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Saunders, Alicia F.; Spooner, Fred; Ley Davis, Luann – Remedial and Special Education, 2018
Mathematical problem solving is necessary in many facets of everyday life, yet little research exists on how to teach students with more severe disabilities higher order mathematics like problem solving. Using a multiple probe across participants design, three middle school students with moderate intellectual disability (ID) were taught to solve…
Descriptors: Mathematics Instruction, Video Technology, Prompting, Simulation
Dinsmore, Daniel L.; Zoellner, Brian P. – British Journal of Educational Psychology, 2018
Background: This investigation was designed to uncover the relations between students' cognitive and metacognitive strategies used during a complex climate simulation. While cognitive strategy use during science inquiry has been studied, the factors related to this strategy use, such as concurrent metacognition, prior knowledge, and prior…
Descriptors: Metacognition, Cognitive Processes, Undergraduate Students, Prior Learning
O'Connor, Eileen A. – Journal of Educational Technology Systems, 2018
Within an online science teacher education course, an important although secondary goal was to prepare students for a high-stakes licensure portfolio at some time after course completion. Thus, various communication technologies including synchronous virtual reality meetings and asynchronous student self-created video commentaries were interwoven…
Descriptors: Computer Simulation, Virtual Classrooms, Online Courses, Science Education
Julal, Fay S. – Psychology Learning and Teaching, 2018
Some students taking infant development classes have limited, direct experience of interacting with infants. This paper reports on a pilot of an innovative, research-informed workshop that provides hands-on experience through the use of infant simulators. The workshop adapted the Leiden Infant Sensitivity Simulator Assessment, which uses the…
Descriptors: Infants, Simulation, Attachment Behavior, Behavior Theories
Marcum-Dietrich, Nanette; Kerlin, Steve; Staudt, Carolyn; Daniels, Melinda – Science Teacher, 2018
Science becomes engaging when students know that what they learn in the classroom relates to their own lives and communities. This article describes a project in which students use field exploration and online software to design virtual solutions to improve the hydrology of their school yard. The project is called Teaching Environmental…
Descriptors: Water, Environmental Education, Environmental Research, Sustainable Development
Neri, Luis; Noguez, Julieta; Robledo-Rella, Victor; Escobar-Castillejos, David; Gonzalez-Nucamendi, Andres – Educational Technology & Society, 2018
In this work, the design and implementation of several physics scenarios using haptic devices are presented and discussed. Four visuo-haptic applications were developed for an undergraduate engineering physics course. Experiments with experimental and control groups were designed and implemented. Activities and exercises related to classical…
Descriptors: Foreign Countries, Physics, Science Instruction, Mechanics (Physics)
Schaal, Sonja; Otto, Siegmar; Schaal, Steffen; Lude, Armin – International Journal of Science Education, Part B: Communication and Public Engagement, 2018
Geogames are mobile, location-based and location dependent games for devices like smartphones and tablets. As geogames are played outdoors they offer various possibilities for environmental education. The geogame entitled FindeVielfalt "Simulation" is a location dependent game, developed in the BioDiv2Go project, which provides sensory…
Descriptors: Educational Games, Telecommunications, Handheld Devices, Environmental Education
Washburn, Micki; Zhou, Shu – Journal of Social Work Education, 2018
Technology-based simulations provide vehicles for social work students to practice clinical skills in online environments. This teaching note reviews 2 simulation tools educators may consider implementing in their training programs: virtual patients and Second Life. The current literature is presented discussing the use of these simulations in…
Descriptors: College Students, Social Work, Technology Uses in Education, Computer Simulation
Seymour, Clancy M.; Reeds, Gregory K. – Strategies: A Journal for Physical and Sport Educators, 2018
While there are differences between coaches and physical educators, there are best practices in each profession that have universal applications. Using a coaching/teaching scenario to provide background for this article, the authors identify useful strategies employed by both successful coaches and physical educators that can be adopted by each.…
Descriptors: Teaching Methods, Athletic Coaches, Physical Education, Physical Education Teachers
Using Virtual Mobility and Digital Storytelling in Blended Learning: Analysing Students' Experiences
Otto, Daniel – Turkish Online Journal of Distance Education, 2018
The concept of virtual mobility is increasingly receiving attention in the literature. As one central advantage, virtual mobility enables international and intercultural experiences for non-traditional students regularly found in distance education. However, hitherto there is a lack of empirical data on the students' experiences with virtual…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
Eaton, Sarah Elaine; Wagner, Santoi; Hirashiki, Jennifer; Ciancio, Julie – Online Submission, 2018
Purpose: The purpose of this report is to elevate the collective understanding of what it means to be and become a TESOL professional and what differentiates "TESOLers" from other teachers. We have intentionally prepared this report as an Open Educational Resource (OER), so it can be freely shared with an international audience. Methods:…
Descriptors: Teaching Methods, English (Second Language), Teacher Education Programs, Second Language Learning
Harvey, Miles Madison – ProQuest LLC, 2018
This qualitative study utilized video games and virtual reality in an eighth-grade public middle school media literacy elective classroom in which the head researcher was also the official teacher for the students in the study. The nineteen students and their teacher used video games in small groups for five consecutive weeks. The teacher and…
Descriptors: Video Games, Computer Simulation, Simulated Environment, Educational Technology
Camp, Mary E. – ProQuest LLC, 2018
The purpose of this action research was to evaluate the implementation of technology integration with multiplication concepts (i.e., repeated, arrays, and decomposing numbers) for struggling third grade mathematics students. This study incorporated the use of virtual manipulatives and student think-aloud recordings to measure students' conceptual…
Descriptors: Technology Integration, Educational Technology, Technology Uses in Education, Mathematics Instruction
Dunn-Jensen, Linda M.; Osland, Joyce S.; Wells, Pamela M. – Frontiers: The Interdisciplinary Journal of Study Abroad, 2021
Due to Covid-19 and the inaccessibility of study abroad for some students, we successfully tested an alternative for building intercultural effectiveness -- a glocal classroom (GC) pedagogy highlighting assessment as learning. Over a 15-week course, the GC replicated the work context and job demands of expert global leaders and developed global…
Descriptors: Study Abroad, Cultural Awareness, Metacognition, Feedback (Response)
Perone, Angela K. – Journal of Social Work Education, 2021
The emergence of COVID-19 created significant disruption for MSW students across the United States. This study uses several data for a case study of MSW student attitudes about COVID-19, online instruction, virtual field placement, and innovations during the emergence of COVID-19 in the United States. Data includes qualitative data from weekly…
Descriptors: COVID-19, Pandemics, Graduate Students, Masters Programs

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