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Yifan Li; Anmin Liu; Runming Si; Leyan Liu; Qidong Zhao – Journal of Chemical Education, 2024
The plate and frame filtration experiment is one of the essential experiments performed by undergraduate students during their practical education. While this experiment often relies on the conventional manual recording of data and calculation, there are frequent problems with data collection because capturing transient data of filtrate volume and…
Descriptors: Internet, Automation, Undergraduate Study, College Science
Frances Amato – ProQuest LLC, 2024
Interest in one-to-one (1:1) device programs, where schools provide each student with their own computing device, has increased across the United States. The problem this study addressed was whether primary teachers' perceived usefulness, ease of use, organizational support, and technical support of a 1:1 device program is related to their…
Descriptors: Teacher Attitudes, Elementary School Teachers, Adoption (Ideas), Educational Technology
Han Zhang; Yilang Peng – Sociological Methods & Research, 2024
Automated image analysis has received increasing attention in social scientific research, yet existing scholarship has mostly covered the application of supervised learning to classify images into predefined categories. This study focuses on the task of unsupervised image clustering, which aims to automatically discover categories from unlabelled…
Descriptors: Social Science Research, Visual Aids, Visual Learning, Cluster Grouping
Max Chen; Yichen Li; Hilson Shrestha; Noe¨lle Rakotondravony; Andrew Teixeira; Lane Harrison; Robert E. Dempski – Journal of Chemical Education, 2024
Industrial and academic laboratories are undergoing a paradigm shift in process technology from batch to modular flow. Implementation of modular flow processes can enable more efficient operation with superior throughput, scalability, and safety factors owing to superior transport and reaction kinetics. However, both fine chemical and…
Descriptors: Chemical Engineering, Chemistry, Undergraduate Students, Science Instruction
Mik Fanguy – Australasian Journal of Educational Technology, 2025
Note-taking is generally regarded as an effective learning strategy, but it is also cognitively demanding. Students often omit salient information in their notes due to the burden of trying to listen while writing down what they hear. Two alternative forms to traditional note-taking are online collaborative note-taking and instructor-provided…
Descriptors: Notetaking, Cooperative Learning, Teacher Developed Materials, Student Developed Materials
Corinna S. Martarelli; Josua Dubach; Natalie Schelleis; Trix Cacchione; Sebastian Tempelmann – Educational Technology Research and Development, 2025
Virtual reality (VR) can provide access to otherwise inaccessible aspects of the world and thus promote science learning. We developed a VR learning tool about the water cycle, with 11 lessons for classroom teaching at the primary level. We assessed prior knowledge before a four-week intervention and learning outcomes directly after the…
Descriptors: Computer Simulation, Elementary School Science, Science Education, Water
Joseline M. Santos; Raquel C. Adriano; Marian Minneli S. Cruz; Mayleen Dorcas B. Castro; Eunice B. Custodio; Gerriper T. Bernardo – Problems of Education in the 21st Century, 2025
This study developed a Learning Materials Repository Hub (LMRH) to digitize educational resources for the K-12 education system, addressing the need for centralized, high-quality, and accessible learning materials. Using a developmental research approach, Graduate School students created Digitized Learning Materials (DLMs) aligned with the Most…
Descriptors: Instructional Materials, Computer Uses in Education, Elementary Secondary Education, Teacher Attitudes
Hermann Astleitner; Sarah Schlick – Active Learning in Higher Education, 2025
Social media has a strong influence on the everyday lives of college students. A particular question of advanced research interest is whether social media also play a role when attending class. This exploratory study was aimed at designing a theoretical model that embraces such concepts. First, we identified that identity development, learning…
Descriptors: Social Media, College Students, Self Concept, Computer Use
Roland Gesthuizen; Hazel Tan; Gillian Kidman – International Research in Geographical and Environmental Education, 2025
This study explores the use of virtual worlds, specifically Minecraft, on sustainability education and cognitive skills. Using the Teaching to Inspire model as a lens, we examine how students design sustainable virtual buildings and cityscapes aligned with the UN Sustainable Development Goals and the social-ecological systems (SES) framework. Our…
Descriptors: Environmental Education, Sustainability, Video Games, Cognitive Processes
Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
Shiya Chen; Lu Huang; Rustam Shadiev; Peiying Hu – Education and Information Technologies, 2025
The introduction of online homework has revolutionized traditional assignment formats, providing students with access to abundant learning resources, a convenient platform for completing assignments, real-time interactive learning opportunities, and accurate feedback. However, there is a paucity of research exploring the perspectives of elementary…
Descriptors: Elementary School Students, Student Attitudes, Intention, Electronic Learning
Lynn Long; Avgoustos Tsinakos – Journal of Interactive Learning Research, 2025
Development of effective oral presentation skills is an essential component of entrepreneurship education, but class size and time constraints can limit opportunities to practice and receive quality feedback. Immersive virtual reality can provide time- and place-independent opportunities to hone presentation skills in diverse settings with…
Descriptors: Computer Simulation, Computer Uses in Education, Public Speaking, Skill Development
Mustafa Ok; Fusun Gulderen Alacapinar – Journal of Education in Science, Environment and Health, 2025
This study examined the impact of the 'Systematic Planning Model', an ICT integration model, on student achievement and perceptions in a 4th-grade primary school science course. The research aimed to determine whether there were significant differences in the achievement and retention scores between an experimental group, where a curriculum based…
Descriptors: Science Instruction, Instructional Effectiveness, Technology Integration, Computer Uses in Education
Shuwen Zhai; Shuaiqing Zhang; Yi Rong; Gan Rong – Education and Information Technologies, 2025
Mental well-being holds paramount importance and its relevance within the realm of higher education is undeniable. The academic journey often brings about unique challenges, stressors, and transitions that can impact students' mental health (MH). This study explores the impact of Artificial Intelligence (AI) and MH education within higher…
Descriptors: Artificial Intelligence, Mental Health, Health Education, Computer Uses in Education
Manuel B. Garcia – Education and Information Technologies, 2025
The emergence of generative AI tools like ChatGPT has sparked investigations into their applications in teaching and learning. In computer programming education, efforts are underway to explore how this tool can enhance instructional practices. Despite the growing literature, there is a lack of synthesis on its use in this field. This rapid review…
Descriptors: Computer Science Education, Teaching Methods, Programming, Computer Uses in Education

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