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Ruiz-Iniesta, Almudena; Jiménez-Díaz, Guillermo; Gómez-Albarrán, Mercedes – IEEE Transactions on Education, 2014
This paper describes a knowledge-based strategy for recommending educational resources-worked problems, exercises, quiz questions, and lecture notes-to learners in the first two courses in the introductory sequence of a computer science major (CS1 and CS2). The goal of the recommendation strategy is to provide support for personalized access to…
Descriptors: Semantics, Computer Science Education, Dropout Rate, Educational Resources
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Trevathan, Jarrod; Myers, Trina; Gray, Heather – Journal of Learning Design, 2014
Promoting engagement during lectures becomes significantly more challenging as class sizes increase. Therefore, lecturers need to experiment with new teaching methodologies to embolden deep learning outcomes and to develop interpersonal skills amongst students. Process Oriented Guided Inquiry Learning is a teaching approach that uses highly…
Descriptors: Inquiry, Active Learning, Teaching Methods, Large Group Instruction
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Taneja, Aakash – Journal of Information Systems Education, 2014
Computing professionals work in groups and collaborate with individuals having diverse backgrounds and behaviors. The Accreditation Board for Engineering and Technology (ABET) characterizes that a computing program must enable students to attain the ability to analyze a problem, design and evaluate a solution, and work effectively on teams to…
Descriptors: Learner Engagement, Case Studies, Cooperative Learning, Teaching Methods
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Kalelioglu, Filiz; Gülbahar, Yasemin – Informatics in Education, 2014
Computer programming is perceived as an important competence for the development of problem solving skills in addition to logical reasoning. Hence, its integration throughout all educational levels, as well as the early ages, is considered valuable and research studies are carried out to explore the phenomenon in more detail. In light of these…
Descriptors: Student Attitudes, Programming, Elementary School Students, Problem Solving
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Majgaard, Gunver – Electronic Journal of e-Learning, 2014
A group of first-semester engineering students participated in a game design course. The aim of the course was to learn how to design computer games and programming skills by creating their own games, thereby applying their game-playing experiences to gain knowledge about game design. The aim was for students to develop a more critically…
Descriptors: Design, Computer Games, Programming, Computer Science Education
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Leung, Nelson K. Y.; Shamsub, Hannarong; Tsang, Nicole; Au, Bill – Journal of Information Technology Education: Research, 2014
Due to the successful implementation of knowledge management (KM) in many commercial organizations, KM has been recently extended to higher education institutions (HEIs) to manage scholar knowledge, and institution policies and procedures. To address the lack of insight in regards to the engagement of tertiary students to manage knowledge at a…
Descriptors: Foreign Countries, College Freshmen, Learning Experience, Knowledge Management
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Buchanan, Sarah; Laviola, Joseph J., Jr. – ACM Transactions on Computing Education, 2014
We present CSTutor, a sketch-based interface designed to help students understand data structures, specifically Linked Lists, Binary Search Trees, AVL Trees, and Heaps. CSTutor creates an environment that seamlessly combines a user's sketched diagram and code. In each of these data structure modes, the user can naturally sketch a data structure on…
Descriptors: Computer Science Education, Visual Aids, Computer Uses in Education, Computer Interfaces
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Rafael Krejci; Sean Wolfgand Matsui Siqueira – Interactive Technology and Smart Education, 2014
Purpose: To present YouFlow Microblog and how its functionalities for discourse structuring and message classification allows improving learning. The paper aims to discuss these issues. Design/methodology/approach: The authors developed a survey on microblogs and its functionalities for supporting education, and then the authors developed a new…
Descriptors: Lesson Plans, Electronic Publishing, Case Studies, Classification
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Lord, Susan M.; Layton, Richard A.; Ohland, Matthew W. – IEEE Transactions on Education, 2015
Electrical Engineering (EE) and Computer Engineering (CpE) programs have similar curricula, but different demographics and student outcomes. This paper extends earlier longitudinal studies to a larger and more diverse dataset with 90,000 first-time-in-college and 26,000 transfer students who majored in engineering at USA institutions, including…
Descriptors: Engineering Education, Computer Science Education, Outcomes of Education, Majors (Students)
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Zogheib, Salah – International Journal of Information and Communication Technology Education, 2015
Single computer courses offered at colleges of education are expected to provide preservice teachers with the skills and expertise needed to adopt computer technology in their future classrooms. However, preservice teachers still find difficulty adopting such technology. This research paper investigated relationships among preservice teachers'…
Descriptors: Preservice Teachers, Undergraduate Students, Computer Uses in Education, Computer Science Education
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Cheng, Li-Chen; Chu, Hui-Chun; Shiue, Bang-Min – International Journal of Distance Education Technologies, 2015
Identifying learning problems of students has been recognized as an important issue for assisting teachers in improving their instructional skills or learning design strategies. The accumulated assessment data provide an excellent resource for achieving this objective. However, most of conventional testing systems only record students' test…
Descriptors: Teaching Methods, Learning Problems, Innovation, Student Records
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Hwang, Wu-Yuin; Hsu, Jung-Lung; Shadiev, Rustam; Chang, Chia-Ling; Huang, Yueh-Min – Journal of Computing in Higher Education, 2015
This study explored the use of self-assessments, journaling, and peer sharing in an online computer programming course. We conducted an experiment using a pretest-intervention-posttest design in which 64 undergraduate first-year students participated. We aimed to investigate whether self-assessment, journaling, and peer sharing can facilitate…
Descriptors: Online Courses, Computer Science Education, Programming, Student Evaluation
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van der Meij, J.; van der Meij, H. – Journal of Computer Assisted Learning, 2015
The effectiveness of a video tutorial versus a paper-based tutorial for software training has yet to be established. Mixed outcomes from the empirical studies to date suggest that for a video tutorial to outperform its paper-based counterpart, the former should be crafted so that it addresses the strengths of both designs. This was attempted in…
Descriptors: Tutorial Programs, Tutoring, Videoconferencing, Instructional Design
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Ellis, Heidi J. C.; Hislop, Gregory W.; Jackson, Stoney; Postner, Lori – ACM Transactions on Computing Education, 2015
Providing students with the professional, communication, and technical skills necessary to contribute to an ongoing software project is critical, yet often difficult in higher education. Involving student teams in real-world projects developed by professional software engineers for actual users is invaluable. Free and Open Source Software (FOSS)…
Descriptors: Teamwork, Open Source Technology, Computer Software, Social Values
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Lawler, James P.; Joseph, Anthony – Information Systems Education Journal, 2011
Education in entrepreneurship is becoming a critical area of curricula for computer science students. Few schools of computer science have a concentration in entrepreneurship in the computing curricula. The paper presents Technology Entrepreneurship in the curricula at a leading school of computer science and information systems, in which students…
Descriptors: Entrepreneurship, Computer Science Education, Information Systems, Business Skills
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