Publication Date
| In 2026 | 0 |
| Since 2025 | 648 |
| Since 2022 (last 5 years) | 3030 |
| Since 2017 (last 10 years) | 5660 |
| Since 2007 (last 20 years) | 8597 |
Descriptor
Source
Author
| de Jong, Ton | 23 |
| Gwo-Jen Hwang | 19 |
| Candace Walkington | 17 |
| Makransky, Guido | 16 |
| Klopfer, Eric | 15 |
| Lan, Yu-Ju | 15 |
| Hwang, Gwo-Jen | 14 |
| Johnson, L. | 14 |
| Ke, Fengfeng | 14 |
| Pellas, Nikolaos | 14 |
| Adams Becker, S. | 13 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 512 |
| Teachers | 507 |
| Researchers | 280 |
| Administrators | 55 |
| Policymakers | 50 |
| Students | 48 |
| Media Staff | 13 |
| Parents | 6 |
| Community | 4 |
| Support Staff | 4 |
| Counselors | 2 |
| More ▼ | |
Location
| Turkey | 267 |
| Australia | 234 |
| China | 214 |
| Taiwan | 201 |
| United Kingdom | 185 |
| Spain | 151 |
| Germany | 133 |
| United States | 127 |
| Indonesia | 123 |
| Canada | 119 |
| Japan | 87 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 3 |
| Meets WWC Standards with or without Reservations | 3 |
| Does not meet standards | 1 |
Peer reviewedNeilson, I.; Thomas, R. – Journal of Computer Assisted Learning, 1996
Describes the Interact project which integrated the distributed hypermedia environment provided by the World Wide Web (WWW) with simulation software to develop reusable education resources that support collaboration across institutions. Discusses benefits of a resource-based design, facilitating and managing the design process in the WWW, and…
Descriptors: Computer Simulation, Computer Software Development, Cooperative Programs, Educational Resources
Jeffcoate, Judith – Information Management & Technology, 1996
Describes the use of object technology for the development of information management systems. Notes the benefits of modelling complex real-world systems and the increases in productivity leading to flexible, reusable, and maintainable software. Discusses problems, support for multimedia data types, and storage capabilities. (AEF)
Descriptors: Computer Simulation, Computer Software Development, Information Management, Information Storage
Peer reviewedMason, Craig A.; And Others – Educational and Psychological Measurement, 1996
A strategy is proposed for conceptualizing moderating relationships based on their type (strictly correlational and classically correlational) and form, whether continuous, noncontinuous, logistic, or quantum. Results of computer simulations comparing three statistical approaches for assessing moderator variables are presented, and advantages of…
Descriptors: Comparative Analysis, Computer Simulation, Correlation, Evaluation Methods
Boettcher, Judith – Syllabus, 2000
Examines the concept of meaningful learning in light of new information technology. Highlights include learning processes; types of learning; the computational theory of mind; the value of animations and simulations; and the importance of well-designed and well-written instructional materials. (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Educational Technology, Information Technology
Peer reviewedMasene, Robert S. – Science Activities, 2001
Explains the capture-recapture method which is used to estimate population size by researchers. Uses a computer simulation game to teach students the capture-recapture method of population size estimation. (Contains 24 references.) (Author/YDS)
Descriptors: Computer Simulation, Ecology, Educational Technology, High Schools
Peer reviewedBoyd, Barry L.; Murphrey, Theresa Pesl – Journal of Agricultural Education, 2002
Students taught leadership and ethics using asynchronous computer simulation (n=83) were compared with 113 taught conventionally. The treatment group performed better on questions written at the knowledge, comprehension, and analysis levels of Bloom's Taxonomy, regardless of learning mode preferences. (Contains 26 references.) (SK)
Descriptors: Agricultural Education, Cognitive Style, Computer Assisted Instruction, Computer Simulation
Peer reviewedCodella, Sylvio G. – Journal of Biological Education, 2002
Introduces MacClade which is a Macintosh-based software package that uses the techniques of cladistic analysis to explore evolutionary patterns. Describes a novel and effective exercise that allows undergraduate biology majors to test a hypothesis about behavioral evolution in insects. (Contains 13 references.) (Author/YDS)
Descriptors: Biology, Computer Simulation, Computer Software, Educational Technology
Peer reviewedNg, Vee Ming; Wong, Khoon Yoong – Mathematics Teacher, 1999
Shares some reflections about using simulations on the Internet to teach statistics. Discusses problems of learning statistics, Internet terminology, statistical resources on the Internet, interactivity, and problems related to the use of Internet resources. (ASK)
Descriptors: Computer Simulation, Educational Resources, Internet, Mathematics Activities
Peer reviewedKuyper, Michiel; de Hoog, Robert; de Jong, Ton – Instructional Science, 2001
Discussion of support for authoring educational software focuses on a shift from attention on activities to products, and describes the SIMQUEST authoring system for designing and creating simulation-based multimedia learning environments that include support for the discovery process of the learner consisting of explanations, assignments, a…
Descriptors: Authoring Aids (Programming), Computer Simulation, Computer Software Development, Courseware
Jonassen, David; Strobel, Johannes; Gottdenker, Joshua – Interactive Learning Environments, 2005
Conceptual change is a popular, contemporary conception of meaningful learning. Conceptual change describes changes in conceptual frameworks (mental models or personal theories) that learners construct to comprehend phenomena. Different theories of conceptual change describe the reorganization of conceptual frameworks that results from different…
Descriptors: Cognitive Processes, Concept Formation, Models, Modeling (Psychology)
Martens, RobL.; Gulikers, Judith; Bastiaens, Theo – Journal of Computer Assisted Learning, 2004
Students with high intrinsic motivation often out-perform students with low intrinsic motivation. However, little is known about the processes that lead to these differences. In education based on simulations or authentic electronic learning environments, this lack of insight is even more clear. The present study investigated what students…
Descriptors: Self Motivation, Student Motivation, Computer Simulation, Teaching Methods
McLester, Susan – Technology & Learning, 2005
The National Engineers Week Future City Competition provides compelling evidence of the power of pairing computer software and technology with traditional hands-on activities to teach challenging subject matter and also harder- to- measure "real" workplace skills. Now in its 13th year, the Competition asks middle school students to work in teams…
Descriptors: Transportation, Imagination, Educational Technology, Competition
Oss, Stefano – Journal of Science Education and Technology, 2005
We propose, as a special way to explore the physics of flying objects, to use a flight simulator with a personalized scenery to reproduce the territory where students live. This approach increases the participation and attention of students to physics classes but also creates several opportunities for addressing side activities and arguments of…
Descriptors: Physics, Computer Simulation, Student Participation, Student Motivation
Peer reviewedHessley, Rita K. – Journal of Chemical Education, 2004
The PC-based software technology, a computational-modeling course, for undergraduate chemistry students helps them to understand the molecular modeling in a better way. This course would be able to accommodate a wider array of topics and a greater depth of theory as the modeling is increasingly incorporated into the chemistry curriculum.
Descriptors: Undergraduate Students, Educational Technology, Chemistry, Molecular Structure
Mou, Weimin; Biocca, Frank; Owen, Charles B.; Tang, Arthur; Xiao, Fan; Lim, Lynette – Journal of Experimental Psychology Applied, 2004
In 3 experiments, the authors investigated spatial updating in augmented reality environments. Participants learned locations of virtual objects on the physical floor. They were turned to appropriate facing directions while blindfolded before making pointing judgments (e.g., "Imagine you are facing X. Point to Y"). Experiments manipulated the…
Descriptors: Computer Simulation, Realism, Spatial Ability, Locational Skills (Social Studies)

Direct link
