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Gongjin Lan; Qiangqiang Lai; Bing Bai; Zirui Zhao; Qi Hao – IEEE Transactions on Learning Technologies, 2024
Automotive engine assembly and disassembly are common and crucial programs in the automotive industry. Traditional education trains students to learn automotive engine assembly and disassembly in lecture courses and then to operate with physical engines, which are generally low effectiveness and high cost. In this article, we developed a…
Descriptors: Computer Simulation, Auto Mechanics, Training, Manufacturing
Chih-Hsuan Chen; Chia-Ru Chung; Hsuan-Yu Yang; Shih-Ching Yeh; Eric Hsiao-Kuang Wu; Hsin-Jung Ting – IEEE Transactions on Learning Technologies, 2024
Possible symptoms of intellectual disability (ID) include delayed physical development that becomes more pronounced as the disability progresses, delayed development of gross and fine motor skills, sensory perception problems, and difficulty grasping the integrity of objects. Although there is no cure or reversal, research has shown that extensive…
Descriptors: Intellectual Disability, Disability Identification, Simulated Environment, Computer Simulation
Reza Ruhbani Amarulloh; Viqhi Aswie – Science Education International, 2024
This study aims to conduct a bibliometric analysis of the use of virtual reality in science education over three decades (1993-2023). The method involved data from Google Scholar-indexed publications using Publish or Perish with keywords related to "virtual reality" and" education" over the past 3 decades. Nine hundred and…
Descriptors: Science Education, Computer Simulation, Longitudinal Studies, Bibliometrics
Donnchadh O'Sullivan; Tomas Leng; Christopher Bosley; Amelia Barwise; Raymond Stetson; Yue Dong; Stephanie Mavis; Venkatesh Bellamkonda; Christopher Colby; Brian Pickering – Discover Education, 2024
Purpose: 360° immersive videos may be useful in procedure-based healthcare settings. We hypothesized that extended reality (XR) neonatal intubation education is a feasible alternative to live demonstration in skill and knowledge transfer. Methods: This was a prospective single center evaluation of an educational XR intubation video using Premature…
Descriptors: Video Technology, Computer Simulation, Health Services, Neonates
Sai Ho Yip; Adrian K. T. Ng; Henry Y. K. Lau; Jeffrey A. Saunders – Cognitive Research: Principles and Implications, 2024
Recent findings suggest that adding a visual depiction of a nose to virtual reality displays (virtual nose) can reduce motion sickness. If so, this would be a simple intervention that could improve the experience of a variety of VR applications. However, only one peer-reviewed study has reported a benefit from a virtual nose, and the effect was…
Descriptors: Human Body, Visual Aids, Computer Simulation, Motion
Xiang-Min Guo; Dan-Cen Wang; Tian-Tian Lo; Xiao-Hong Huang – Education and Information Technologies, 2024
The immersive experience and diverse interaction modes provided by virtual digital technology match the spatial sensitivity and practical ability required in the field of architectural teaching, and its technological advantages can significantly enhance teaching outcomes. However, in the field of architecture teaching, there has been a lack of…
Descriptors: Architectural Education, Educational Technology, Computer Simulation, Technology Uses in Education
Alejandra Ruiz-Segura; Andrew Law; Sion Jennings; Alain Bourgon; Ethan Churchill; Susanne Lajoie – Journal of Computer Assisted Learning, 2024
Background: Flying accuracy is influenced by pilots' affective reactions to task demands. A better understanding of task-related emotions and flying performance is needed to enhance pilot training. Objective: Understand pilot trainees' performance and emotional dynamics (intensity, frequency and variability) based on training phase and difficulty…
Descriptors: Foreign Countries, Flight Training, Aviation Technology, Computer Simulation
Davor Cotoras – Biochemistry and Molecular Biology Education, 2024
The utilization of computer simulators in university education is progressively being embraced to offer students a practical exposure to industrial bioprocesses. Bioreactor computer simulators hold various advantages over conventional laboratory experiments, such as cost-effectiveness and enhanced safety. The research objective is to assess the…
Descriptors: College Science, Biochemistry, Science Instruction, Teaching Methods
Nirit Yuviler-Gavish; Omer Muati; Bar Hodya Gabbay – Interactive Learning Environments, 2024
The fourth industrial revolution and the rise of collaborative robots (cobots) in industrial assembly lines are changing the traditional role of human operators in assembly tasks from following a sequence of operations to working together with a cobot and being able to intervene at different stages of the assembly process. Hence, it is important…
Descriptors: Cognitive Processes, Cooperation, Robotics, Manufacturing
Richard Hannah – ProQuest LLC, 2024
The purpose of this research was to investigate the effects of virtual reality (VR) and emotionally resonant videos on knowledge retention for adult learners at a contractor safety training organization supporting the energy industry. The intent of this research was to determine if traditional computer-based training (CBT) can be made more…
Descriptors: Adult Education, Computer Simulation, Computer Assisted Instruction, Safety Education
Kevin Papin; Regina Kaplan-Rakowski – Computer Assisted Language Learning, 2024
Second language (L2) learning research suggests that virtual reality (VR) has the potential to enhance the development of language skills due to its immersive nature and its situated learning opportunities. This quantitative, between-subjects study compared the effectiveness of three learning conditions. University students (N = 63) studied…
Descriptors: Foreign Countries, College Students, French, Second Language Learning
Ari Tuhkala; Ville Heilala; Joni Lämsä; Arto Helovuo; Ilkka Tynkkynen; Emilia Lampi; Katriina Sipiläinen; Raija Hämäläinen; Tommi Kärkkäinen – Vocations and Learning, 2024
This study explores potential disparities between flight instructor evaluations and pilot self-assessments in the context of full flight simulator training. Evaluated performance was based on the Competency-based Training and Assessment framework, a recent development of competency-based education within aviation. Self-assessed performance is…
Descriptors: Student Evaluation, Self Evaluation (Individuals), Performance, Flight Training
Nathan Caruana; Patrick Nalepka; Glicyr A. Perez; Christine Inkley; Courtney Munro; Hannah Rapaport; Simon Brett; David M. Kaplan; Michael J. Richardson; Elizabeth Pellicano – Autism: The International Journal of Research and Practice, 2024
Autistic people often experience difficulties navigating face-to-face social interactions. Historically, the empirical literature has characterised these difficulties as cognitive 'deficits' in social information processing. However, the empirical basis for such claims is lacking, with most studies failing to capture the complexity of social…
Descriptors: Autism Spectrum Disorders, Attention, Nonverbal Communication, Eye Movements
Gertrude Mwalabu; Annie Msosa; Ingrid Tjoflåt; Kristin Hjorthaug Urstad; Bodil Bø; Christina Furskog Risa; Masauko Msiska; Patrick Mapulanga – Higher Education, Skills and Work-based Learning, 2024
Purpose: The purpose of this study was to explore the clinical readiness of simulation-based education (SBE) in preparing nursing and midwifery students for clinical practice in sub-Saharan Africa. This study has synthesised the findings from existing research studies and provides an overview of the current state of SBE in nursing and midwifery…
Descriptors: Foreign Countries, Nursing Education, Obstetrics, Computer Simulation
Regina Kaplan-Rakowski; Deborah Cockerham; Richard E. Ferdig – British Journal of Educational Technology, 2024
Multisensory-rich VR experiences, which encompass visual, auditory, and haptic stimuli, have the potential to enhance engagement, motivation, and learning. However, extensive sensory stimuli could also compromise learning through sensory overload. In museum settings, visitors who are inundated with excessive stimuli such as unrelated background…
Descriptors: Multisensory Learning, Computer Simulation, Handheld Devices, Learner Engagement