NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 6,271 to 6,285 of 11,499 results Save | Export
George, Belinda Chantelle Richardson – ProQuest LLC, 2015
This phenomenological narrative study was to explore nine elementary teachers' perspectives of the integration of the JASON Project virtual field trip into the science curriculum. Study findings indicated that the teachers saw an increase in student participation when implementing the JASON Project virtual field trip. The most significant findings…
Descriptors: Elementary School Teachers, Teacher Attitudes, Field Trips, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Levak, Natasha; Son, Jeong-Bae – ReCALL, 2017
Learning how to comprehend while listening to a second language is often considered by learners to be a difficult process that can lead to anxiety when trying to communicate (Graham, 2006; Graham & Macaro, 2008). Computer-mediated communication (CMC) can be used to assist in increasing access to native speakers and opportunities to listen.…
Descriptors: Second Language Learning, Listening Comprehension, Computer Simulation, Social Systems
Peer reviewed Peer reviewed
Direct linkDirect link
Samon, Sigal; Levy, Sharona T. – Science Education, 2017
The study explores how a complexity approach empowers science learning. A complexity approach represents systems as many interacting entities. The construct of micro-macro compatibility is introduced, the degree of similarity between behaviors at the micro- and macro-levels of the system. Seventh-grade students' learning about gases was studied…
Descriptors: Difficulty Level, Systems Approach, Science Education, Secondary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Pellas, Nikolaos – Interactive Learning Environments, 2017
The combination of Open Sim and Scratch4OS can be a worthwhile innovation for introductory programming courses, using a Community of Inquiry (CoI) model as a theoretical instructional design framework. This empirical study had a threefold purpose to present: (a) an instructional design framework for the beneficial formalization of a virtual…
Descriptors: Educational Indicators, Communities of Practice, Computer Simulation, High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Schussler, Deborah; Frank, Jennifer; Lee, Tsan-Kuang; Mahfouz, Julia – Journal of Technology and Teacher Education, 2017
Nearly one in three students in the United States today is negatively impacted by bullying. Teachers can play a critical role in stopping bullying-related violence, but many struggle with how to engage students in difficult conversations. Traditional classroom-based pedagogy used to teach communication skills (e.g., modeling & role-play) is…
Descriptors: Computer Simulation, Artificial Intelligence, Role Playing, Teaching Methods
Freeman, A.; Adams Becker, S.; Cummins, M.; Davis, A.; Hall Giesinger, C. – New Media Consortium, 2017
What is on the five-year horizon for schools? Which trends and technology developments will drive educational change? What are the critical challenges and how educators strategize solutions? These questions regarding technology adoption and educational change steered the discussions of 61 experts to produce this report. The "NMC/CoSN Horizon…
Descriptors: Elementary Secondary Education, Educational Technology, Technology Uses in Education, Educational Change
Collado, Ericka – ProQuest LLC, 2017
In this mixed methods action research study, the teacher-researcher designed a blended learning model for a fifth grade class of Spanish in an independent private school in Northern New Jersey. The need for the study was to update the Spanish curricula, allocate resources to promote Spanish outside the classroom by providing a cost-effective…
Descriptors: FLES, Second Language Learning, Second Language Instruction, Spanish
Koehler, Karen E. – ProQuest LLC, 2017
The purpose of this qualitative study was to explore the use of 3-D printed models as an instructional tool in a middle school science classroom for students with visual impairments and compare their use to traditional tactile graphics for aiding conceptual understanding of geoscience concepts. Specifically, this study examined if the students'…
Descriptors: Middle School Students, Secondary School Science, Science Education, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Panconesi, Gianni, Ed.; Guida, Maria, Ed. – IGI Global, 2017
Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more efficient and effective at teaching the student population. The "Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments" highlights program…
Descriptors: Guides, Teacher Collaboration, Virtual Classrooms, Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Kaheru, Sam J.; Kriek, Jeanne – African Journal of Research in Mathematics, Science and Technology Education, 2016
A study on the effect of the use of computer simulations (CS) on the acquisition of knowledge and cognitive load was undertaken with 104 Grade 11 learners in four schools in rural South Africa on the physics topic geometrical optics. Owing to the lack of resources a teacher-centred approach was followed in the use of computer simulations. The…
Descriptors: Cognitive Ability, Gender Differences, Scores, Pretests Posttests
Peer reviewed Peer reviewed
Direct linkDirect link
Šafhalter, Andrej; Vukman, Karin Bakracevic; Glodež, Srecko – Journal of Educational Computing Research, 2016
The aim of this research was to establish whether gender and age have an impact on spatial reasoning and its development through the use of 3D modeling. The study was conducted on a sample of 196 children from sixth to ninth grade, of whom 95 represented the experimental group and 101 the control group. The experimental group received 3D modeling…
Descriptors: Spatial Ability, Visual Perception, Models, Visualization
Peer reviewed Peer reviewed
Direct linkDirect link
Miller, Nicole C. – Educational Media International, 2016
The purpose of this study was to describe and examine the environments used by teacher candidates in multi-user virtual environments. Secondary data analysis of a case study methodology was employed. Multiple data sources including interviews, surveys, observations, snapshots, course artifacts, and the researcher's journal were used in the initial…
Descriptors: Preservice Teachers, Computer Uses in Education, Computer Simulation, Social Systems
Peer reviewed Peer reviewed
Direct linkDirect link
Gilliam, Melissa; Bouris, Alida; Hill, Brandon; Jagoda, Patrick – Journal of STEM Education: Innovations and Research, 2016
Alternate Reality Games (ARGs) are multiplayer role-playing games that use the real world as their primary platform and incorporate a range of media, including video, audio, email, mobile technologies, websites, live performance, and social networks. This paper describes the development, implementation, and player reception of "The…
Descriptors: STEM Education, Educational Games, Computer Games, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Gambari, Isiaka A.; Gbodi, Bimpe E.; Olakanmi, Eyitao U.; Abalaka, Eneojo N. – Contemporary Educational Technology, 2016
The role of computer-assisted instruction in promoting intrinsic and extrinsic motivation among Nigerian secondary school chemistry students was investigated in this study. The study employed two modes of computer-assisted instruction (computer simulation instruction and computer tutorial instructional packages) and two levels of gender (male and…
Descriptors: Chemistry, Computer Assisted Instruction, Learning Motivation, Experimental Groups
Pages: 1  |  ...  |  415  |  416  |  417  |  418  |  419  |  420  |  421  |  422  |  423  |  ...  |  767