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Aleksandra Kobicheva; Elena Tokareva; Tatiana Baranova – European Journal of Psychology of Education, 2025
Phubbing is not only a consequence of technological advancements but also represents an entirely novel aspect of social conduct, impacting students' academic performance and the sustainability of development. The purpose of the study is to identify the relationship between students' level of phubbing, academic engagement and academic performance…
Descriptors: Student Behavior, Learner Engagement, Computer Use, College Students
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Lihua Tang; Louise McLean; Fiona May; Jan Matthews; Gina-Maree Sartore; Mandy Kienhuis; Catherine Wade – Educational and Developmental Psychologist, 2025
Objective: Child sleep problems are commonly reported by parents of children aged 6--18 years, with a growing body of evidence describing the link between children's screen time and parental perceived child sleep problems. Using cross-sectional data, representative of the Victorian population, this study explored whether the relationship between…
Descriptors: Foreign Countries, Computer Use, Handheld Devices, Television Viewing
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Carmen C. Pârvu; Dan Alexandru Szabo; Razvan Tudor Ros?culet; George Danut Mocanu – Journal of Information Technology Education: Research, 2025
Aim/Purpose: This study aims to evaluate the effectiveness of a novel Computerized System for Learning, Correction, and Evaluation in Volleyball (S.C.I.C.E.V) in enhancing the technical performance of beginner volleyball players through immediate audio and visual feedback. The purpose is to determine whether real-time, detailed feedback improves…
Descriptors: Feedback (Response), Psychomotor Skills, Motor Development, Team Sports
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Adeyinka Tella; Olutoyin Olukemi Oso; Shola Temitope Famuyiwa – Journal of Library & Information Services in Distance Learning, 2025
The study examined information delivery in distance learning libraries through metaverse technologies. The study adopted an exploratory strategy through an extensive literature analysis. Relevant academic papers, journals, industry reports, and conference proceedings located through internet databases such as Google Scholar, Scopus, and Web of…
Descriptors: Distance Education, Library Services, Computer Simulation, Artificial Intelligence
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Reem Alhajji; Afra Al Mansoori; Ahmet Sami Konca; Ahmet Simsar – Educational Process: International Journal, 2025
Background/purpose: This study scrutinizes the increased gravitation of children towards YouTube and assesses the subsequent effects on their viewing behaviors. Parental mediation emerges as a critical factor within the digital setting. Materials/methods: Case study, one of the qualitative research methods, was used in the study as a research…
Descriptors: Foreign Countries, Children, Video Technology, Social Media
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Fereshteh Zeynivandnezhad; Ramón Emilio Fernández; Yudariah binti Mohammad Yusof; Zaleha binti Ismail – International Electronic Journal of Mathematics Education, 2025
This study explores the effects of a computer algebra system on students' mathematical thinking. Mathematical thinking is identified with mathematical thinking powers and structures. We define mathematical thinking as students' capacity to specialize and generalize their previous knowledge to solve new mathematical problems. The study was…
Descriptors: Algebra, Computer Uses in Education, Mathematical Logic, Thinking Skills
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Fawzi Alghazali; Mohammed Alzyoudi – Novitas-ROYAL (Research on Youth and Language), 2025
This study presents an exhaustive analysis of the phonological, morphological, and pragmatic dimensions of an artificial intelligence (AI) application developed to facilitate the pedagogical dissemination of Arabic to non-native speakers. The research examines Arabits, a leading AI application created by the Alef Educational Institution, designed…
Descriptors: Arabic, Artificial Intelligence, Second Language Instruction, Computer Uses in Education
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Lihui Sun; Liang Zhou – Education and Information Technologies, 2025
Generative Artificial Intelligence (GenAI) has fundamentally transformed the education landscape, offering unprecedented potential for personalized learning and enhanced teaching methods. This research conducted two sub-studies aimed at exploring the influences and differences in college students' attitudes towards generative artificial…
Descriptors: Artificial Intelligence, Computer Uses in Education, Computer Attitudes, Student Attitudes
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Rosette Akimana; Evode Mukama; Jeannette Musengimana; Leonard Nungu – Education and Information Technologies, 2025
The study aimed to explore the role of e-portfolios in supporting active student engagement in chemistry learning within postgraduate education in Rwanda. The researchers adopted the qualitative descriptive approach, in which a random sample of 4 chemistry students at the University of Rwanda, African Centre of Excellence for Innovative Teaching…
Descriptors: Learner Engagement, Graduate Students, Chemistry, Portfolios (Background Materials)
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Michael R. Langlais; Ashley Thaler; Elizabeth West – Youth & Society, 2025
TikTok use has grown rapidly since the COVID-19 pandemic, especially among adolescents. The goal of this study is to understand how and why teenagers use TikTok and how teenagers perceive these behaviors and motivations as contributing to their mental well-being. This qualitative, descriptive study involved interviewing teenagers one-on-one via…
Descriptors: Adolescents, Social Media, Handheld Devices, Telecommunications
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Lauren Eales; Olivia Giammanco; Gail M. Ferguson – Journal of Children and Media, 2025
This study uses both quantitative and qualitative data to examine how screen media use and problematic media use changed over the course of the COVID-19 pandemic (pre-onset, 3-months and 15-months post-onset). We examined changes in screen media use (time spent) and problematic media use (seemingly addicted behavior) in children ages 1.17-11.42…
Descriptors: Computer Use, COVID-19, Pandemics, Addictive Behavior
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Andy Nguyen; Luna Huynh; Belle Dang; Sami Pohjolainen; Juho Mattila; Iikka J. Paajala; Ruut Tikkanen; Essi Lehto; Fedja Poikonen; Pasi Karppinen – Education and Information Technologies, 2025
The metaverse has gained considerable attention and enormous investments in recent years and is increasingly recognized as a critical domain for future interactions and communications. Despite its growing importance, there is a notable lack of research on metaverse literacy, especially in education and training. This study aims to conceptualize…
Descriptors: Computer Simulation, Computer Uses in Education, Digital Literacy, Experiential Learning
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Maxwell Tsoka; Jeanne Kriek – Athens Journal of Education, 2025
Digital technology (DT) does not come with a 'menu' of what teachers can select to transform their instructional practices; it is through use and reflection in/on practice that potential affordances are abstracted. Computer simulation (CS) as DT was explored through auto-ethnography, reflexivity, and action research. The findings of the study…
Descriptors: Educational Technology, Rural Schools, Computer Simulation, Student Needs
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Jessica Lees; Torsten Ris?r; Linda Sweet; Margaret Bearman – Advances in Health Sciences Education, 2025
The presence of digital technologies in clinical learning environments is increasing. However, there is little research into how technologies influence the interplay between touch and the acquisition of physical examination skills by health professional students. In this study, we aimed to explore how digital technologies feature in clinical…
Descriptors: Clinical Teaching (Health Professions), Computer Uses in Education, Physical Examinations, Medical Education
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Anett Wolgast; Stefan Bieletzke – European Journal of Psychology and Educational Research, 2025
Research on academic outcomes has extensively explored students' emotions, motivation, and learning behavior. While further research highlights the role of individual interactions with generative artificial intelligence (AI), a gap exists in understanding the longitudinal dynamic associations between university students' interactions with AI…
Descriptors: Artificial Intelligence, College Students, Student Attitudes, Computer Uses in Education
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