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Bartolomé, E.; Ruete, R. – European Journal of Engineering Education, 2020
A "Study and Research Path" (SRP) is a model, based on the Anthropological Theory of the Didactic (ATD), which describes the inquiry processes that take place when a new, generating question (Q[subscript 0]) is considered. The investigation of the question through different study and inquiry approaches leads to a rooted tree sequence of…
Descriptors: Engineering Education, Inquiry, Teaching Methods, Theories
Alsharari, Nizar Mohammad; Alshurideh, Muhammad Turki – International Journal of Educational Management, 2020
Purpose: This paper aims to introduce a new retention model suitable for academic setting that is based on the interaction between creativity, emotional intelligence and learner autonomy. Design/methodology/approach: This paper uses quantitative research methods, especially survey, to justify the hypotheses testing and the components of new…
Descriptors: Academic Persistence, School Holding Power, Creativity, Correlation
Wicaksono, Iwan; Supeno; Budiarso, Aris Singgih – International Journal of Instruction, 2020
The BIOSEL (Biotechnology Series Learning) model is a learning model that provides opportunities for students to assemble learning through a conceptual description of the coherent and precise steps of Biotechnology implementation. The purpose of this research was to analyze validity and practicality of the BIOSEL model to improve the concept…
Descriptors: Models, Biotechnology, Mastery Learning, Creativity
Gaggioli, Andrea; Mazzoni, Elvis; Benvenuti, Martina; Galimberti, Carlo; Bova, Antonio; Brivio, Eleonora; Cipresso, Pietro; Riva, Giuseppe; Chirico, Alice – Creativity Research Journal, 2020
The recent model of Networked flow (NF) mapped out factors underlying optimal creative collaboration in blended spaces (physical and digital). NF conceives creativity as an evolving network bridging material and symbolic resources of the creative collaboration process at both inter and the intra-group levels. First, this model posits that optimal…
Descriptors: Creativity, Group Dynamics, Networks, Social Networks
Wahyudi, Wahyudi; Waluya, S. B. Waluya; Suyitno, Hardi; Isnarto, Isnarto – Journal of Technology and Science Education, 2020
Creating an enjoyable atmosphere and fostering creativity are the two most required components in learning mathematics. Hence, creativity would enable students to formulate something new. In addition, creativity is one of the most important and highest competencies in Bloom's latest taxonomy. Furthermore, it is necessary to be possessed by…
Descriptors: Blended Learning, Creative Thinking, Thinking Skills, Models
Hyatt, Liza – Art Therapy: Journal of the American Art Therapy Association, 2020
The combination of an art therapist's personal trauma with secondary traumatic stress can lead to compassion fatigue. Inspired by narrative art therapy methods, the author engaged in memoir writing, art responses, authentic movement, and public exhibition. This creative life review identified ways in which her nervous system responses to clients'…
Descriptors: Daily Living Skills, Art Therapy, Burnout, Trauma
Jensen, Mishan; Christian, Cinda; Williams, Holly – Online Submission, 2020
This report examines the impact of Creative Teaching techniques on students' academic growth on the State of Texas Assessment of Academic Readiness (STAAR) reading and math tests from 2016-2017 to 2017-2018. Statistically significant growth on STAAR reading was found for students who had teachers who were moderately competent at Creative Teaching…
Descriptors: School Districts, Creative Teaching, Achievement Gains, Reading Achievement
Seyedahmad Rahimi – ProQuest LLC, 2020
In this study, I investigated the effectiveness of a creativity-support system that I developed in the level editor of a learning game called "Physics Playground" on improving college students' creativity. Moreover, I investigated the validity and reliability of an in-game assessment of creativity to measure students' creativity.…
Descriptors: Educational Games, Creativity, Test Validity, Test Reliability
Reisman, Fredricka; Keiser, Larry; Otti, Obinna – Creativity Research Journal, 2016
The Reisman Diagnostic Creativity Assessment (RDCA) is a free online self-report creativity assessment that provides immediate feedback to the user and is diagnostic, rather than predictive, with the focus on making the user aware of creative strengths and weaknesses. Several engineering and teacher education studies have included the RDCA over a…
Descriptors: Creativity, Creativity Tests, Creative Development, Computer Oriented Programs
Park, Namgyoo K.; Chun, Monica Youngshin; Lee, Jinju – Creativity Research Journal, 2016
Compared to the significant development of creativity studies, individual creativity research has not reached a meaningful consensus regarding the most valid and reliable method for assessing individual creativity. This study revisited 2 of the most popular methods for assessing individual creativity: subjective and objective methods. This study…
Descriptors: Mixed Methods Research, Creativity, Creativity Tests, Creative Thinking
Kim, Hye Jeong; Park, Ji Hyeon; Yoo, Sungae; Kim, Hyeoncheol – Educational Technology & Society, 2016
This article aims to examine the effects of an instructional model that leverages innovative technologies in the classroom to cultivate collaboration that improves students' comprehension, fosters their creativity, and enables them to better express and communicate their ideas through drawing. This discussion focuses on classroom interaction…
Descriptors: Educational Technology, Creativity, Handheld Devices, Telecommunications
Kalis, Emils; Roke, Liga; Krumina, Indra – Journal of Creative Behavior, 2016
The Test for Creative Thinking-Drawing Production (TCT-DP) is designed as an effective drawing-based instrument for measuring creative potential. Many studies report adaptation efforts in other cultures pointing out good psychometric properties of the instrument nonetheless revealing also some trouble spots. The present study includes adaptation…
Descriptors: Creative Thinking, Foreign Countries, Psychometrics, Gender Differences
Luo, Lingling; Li, Peng; Zhang, Ping – Asian Journal of Education and Training, 2017
In order to test the feasibility of the curriculum system of TRIZ used in humanities and social science majors, this study will test whether it is effective to cultivate students' creativity and to train their ability to solve problems. This study designs the randomly experimental targets in the two control groups for pretest and post-test. This…
Descriptors: Humanities Instruction, Feasibility Studies, Comparative Analysis, Creativity
Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
Yeh, Yu-chu; Ting, Yu-Shan – British Journal of Educational Psychology, 2023
Background: Creativity is an important ability for problem-solving in both personal life and academic learning. Few creativity studies have investigated the development of children's creativity in disadvantaged rural areas or compared the rural-urban differences through digital game-based creativity learning. Understanding such differences can…
Descriptors: Elementary School Students, Grade 3, Grade 4, Grade 5

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