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John G. Hendron – Phi Delta Kappan, 2025
Using strategies of game design can help teachers create learning opportunities that are engaging and motivating to students. However, not all forms of gamification are equally effective and motivating. John Hendron discusses the research into effective game design and its relationship to learning. To assist teachers in building gamified learning…
Descriptors: Artificial Intelligence, Technology Uses in Education, Gamification, Game Based Learning
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Aurely Garcia Tulloch; John Fink – New Directions for Community Colleges, 2025
More than a million high school students are taking dual enrollment (DE) courses each year to get a jump start on college and career success, yet persistent gaps in access have limited the benefits of DE reaching those who could use it most. Reform efforts are underway to redesign DE as a more intentional and equitable opportunity, but what do DE…
Descriptors: Dual Enrollment, Student Surveys, High School Students, Student Attitudes
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Sánchez, María Jesús; Gil, Julia; Manuel Vaquero, José – Physics Teacher, 2022
The camera obscura is a well-known optical device in the form of a closed box with a hole in one of its walls through which light rays pass, forming an inverted image of the external objects on the opposite wall, as can be seen in Fig. 1(a). Despite the simplicity of its basic design, they have been widely used by scientists and artists. In…
Descriptors: Optics, Light, Photography, Design
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McElravy, L. J. – New Directions for Student Leadership, 2022
This article discusses how the design of research should follow the questions the study seeks to address. The article provides practical and diverse examples of broad research questions applicable to researchers or program architects and summarizes how different methods should be employed to respond.
Descriptors: Research Design, Research Methodology, Leadership Training
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Yildirim, Ibrahim; Cirak-Kurt, Sevilay – Education Reform Journal, 2022
Plenty of research has been carried out in order to determine the effect of gamification on learner motivation. The purpose of this study was to combine the experimental research results examining the effect of gamification on learner motivation and conducted between the years of 2010-2017 through a meta-analysis. The random effects model was used…
Descriptors: Gamification, Student Motivation, Design, Meta Analysis
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Sally Bamber; Sarah Blears-Chalmers; Daryn Egan-Simon; Christine Packer; Sarah Guest; Joanna Hall – Curriculum Journal, 2024
In this paper, we interrogate and justify the design of a local project that used collaborative design research in a secondary school in England. As authors, we represent teachers and teacher educators engaged in design research, whereby we acknowledge the difficulties implicit to university and school collaborations within a performative culture.…
Descriptors: Curriculum Development, Trigonometry, Secondary School Students, Mathematics Instruction
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Wan-Chun Liao; Chien-Liang Lin; Shi-Jer Lou; Chih-Chao Chung – Innovations in Education and Teaching International, 2024
This study aimed to develop a maker spirit problem-based learning (PBL) innovation and entrepreneurship course and explore its impact on students' learning effectiveness. A mixed research method was adopted for this study, in which qualitative and quantitative data were collected for inductive analysis. The research subjects comprised 49 students…
Descriptors: Instructional Design, Entrepreneurship, Problem Based Learning, Course Descriptions
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Seppanen, Marita – European Journal of Engineering Education, 2023
Argumentation and metacognitive reflection are required for effective thinking and convincing argumentation in engineering co-design. This study investigated engineering students' argumentation and metacognitive reflection in their final group reports and their correlation with the quality of their work in co-design. The groups practiced and…
Descriptors: Metacognition, Engineering Education, Design, Persuasive Discourse
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Tlili, Ahmed; Garzón, Juan; Salha, Soheil; Huang, Ronghuai; Xu, Lin; Burgos, Daniel; Denden, Mouna; Farrell, Orna; Farrow, Robert; Bozkurt, Aras; Amiel, Tel; McGreal, Rory; López-Serrano, Aída; Wiley, David – International Journal of Educational Technology in Higher Education, 2023
While several studies have investigated the various effects of open educational resources (OER) and open educational practices (OEP), few have focused on its connection to learning achievement. The related scientific literature is divided about the effects of OER and OEP with regards to their contribution to learning achievement. To address this…
Descriptors: Open Educational Resources, Open Education, Academic Achievement, Meta Analysis
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Liu, Zhichun; Moon, Jewoong – Educational Technology & Society, 2023
In this study, we have proposed and implemented a sequential data analytics (SDA)-driven methodological framework to design adaptivity for digital game-based learning (DGBL). The goal of this framework is to facilitate children's personalized learning experiences for K-5 computing education. Although DGBL experiences can be beneficial, young…
Descriptors: Learning Analytics, Design, Game Based Learning, Computation
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Muchamad Irvan; Muhammad Nurrohman Jauhari; Ahsan Romadlon Junaidi; Lutfi Isni Badiah; Amelia Rizky Idhartono – Journal of Learning for Development, 2023
Developing quality learning in inclusive schools is an essential issue for educators. Several aspects that need to be considered to create quality learning in inclusive schools are assessment, lesson planning, good classroom management, learning materials and media development, implementation of accessible education using appropriate technologies…
Descriptors: Inclusion, Educational Quality, Instructional Design, Students with Disabilities
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Donna Petherbridge; Michelle Bartlett; Jessica White; Diane Chapman – International Journal on E-Learning, 2023
This article explores instructional designers' perceptions of changes to instructional design practice in a post-pandemic workplace. A thematic analysis of interviews conducted with 33 instructional designers revealed that instructional designers believe that the profession is profoundly altered post-pandemic. Findings around post-pandemic…
Descriptors: Instructional Design, Design, Workplace Learning, Employee Attitudes
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K. E. Rajcic – International Journal of Designs for Learning, 2023
This design case is about Emotional Design Theory in application to the design of pandemic face masks. As we know designers rely strongly on theoretical knowledge in making design moves. To understand how students may learn to apply theory, research was conducted to test the effectiveness of an assessment called Design CUE (Conceptual…
Descriptors: Psychological Patterns, Design, Instructional Design, Introductory Courses
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Yi Sun; Longhai Xiao – Educational Studies, 2024
Differentiated Instruction (DI) is a hot topic in educational research. Keeping abreast of its latest developments and frontiers can provide new perspectives for future study. Using CiteSpace software, 1086 publications included in the Web of Science core collection from 2000 to 2020 were analysed to create knowledge maps of DI research. The…
Descriptors: Trend Analysis, Individualized Instruction, Educational Research, Bibliometrics
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Sa'ar Karp Gershon; Ella Anghel; Giora Alexandron – Education and Information Technologies, 2024
For Massive Open Online Courses to have trustworthy credentials, assessments in these courses must be valid, reliable, and fair. Item Response Theory provides a robust approach to evaluating these properties. However, for this theory to be applicable, certain properties of the assessment items should be met, among them that item difficulties are…
Descriptors: MOOCs, Item Response Theory, Physics, Advanced Placement Programs
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