NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 7,546 to 7,560 of 11,459 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Kuksa, Iryna; Childs, Mark – Learning, Media and Technology, 2010
For hundreds of years, the "remediation" of reality has been built into all technologies of representation. Although taken as a whole, the available information enables a qualitative assessment of the history of multimedia and their influences on different fields of knowledge, there are still some areas that require more focused research…
Descriptors: Computer Simulation, Internet, Theater Arts, Facilities
Peer reviewed Peer reviewed
Direct linkDirect link
Lei, Simon A. – Journal of Instructional Psychology, 2010
Learning is best served when students are mentally and physically (actively participation) in the process. Most college and university instructors consist of lectures, discussions, instructional videos, computer simulations, online teaching, guest speakers, but also include active learning components of laboratories, greenhouses, and field trips.…
Descriptors: Video Technology, Field Trips, Nontraditional Education, Online Courses
Peer reviewed Peer reviewed
Direct linkDirect link
Susaeta, Heinz; Jimenez, Felipe; Nussbaum, Miguel; Gajardo, Ignacio; Andreu, Juan Jose; Villalta, Marco – Educational Technology & Society, 2010
The popularity of massively multiplayer online role-playing games (MMORPGs) has grown enormously, with communities of players reaching into the millions. Their fantasy narratives present multiple challenges created by the virtual environment and/or other players. The games' potential for education stems from the fact that players are immersed in a…
Descriptors: Role Playing, Educational Games, Computer Simulation, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Wallace, Simon; Parsons, Sarah; Westbury, Alice; White, Katie; White, Kathy; Bailey, Anthony – Autism: The International Journal of Research and Practice, 2010
Immersive virtual environments (IVEs) are potentially powerful educational resources but their application for children with Autism Spectrum Disorder (ASD) is under researched. This study aimed to answer two research questions: (1) Do children with ASD experience IVEs in different ways to typically developing children given their cognitive,…
Descriptors: Autism, Adolescents, Sensory Experience, Pervasive Developmental Disorders
Ferderbar, Catherine A. – ProQuest LLC, 2013
To develop sustainable solutions to remediate the complex ecological problems of earth's soil, water, and air degradation requires the talents and skills of knowledgeable, motivated people (UNESCO, 1977; UNESCO, 2010). Researchers historically emphasized that time spent in outdoor, nature activities (Wells & Lekies, 2006), particularly with an…
Descriptors: Field Trips, Middle School Students, Sustainability, Environmental Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Jager, Sake, Ed.; Bradley, Linda, Ed.; Meima, Estelle J., Ed.; Thouësny, Sylvie, Ed. – Research-publishing.net, 2014
The theme of EUROCALL 2014 was "CALL Design: Principles and Practice," which attracted approximately 280 practitioners, researchers and students from computer-assisted language learning (CALL) and related disciplines of more than 40 different nationalities. Over 170 presentations were delivered on topics related to this overarching…
Descriptors: Conferences (Gatherings), Computer Assisted Instruction, Second Language Learning, Second Language Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Perez, Lisa – Teacher Librarian, 2009
In this article, the author discusses using Second Life (SL) in school librarianship. SL is a multi-user virtual environment in which persons create avatars to allow them to move and interact with other avatars. They can build and manipulate objects. To move, they can walk, run, fly, or teleport. There are many areas within SL to allow people to…
Descriptors: Library Networks, Library Services, School Libraries, Library Science
Peer reviewed Peer reviewed
Direct linkDirect link
Howard-Jones, Paul A.; Demetriou, Skevi – Instructional Science: An International Journal of the Learning Sciences, 2009
Uncertainty may be an important component of the motivation provided by learning games, especially when associated with gaming rather than learning. Three studies are reported that explore the influence of gaming uncertainty on engagement with computer-based learning games. In the first study, children (10-11 years) played a simple maths quiz.…
Descriptors: Educational Games, Mathematics Tests, Motivation, Experiments
Sloane, Sharon; Holmes, Elizabeth – Educational Technology, 2009
The authors describe the steps in the ethical decision-making process and show how employers and educators are addressing ethical gray areas using innovative simulations in order to better prepare employees and other personnel to face ethical challenges head-on. The model outlined in this article can be used as a teaching and training tool to…
Descriptors: Ethics, Educational Technology, Decision Making, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Lazonder, Ard W.; Wilhelm, Pascal; van Lieburg, Emiel – Instructional Science: An International Journal of the Learning Sciences, 2009
This study investigated whether the mere knowledge of the meaning of variables can facilitate inquiry learning processes and outcomes. Fifty-seven college freshmen were randomly allocated to one of three inquiry tasks. The concrete task had familiar variables from which hypotheses about their underlying relations could be inferred. The…
Descriptors: College Freshmen, Learning Processes, Inquiry, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Unterhalter, Elaine – London Review of Education, 2009
Global social justice is often portrayed as a project of either developing appropriate dispositions or of amending the rules that govern global interaction. Despite policy pronouncements by many university vice chancellors on the significance of higher education in contributing to learning about global social justice, there is very little…
Descriptors: Social Justice, Assignments, Higher Education, Educational Resources
Peer reviewed Peer reviewed
Direct linkDirect link
Chater, Nick; Vlaev, Ivo; Grinberg, Maurice – Journal of Experimental Psychology: General, 2008
Theories of choice in economics typically assume that interacting agents act individualistically and maximize their own utility. Specifically, game theory proposes that rational players should defect in one-shot prisoners' dilemmas (PD). Defection also appears to be the inevitable outcome for agents who learn by reinforcement of past choices,…
Descriptors: Game Theory, Cooperation, Selection, Reinforcement
Peer reviewed Peer reviewed
Direct linkDirect link
Hoffrage, Ulrich; Garcia-Retamero, Rocio; Czienskowski, Uwe – Psychological Record, 2008
Take-the-best (TTB) is a fast and frugal heuristic for paired comparison that has been proposed as a model of bounded rationality. This heuristic has been criticized for not taking compound cues into account to predict a criterion, although such an approach is sometimes required to make accurate predictions. By means of computer simulations, it is…
Descriptors: Cues, Heuristics, Prediction, Cognitive Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Magnussen, Rikke – International Journal of Virtual and Personal Learning Environments, 2011
This paper examines the methodological challenges and perspectives of designing game-like scenarios for the implementation of innovation processes in school science education. This paper presents a design-based research study of a game-like innovation scenario designed for technology education for Danish public school students aged 13-15. Students…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Design
de Castro, Christopher H. – ProQuest LLC, 2011
This study explored the development of student's conceptual understandings of limit and derivative when utilizing specifically designed computational tools. Fourteen students from a secondary Advanced Placement Calculus AB course learned and explored the limit and derivative concepts from differential calculus using visualization tools in the…
Descriptors: Advanced Placement Programs, Problem Solving, Programming, Mathematical Concepts
Pages: 1  |  ...  |  500  |  501  |  502  |  503  |  504  |  505  |  506  |  507  |  508  |  ...  |  764