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Marcroft, Tina A.; Rasmussen, Chris; Kelley, Scott T. – Journal of College Science Teaching, 2022
The field of biology education--and other science, technology, engineering, and mathematics (STEM) disciplines more broadly--has witnessed two major shifts in the past decade: (i) the increased awareness of research-based instructional strategies (RBIS) that are beneficial for student learning, and (ii) a recognition of the importance of computing…
Descriptors: STEM Education, Biology, Evidence Based Practice, Computer Oriented Programs
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Sakr, Mona; Oscar, Amanda – Early Years: An International Journal of Research and Development, 2022
There is a tension between the early years (EY) ideal of 'stretchy time' for free-flow play and discourses surrounding children's digital play, which emphasise the need for time limits. To explore this tension further, we engaged in collaborative reflective dialogue with 20 EY practitioners in a workshop exploring apps for young children. Based on…
Descriptors: Early Childhood Education, Early Childhood Teachers, Teacher Attitudes, Play
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Musti-Rao, Shobana; Telesman, Alana Oif – Journal of Behavioral Education, 2022
This study employed an alternating treatments design to compare the effects of two types of practice conditions on the subtraction fact fluency in a fifth-grade classroom. Eight, fifth-grade students participated in the study over a 5-week intervention period practicing addition and subtraction facts in a "fact families" condition (A +…
Descriptors: Subtraction, Mathematics Skills, Grade 5, Intervention
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Arinova, Bakyt; Pyatkina, Darya; Latysheva, Valentina; Stroiteleva, Natalia – International Journal of Web-Based Learning and Teaching Technologies, 2022
The purpose of the study is to consider the features of the use of mobile applications for the development of professional competencies, in particular cognitive skills, and their general impact on the effectiveness of learning. There were 845 students from 2 countries participating in the research. The students were divided into two groups: one…
Descriptors: Handheld Devices, Computer Oriented Programs, Technology Uses in Education, Thinking Skills
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Sng, Cheong Ying; Carter, Mark; Stephenson, Jennifer – International Journal of Disability, Development and Education, 2022
Difficulties with social conversation can be a direct result of the social skills deficit in individuals with autism spectrum disorders (ASD). The popularity of hand-held devices and the development of commercial apps has expanded the scope of teaching social skills via this modality. This study extends an earlier pilot study in which a…
Descriptors: Autism, Pervasive Developmental Disorders, Interpersonal Competence, Skill Development
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Budenz, Alexandra; Wiseman, Kara P.; Keefe, Brian; Prutzman, Yvonne – Health Education & Behavior, 2022
Aims: This study aimed to examine engagement with mood-related content on the Smokefree.gov Initiative's smoking cessation resources. Methods: Smokefree.gov website analytics (July 2018-July 2019) were analyzed for user interactions with mood content on informational webpages and interactive self-assessment tools (mood quizzes, smoking quit…
Descriptors: Smoking, Health Behavior, Psychological Patterns, Web Sites
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Turin, Ornat; Davidson, Shosh – Journal of Professional Capital and Community, 2022
Purpose: The current study examines the ways preschool teachers handle parents' WhatsApp groups. The study explores the associations between professional capital, perception of the application, and communication patterns with the parents utilizing WhatsApp, an instant message application. Design/methodology/approach: A group of 214 Israeli…
Descriptors: Foreign Countries, Kindergarten, Preschool Teachers, Parents
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Yildiz, Ezgi Pelin – Higher Education Studies, 2022
Arloopa is an augmented reality application that enables the integration of digital content such as images, sounds, texts into real world environments. By another definition the Arloopa app is an AR visualization tool that brings the physical and digital worlds together as one. Arloopa is an augmented reality (AR) and virtual reality (VR) app and…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Adi Badiozaman, Ida Fatimawati; Segar, Augustus Raymond; Hii, John – Innovations in Education and Teaching International, 2022
This paper reports on students' learning experience with a hybrid Augmented Reality (AR) and Virtual Reality (VR) app called the Kuching Heritage App (KHA). We investigated the effect of visualisations, time lapse (i.e., past to present), and the witnessing of historical changes on students' learning experience about cultural heritage. This pilot…
Descriptors: Active Learning, Technology Uses in Education, Computer Oriented Programs, Computer Simulation
Katherine Yaw – ProQuest LLC, 2022
In communication between first (L1) and second (L2) language users, the default has long been for L2 speakers to assume most, if not all, responsibility for adjusting their speech to accommodate their interlocutor. This not only places an undue burden on the speaker, but also furthers the assumption of listener passivity in communication. One…
Descriptors: Dialects, Pronunciation, Listening Comprehension, Second Languages
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Hoffmann, Audrey N.; Bogoev, Bistra K.; Callard, Chase H.; Sellers, Tyra P. – Journal of Behavioral Education, 2019
The present study examined effects of providing varied reinforcement versus constant reinforcement using an iPad and applications (apps). Participants included three typically developing children in a school setting. We conducted a preference assessment to identify highly preferred and moderately preferred apps. We then conducted a concurrent…
Descriptors: Handheld Devices, Technology Uses in Education, Reinforcement, Computer Oriented Programs
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Ayse Derya Eskimen – International Journal of Education and Literacy Studies, 2024
Today, traditional literacy habits are changing with various technological tools in digital environments. Social reading platforms are one of these innovations and changes. These networks are widely used in the world and in Turkey. The application "1000Kitap," the largest book reader network in Turkey, is one of these social networks. In…
Descriptors: Foreign Countries, Social Media, Reading Materials, Reading Programs
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Benazir Quadir; Jie Chi Yang; Wei Wang – Interactive Learning Environments, 2024
Mobile technologies are widely used in education, both as standalone tools and in conjunction with other applications. The WeChat-based app Rain Classroom is one such application. Rain Classroom includes learning activities not only during class but also before and after class. Previous research has suggested strong demand for WeChat-based apps…
Descriptors: Handheld Devices, Educational Technology, Computer Oriented Programs, English (Second Language)
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Paula M. Castro; Óscar Fresnedo; Adriana Dapena; Javier Pereira; Francisco J. Vázquez-Araujo – Journal of Service-Learning in Higher Education, 2024
Service-Learning (SL) is a powerful methodology to acquire competences and values in Higher Education. However, there is still no widespread use in Information and Computer Science (ICS) degrees where most of the subjects are focused on the development of theoretical and practical contents purely related to technical competences. In this paper, we…
Descriptors: Service Learning, Undergraduate Students, Bachelors Degrees, Theses
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Daryl Axelrod; Jennifer Kahn – Educational Technology Research and Development, 2024
This paper extends research that looks at the intersection of multimodal composing and maker education. We present findings from a fourth iteration of a multidisciplinary classroom design study in which high school youth made digital comics based on literary novels in an 11th grade language arts classroom in a predominantly Hispanic, low-SES,…
Descriptors: High School Students, Grade 11, Language Arts, Cartoons
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