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Jaokar, Ajit – Educational Technology, 2013
This article discusses the evolution of computing education in preparing for the next wave of computing. With the proliferation of mobile devices, most agree that we are living in a "post-PC" world. Using the Raspberry Pi computer platform, based in the UK, as an example, the author discusses computing education in a world where the…
Descriptors: Computer Uses in Education, Technological Advancement, Educational Development, Handheld Devices
Mateo Sanguino, T. J.; Serrano Lopez, C.; Marquez Hernandez, F. A. – IEEE Transactions on Education, 2013
A new educational simulation tool designed for the generic study of wireless networks, the Wireless Fidelity Simulator (WiFiSim), is presented in this paper. The goal of this work was to create and implement a didactic tool to improve the teaching and learning of computer networks by means of two complementary strategies: simulating the behavior…
Descriptors: Computer Simulation, Telecommunications, Information Networks, Computer Science Education
Balter, Olle; Cleveland-Innes, Martha; Pettersson, Kerstin; Scheja, Max; Svedin, Maria – Canadian Journal of Higher Education, 2013
This study investigates the relationship between approaches to studying and course completion in two online preparatory university courses in mathematics and computer programming. The students participating in the two courses are alike in age, gender, and approaches to learning. Four hundred and ninety-three students participating in these courses…
Descriptors: Foreign Countries, Higher Education, Online Courses, Computer Science Education
Kozhevnikov, Maria; Kozhevnikov, Michael; Yu, Chen Jiao; Blazhenkova, Olesya – British Journal of Educational Psychology, 2013
Background: Despite the recent evidence for a multi-component nature of both visual imagery and creativity, there have been no systematic studies on how the different dimensions of creativity and imagery might interrelate. Aims: The main goal of this study was to investigate the relationship between different dimensions of creativity (artistic and…
Descriptors: Creativity, Cognitive Style, Visualization, Undergraduate Students
Price, Kellie W. – ProQuest LLC, 2013
Decreasing enrollments, lower rates of student retention and changes in the learning styles of today's students are all issues that the Computer Science (CS) academic community is currently facing. As a result, CS educators are being challenged to find the right blend of technology and pedagogy for their curriculum in order to help students…
Descriptors: Computer Science Education, Introductory Courses, Programming, Majors (Students)
Imai, Yoshiro; Imai, Masatoshi; Moritoh, Yoshio – International Association for Development of the Information Society, 2013
This paper presents trial evaluation of a visual computer simulator in 2009-2011, which has been developed to play some roles of both instruction facility and learning tool simultaneously. And it illustrates an example of Computer Architecture education for University students and usage of e-Learning tool for Assembly Programming in order to…
Descriptors: Computer Simulation, Teaching Methods, Cooperative Learning, Programming
Teer, Faye P.; Kruck, S. E. – Information Systems Education Journal, 2012
It is important for students to be prepared to act ethically when they face real world situations that test their ethical leadership. The purpose of this study was to examine university students' responses to ethical dilemmas. One hundred and sixty two students in numerous majors and both undergraduate and graduate classifications responded to a…
Descriptors: College Students, Ethics, Student Surveys, Scores
Avancena, Aimee Theresa; Nishihara, Akinori; Vergara, John Paul – International Association for Development of the Information Society, 2012
This paper presents the online cognitive and algorithm tests, which were developed in order to determine if certain cognitive factors and fundamental algorithms correlate with the performance of students in their introductory computer science course. The tests were implemented among Management Information Systems majors from the Philippines and…
Descriptors: Foreign Countries, Computer Science Education, High School Students, College Students
Hsu, Jenq-Muh; Chang, Ting-Wen; Yu, Pao-Ta – Turkish Online Journal of Educational Technology - TOJET, 2012
The teaching and learning environment in a traditional classroom typically includes a projection screen, a projector, and a computer within a digital interactive table. Instructors may apply multimedia learning materials using various information communication technologies to increase interaction effects. However, a single screen only displays a…
Descriptors: Computer Assisted Instruction, Multimedia Instruction, Computer Science Education, Programming Languages
Patel, Nayna; Brinkman, Willem-Paul; Coughlan, Jane – Education & Training, 2012
Purpose: The purpose of this paper is to investigate and understand whether students who complete a work placement as part of their degree course achieve a better classification of degree than those students who do not include a placement. Design/methodology/approach: The study was conducted by extracting the profiles of computing students from…
Descriptors: Job Placement, Foreign Countries, Work Experience Programs, Academic Achievement
Herman, Geoffrey L.; Loui, Michael C.; Kaczmarczyk, Lisa; Zilles, Craig – ACM Transactions on Computing Education, 2012
The ability to reason with formal logic is a foundational skill for computer scientists and computer engineers that scaffolds the abilities to design, debug, and optimize. By interviewing students about their understanding of propositional logic and their ability to translate from English specifications to Boolean expressions, we characterized…
Descriptors: Interviews, Logical Thinking, Computer Science, Scientists
Bacivarov, Ioan C.; Ilian, Virgil L. M. – International Journal of Technology and Design Education, 2012
This paper discusses a comparative study of the effects of using a humanoid robot for introducing students to personal robotics. Even if a humanoid robot is one of the more complicated types of robots, comprehension was not an issue. The study highlighted the importance of using real hardware for teaching such complex subjects as opposed to…
Descriptors: Foreign Countries, Computer Science Education, Robotics, Computer Simulation
Wang, Yanqing; Li, Hang; Feng, Yuqiang; Jiang, Yu; Liu, Ying – Computers & Education, 2012
The traditional assessment approach, in which one single written examination counts toward a student's total score, no longer meets new demands of programming language education. Based on a peer code review process model, we developed an online assessment system called "EduPCR" and used a novel approach to assess the learning of computer…
Descriptors: Programming Languages, Program Effectiveness, Programming, Tests
Lameras, Petros; Levy, Philippa; Paraskakis, Iraklis; Webber, Sheila – Instructional Science: An International Journal of the Learning Sciences, 2012
This paper reports findings from a phenomenographic investigation into blended university teaching using virtual learning environments (VLEs). Interviews with 25 Computer Science teachers in Greek universities illuminated a spectrum of teachers' conceptions and approaches from "teacher-focused and content-oriented", through…
Descriptors: Information Transfer, Computer Science, Educational Technology, Blended Learning
Chang, Chi-Cheng; Chen, Cheng-Chuan; Chen, Yi-Hui – Computers & Education, 2012
This research attempted to categorize reflection in a Web-based portfolio assessment using the Chinese Word Segmenting System (CWSS). Another aim of this research was to explore reflective performance in which individual differences were further examined. Participants were 45 eight-grade students from a junior high school taking a computer course.…
Descriptors: Junior High School Students, Grade 8, Computer Science Education, Reflection

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