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Marzieh Ebrahimi; Dillon Simmons; J. Spencer Clark – Journal of Interactive Learning Research, 2023
The transformative potential of Virtual and Augmented Reality applications has sparked significant interest in educational contexts based on the exciting types of real-world learning experiences they can afford students to develop complex skills (Suryodiningrat et al., 2023). As an extension of Project LEAPES (a grant initiative aiming to promote…
Descriptors: Elementary Secondary Education, Learning Experience, Computer Simulation, Technology Uses in Education
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Joaqui´n Gonza´lez; Eduardo Laborda; A´ngela Molina – Journal of Chemical Education, 2023
Theoretical and practical foundations of basic electrochemical concepts of heterogeneous charge transfer reactions that underline electrochemical processes are presented for their detailed study by undergraduate and postgraduate students. Several simple methods for calculating key variables, such as the half-wave potential, limiting current, and…
Descriptors: Chemistry, College Science, Science Instruction, Computer Simulation
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Wan Jumani Fauzi; Noor Raha Mohd Radzuan; Aisyah Khaleeda Rosli; Ezihaslinda Ngah; Awanis Romli; Roslinda Abd Wab; Wan Aslynn Salwani Wan Ahmad – International Society for Technology, Education, and Science, 2023
COVID-19 pandemic has transformed the conventional education landscape to online remote learning. However, this transition has brought about certain challenges such as low levels of student engagement and motivation, which raises the question of whether students are actually learning. Using Virtual Reality (VR) in teaching and learning (T&L)…
Descriptors: College Faculty, Knowledge Level, Readiness, Computer Simulation
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Karl W. Kosko; Temitope Egbedeyi; Enrico Gandolfi – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
There is emerging evidence that professional noticing is embodied. Yet, there is still a need to better under embodied noticing at a fundamental level, especially from the preservice teachers. This study used traditional and holographic video, along with eye-tracking technology, to examine how preservice teachers' physical act of looking interacts…
Descriptors: Preservice Teachers, Attention, Eye Movements, Thinking Skills
Candace Walkington; Mitchell J. Nathan; Wen Huang; Jonathan Hunnicutt; Julianna Washington – Grantee Submission, 2023
The emergence of immersive digital technologies, such as shared Augmented Reality (shAR), Virtual Reality (VR) and Motion Capture (MC) offers promising new opportunities to advance our understanding of human cognition and design innovative technology-enhanced learning experiences. Theoretical frameworks for embodied and extended cognition can…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Motion
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Bos, Rogier; Doorman, Michiel; Drijvers, Paul; Shvarts, Anna – Teaching Mathematics and Its Applications, 2022
We study the augmented reality sandbox (ARSB) as an embodied learning environment to foster meaning making in the context of bivariable calculus. We present the case of Tiago, a first-year bachelor chemistry student, performing a series of tasks based on embodied design, including perception-based, action-based and incorporation-based tasks.…
Descriptors: Computer Simulation, Calculus, Mathematical Concepts, Thinking Skills
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Skulmowski, Alexander; Nebel, Steve; Remmele, Martin; Rey, Günter Daniel – Educational Psychology Review, 2022
The use of realistic visualizations has gained considerable interest due to the proliferation of virtual reality equipment. This review is concerned with the theoretical basis, technical implementation, cognitive effects, and educational implications of using realistic visualizations. Realism can be useful for learners, but in several studies,…
Descriptors: Realism, Learning Processes, Visualization, Cognitive Processes
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Sun, Wen; Chen, Hongyu; Zhong, Yi; Zhang, Wei; Chu, Fengqing; Li, Lin; Chen, Yue; Wang, Xiang; Wang, Qirui; Wang, Yuxin; Wei, Yongyue; Liu, Laikui; Xu, Yan – Anatomical Sciences Education, 2022
Dental anatomy is an integrated, core fundamental dental course, which prepares students for all future clinical dental courses. This study aimed to build up an online dental learning platform of micro-computed tomography-based three-dimensional (3D) tooth models with pulp cavity, and to further evaluate its effectiveness for dental anatomy…
Descriptors: Computer Simulation, Models, Dentistry, Professional Education
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Lei, Xuehui; Mou, Weimin – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2022
This study investigated to what extent people can develop global spatial representations of a multiroom environment through one-shot physical walking between rooms. In Experiment 1, the participants learned objects' locations in one room of an immersive virtual environment. They were blindfolded and led to walk to a testing position either within…
Descriptors: Memory, Spatial Ability, Computer Simulation, Simulated Environment
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Balfour, Michael; Cattoni, Jan; Sextou, Persephone; Herbert, Anthony; Seear, Lynne; Lobwein, Guy; Gibson, Margaret; Penton, Jennifer – Research in Drama Education, 2022
Hospitalisation can be a challenging experience for young people, including higher levels of anxiety, social isolation, and depression. In this paper we identify the possibilities of an applied theatre pilot that aimed to combine co-designed virtual reality (VR) approaches with intermedial work with young people in hospital. Within the pilot study…
Descriptors: Computer Simulation, Hospitals, Design, Patients
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Neumann, Michelle M.; Keioskie, Meryl K.; Patterson, Dale; Neumann, David L. – Childhood Education, 2022
Use of virtual reality (VR), augmented reality (AR), and mixed reality (MR) in education has become more widespread in recent years. This article explores what VR, AR, and MR are and the benefits and barriers they may have with regard to early learning. Deepening the understandings of these digital tools will help inform principals, teachers,…
Descriptors: Computer Simulation, Early Childhood Education, Affordances, Barriers
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Vidak, Andrej; Šapic, Iva Movre; Hadžimehmedovic, Mirza – Physics Teacher, 2022
In the past decade, we have witnessed the emergence of a large number of different computer-based animations and simulations that have the goal to foster better learning of different physics topics. Past studies have shown many benefits of animations and simulations, but for their efficient usage it is very important that teachers are well…
Descriptors: Computer Simulation, Scientific Concepts, Mechanics (Physics), Science Instruction
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Cavalcante-Pimentel, Fernando-Silvio; Morais-Marques, Margarida; Barbosa-de-Sales-Junior, Valdick – Comunicar: Media Education Research Journal, 2022
The relationship between digital games and the mobilization of cognitive and metacognitive learning strategies deserves attention and needs research that contributes to the understanding of how these strategies can favor the teaching and learning processes. This study describes how university students over 18 years of age mobilize cognitive and…
Descriptors: Learning Strategies, Computer Games, College Students, Metacognition
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Wildan, Ardan; Yau, Chin Doong; Wijesinghe, Chamaka; Xiao, Kevin; Ng, Tuck Wah – Physics Teacher, 2022
The Van de Graaff (VDG) generator is ubiquitous in the physics laboratory, but the high-voltage discharges that emanate from it can cause user discomfort or damage to nearby electronics during experimentation. In this work, an augmented reality (AR) tool is developed to help students conduct the experiment safely. More specifically, it allows them…
Descriptors: Science Instruction, Science Experiments, Laboratory Equipment, Computer Simulation
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Akkus, Ilyas; Arslan, Pelin Yüksel – Journal of Learning and Teaching in Digital Age, 2022
The purpose of this study is to investigate the effects of Augmented Reality (AR) intervention on students' spatial skills and academic achievement. The study was conducted in a freshman technical drawing course at Mechanical Engineering Department. An exploratory quasi-experimental method was used for the study. The study was conducted in two…
Descriptors: Computer Simulation, Drafting, Engineering Education, Spatial Ability
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