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Vrellis, Ioannis; Avouris, Nikolaos; Mikropoulos, Tassos A. – Australasian Journal of Educational Technology, 2016
Although problem-based learning (PBL) has many advantages, it often fails to connect to the real world outside the classroom. The integration with the laboratory setting and the use of information and communication technologies (ICTs) have been proposed to address this deficiency. Multi-user virtual environments (MUVEs) like Second Life (SL) are…
Descriptors: Science Activities, Outcomes of Education, Satisfaction, Problem Based Learning
Project Tomorrow, 2016
The Speak Up National Research Project annually polls K-12 students, parents and educators about the role of technology for learning in and out of school. For the past thirteen years, Project Tomorrow's® annual Speak Up Research Project has provided schools and districts nationwide and throughout the globe with new insights into how today's…
Descriptors: Computer Uses in Education, Video Technology, Computer Games, Animation
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Wang, Xiaosong; Zhu, Ruzeng – European Journal of Physics, 2010
The history of Laplace's equations for spherical and cylindrical droplets and the concept of dividing surface in Gibbs' thermodynamic theory of capillary phenomena are briefly reviewed. The existing theories of surface tensions of cylindrical droplets are briefly reviewed too. For cylindrical droplets, a new method to calculate the radius and the…
Descriptors: Molecular Structure, Equations (Mathematics), Computation, Physics
Pickard, Matthew David – ProQuest LLC, 2012
Embodied Conversational Agents (i.e., avatars; ECAs) are appearing in increasingly many everyday contexts, such as e-commerce, occupational training, and airport security. Also common to a typical person's daily life is persuasion. Whether being persuaded or persuading, the ability to change another person's attitude or behavior is a…
Descriptors: Behavior Change, Attitude Change, Interpersonal Attraction, Persuasive Discourse
Sadler, Randall – Peter Lang Bern, 2012
This book focuses on one area in the field of Computer-Mediated Communication that has recently exploded in popularity--Virtual Worlds. Virtual Worlds are online multiplayer three-dimensional environments where avatars represent their real world counterparts. In particular, this text explores the potential for these environments to be used for…
Descriptors: Learning Theories, Computer Mediated Communication, Second Language Learning, Second Language Instruction
Zheng, Yi; Nozawa, Yuki; Gao, Xiaohong; Chang, Hua-Hua – ACT, Inc., 2012
Multistage adaptive tests (MSTs) have gained increasing popularity in recent years. MST is a balanced compromise between linear test forms (i.e., paper-and-pencil testing and computer-based testing) and traditional item-level computer-adaptive testing (CAT). It combines the advantages of both. On one hand, MST is adaptive (and therefore more…
Descriptors: Adaptive Testing, Heuristics, Accuracy, Item Banks
Piovesan, Sandra Dutra; Passerino, Liliana Maria; Pereira, Adriana Soares – International Association for Development of the Information Society, 2012
The virtual reality is being more and more used in the education, enabling the student to find out, to explore and to build his own knowledge. This paper presents an Educational Software for presence or distance education, for subjects of Formal Language, where the student can manipulate virtually the target that must be explored, analyzed and…
Descriptors: Computer Simulation, Computer Software, Development, Educational Objectives
Gedemer, Linda – Campus Technology, 2012
3D projection plays a key training role in industry, especially for high-skills jobs such as airline pilots, astronauts, and a variety of positions in the military. By utilizing 3D simulators, organizations in these sectors conduct safe and effective training that would otherwise cost millions of dollars--or be impossible. Given the pressure on…
Descriptors: Program Implementation, Performance Factors, Training Methods, Training Objectives
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Hansen, Lisa; Sanders, Stephen W. – Strategies: A Journal for Physical and Sport Educators, 2012
Active gaming is growing in popularity and the idea of increasing children's physical activity by using technology is largely accepted by physical educators. Teachers nationwide have been providing active gaming equipment such as virtual bikes, rhythmic dance machines, virtual sporting games, martial arts simulators, balance boards, and other…
Descriptors: Physical Education, Physical Activities, Children, Teacher Educators
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MacCoun, Robert J. – Psychological Review, 2012
[Correction Notice: An erratum for this article was reported in Vol 119(2) of Psychological Review (see record 2012-06153-001). In the article, incorrect versions of figures 3 and 6 were included. Also, Table 8 should have included the following information in the table footnote "P(A V) = probability of acquittal given unanimous verdict." All…
Descriptors: Social Influences, Probability, Item Response Theory, Psychological Studies
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Montola, Markus – Simulation & Gaming, 2012
This article combines the paradigm of social constructionism with the developing field of ludology. As games are intersubjective meaning-making activities, their study requires understanding of the nature of social constructions, and how such constructions are produced and interpreted: The formalist nature of ludological core concepts such as game…
Descriptors: Epistemology, Social Theories, Social Environment, Cultural Context
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Mok, Heng Ngee; Lee, Yeow Leong; Tan, Wee Kiat – Australasian Journal of Educational Technology, 2012
This paper describes how a generic computer laboratory equipped with 52 workstations is set up for teaching IT-related courses and other general purpose usage. The authors have successfully constructed a lab management system based on decentralised, client-side software virtualisation technology using Linux and free software tools from VMware that…
Descriptors: Laboratories, Management Systems, Computer Assisted Instruction, Workstations
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Safir, Marilyn P.; Wallach, Helene S.; Bar-Zvi, Margalit – Behavior Modification, 2012
Public speaking anxiety (PSA) is a common social phobia. Although cognitive-behavior therapy (CBT) is the treatment of choice, difficulties arise with both in vivo and in vitro exposure (lack of therapist control, patient's inability to imagine, self-flooding, and a lack of confidentiality resulting from public exposure). Virtual reality CBT…
Descriptors: Anxiety Disorders, Public Speaking, Computer Simulation, Behavior Modification
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Mohr, Alexander Toni; Holtbrugge, Dirk; Berg, Nicola – Teaching in Higher Education, 2012
This paper uses data gathered from 953 students to investigate how far individuals' preferences for a particular learning style are associated with the perceived usefulness of e-learning. Our findings reveal the effect of individuals' learning styles as well as their gender and professional experience on the perceived usefulness of different forms…
Descriptors: Instructional Design, Cognitive Style, Electronic Learning, Correlation
Hanson, Kami M. – ProQuest LLC, 2011
The ability to perform local anesthesia on dental patients is an important clinical skill for a dental hygienist. When learning this procedure in an academic situation, students often practice on their peers to build their skills. There are multiple reasons why the peer practice is not ideal; consequently, educators have sought the means to…
Descriptors: Dentistry, Allied Health Occupations Education, Anesthesiology, Computer Simulation
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