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Fancsali, Cheri – Research Alliance for New York City Schools, 2022
New York City is one of several large school districts around the country that are actively working to promote "computer science for all" students. Launched in 2015, NYC's CS4All initiative aims to ensure that all public school students learn computer science--especially female, Black, and Latinx students, who are starkly…
Descriptors: Computer Science Education, Elementary Secondary Education, Equal Education, Public Schools
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Chou, Te-Shun; Hempenius, Nicholas – Journal of Cybersecurity Education, Research and Practice, 2020
With the advancement in technology over the past decades, networks have become increasingly large and complex. In the meantime, cyberattacks have become highly sophisticated making them difficult to detect. These changes make securing a network more challenging than ever before. Hence, it is critical to prepare a comprehensive guide of network…
Descriptors: Computer Networks, Computer Security, Information Security, Computer Science Education
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Papamitsiou, Zacharoula; Economides, Anastasios A. – IEEE Transactions on Learning Technologies, 2020
Recommending educational resources to groups of students is a common task in collaborative learning contexts. However, differences in within-group motivational factors might lead to conflicts in students' intention to use the resources. Previous methods fail to achieve high goodness of recommendation for the majority of students in heterogeneous…
Descriptors: Student Motivation, Cooperative Learning, Game Theory, Educational Resources
Prokopyev, Mikhail Semenovich; Vlasova, Elena Zotikovna; Tretyakova, Tatyana Vasilyevna; Sorochinsky, Maksim Anatolyevich; Solovyeva, Rimma Alekseyevna – Journal of Educational Psychology - Propositos y Representaciones, 2020
At present, teaching programming to future teachers is superficial or is excluded from computer science curricular. Only programming fundamentals are taught during computer studies, and skills acquired during the training are not applied in practice. The aims of this article are (1) to develop a programming course for teacher training disciplines…
Descriptors: Programming, Computer Science Education, Programming Languages, Teacher Education Programs
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Amaya Chávez, Danilo; Gámiz-Sánchez, Vanesa-María; Cañas Vargas, Antonio – Journal of Technology and Science Education, 2020
In the present article we analyse the impact of problem-based learning (PBL) on learning and perceptions in first-year students undertaking Engineering in Computer Sciences. The module designed took a number of advanced theories of PBL and its application within the Engineering profession. Mixed methods were used to enable data from qualitative…
Descriptors: Problem Based Learning, Instructional Effectiveness, Academic Achievement, Student Attitudes
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Stange, Melissa – Inquiry, 2020
This paper will discuss why technical skills alone will not be enough for students to have successful careers in the digital age. Much of their success will hinge on critical soft skills, such as adaptability, inner strength, holistic thinking, and a collaborative spirit. Examples will be provided for inclusion with a computer science program, but…
Descriptors: Technological Literacy, 21st Century Skills, Computer Science Education, Adjustment (to Environment)
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Martin, Florence; Chen, Yan; Moore, Robert L.; Westine, Carl D. – Educational Technology Research and Development, 2020
This systematic review of research on adaptive learning used a strategic search process to synthesize research on adaptive learning based on publication trends, instructional context, research methodology components, research focus, adaptive strategies, and technologies. A total of 61 articles on adaptive learning were analyzed to describe the…
Descriptors: Electronic Learning, Educational Research, Journal Articles, Computer Science
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Morrison, Briana B.; Margulieux, Lauren E.; Decker, Adrienne – Computer Science Education, 2020
Background and Context: Subgoal labeled worked examples have been extensively researched, but the research has been reported piecemeal. This paper aggregates data from three studies, including data previously unreported, to holistically examine the effect of subgoal labeled worked examples across three student populations and across different…
Descriptors: Computer Science Education, Instructional Materials, Instructional Effectiveness, Problem Solving
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Tushev, Miroslav; Williams, Grant; Mahmoud, Anas – Computer Science Education, 2020
Background and Context: GitHub has been recently used in Software Engineering (SE) classes to facilitate collaboration in student team projects as well as help teachers to evaluate the contributions of their students more objectively. Objective: We explore the benefits and drawbacks of using GitHub as a means for team collaboration and performance…
Descriptors: Computer Software, Engineering Education, Student Projects, Teamwork
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Rush, Daniel E.; Connolly, Amy J. – Journal of Information Systems Education, 2020
This paper presents a framework for teaching a complete, semester-long IT project management course with traditional PMI-based content (sans software development) while featuring Scrum as the organizing logic for accomplishing coursework. This framework adapts widely-used Scrum practices from industry for use in the classroom, including how to…
Descriptors: Computer Science Education, Information Technology, Program Administration, College Instruction
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Günbatar, Mustafa Serkan – International Journal of Computer Science Education in Schools, 2020
The purpose of this research is to examine Computational Thinking (CT) skills, Computer Programming Self-Efficacy (CPSE), and Computer Programming Attitude (CPA) of middle school students who took the Information Technologies & Software (IT&S) courses and those who did not, and make various analyses according to the relationships between…
Descriptors: Thinking Skills, Self Efficacy, Programming, Computer Science Education
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Bowman, Nicholas A.; Jarratt, Lindsay; Culver, K. C.; Segre, Alberto M. – Journal of Research on Educational Effectiveness, 2020
Pair programming is a form of collaborative learning in computer science that involves two students working together on a coding project. Previous research has identified mostly positive outcomes from this practice, such as course grades and the quality of the resulting code. Pair programming may also facilitate interactions that improve the…
Descriptors: Cooperative Learning, Programming, Computer Science, Academic Persistence
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Sindhwani, Shyamli; Minissale, Gregory; Weber, Gerald; Lutteroth, Christof; Lambert, Anthony; Curtis, Neal; Broadbent, Elizabeth – Education Sciences, 2020
The ability to analyse aspects of visual culture--works of art, maps or plans, graphs, tables and X-rays--quickly and efficiently is critical in decision-making in a broad range of disciplines. Eye tracking is a technology that can record how long someone dwells on a particular detail in an image, where the eye moves from one part of the image to…
Descriptors: Eye Movements, Interdisciplinary Approach, Visual Literacy, Attention
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Yildiz, Talha; Gündüz, Semseddin – Shanlax International Journal of Education, 2020
In this research, the effect of using the peer instruction method in programming teaching on the secondary school student's attitudes towards information technologies and software course and their perception of programming self-efficacy comparing to traditional teaching methods are examined. In the study, the "mixed method," in which…
Descriptors: Peer Teaching, Instructional Effectiveness, Programming, Computer Science Education
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Schwarzenberg, Pablo; Navon, Jaime; Pérez-Sanagustín, Mar – Journal of Computing in Higher Education, 2020
The flipped classroom gives students the flexibility to organize their learning, while teachers can monitor their progress analyzing their online activity. In massive courses where there are a variety of activities, automated analysis techniques are required in order to process the large volume of information that is generated, to help teachers…
Descriptors: Models, Blended Learning, Teaching Methods, Electronic Learning
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