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Merkouris, Alexandros; Chorianopoulos, Konstantinos; Kameas, Achilles – ACM Transactions on Computing Education, 2017
Pedagogy has emphasized that physical representations and tangible interactive objects benefit learning especially for young students. There are many tangible hardware platforms for introducing computer programming to children, but there is limited comparative evaluation of them in the context of a formal classroom. In this work, we explore the…
Descriptors: Computer Science Education, Programming, Robotics, Computers
Leonard, Jacqueline; Barnes-Johnson, Joy; Mitchell, Monica; Unertl, Adrienne; Stubbe, Christopher R.; Ingraham, Latanya – North American Chapter of the International Group for the Psychology of Mathematics Education, 2017
This research report presents the final year results of a three-year research project on computational thinking (CT). The project, funded by the National Science Foundation, involved training teachers in grades four through six to implement Scalable Game Design and LEGO® EV3 robotics during afterschool clubs. Thirty teachers and 531 students took…
Descriptors: Computation, Elementary School Teachers, Elementary School Students, STEM Education
Casler-Failing, Shelli L. – ProQuest LLC, 2017
This mixed methods, action research case study sought to investigate the effects of incorporating LEGO robotics into a seventh grade mathematics curriculum focused on the development of proportional reasoning through the lens of Social Constructivist Theory. Quantitative data was collected via pre- and post-tests from the mathematics class of six…
Descriptors: Robotics, Mathematics Curriculum, Grade 7, Logical Thinking
Sheehy, Leonard – ProQuest LLC, 2017
Addition of fractions is an important foundation for students to experience success in mathematics. This mixed-methods study was conducted to measure the effectiveness of robotics as a mathematics manipulative with seventh grade students. Two groups of students were established: control and treatment. The control group received teacher-centered…
Descriptors: Robotics, Mathematics Instruction, Mixed Methods Research, Mathematical Concepts
Almazan, Dafne Ashley; Almazan, Delanie Alina; Labastida, Erick Rodrigo Reyes; Habib, Tufic; Arceo, Mayda – AERA Online Paper Repository, 2017
Robotics and engineering technology use in education has promoted gifted student's learning by fulfilling their needs of cognitive stimulation. However, the psycho-educative effects on these students and its impact on their education have not been fully described. We performed a yearlong qualitative intervention with ten children, exploring the…
Descriptors: Robotics, Learning Processes, Gifted, Emotional Intelligence
Greenhow, Christine M.; Gleason, Benjamin William – AERA Online Paper Repository, 2017
Blended learning, which combines online and face-to-face pedagogy, is a fast-growing mode of instruction as universities strive for equitable and alternative pathways to course enrollment, retention, and educational attainment. However, challenges to successfully implementing blended instruction are that "social presence," or students'…
Descriptors: Robotics, Computer Mediated Communication, Higher Education, Blended Learning
Ioannou, Andri; Andreou, Emily; Christofi, Maria – TechTrends: Linking Research and Practice to Improve Learning, 2015
This exploratory case study involved a humanoid robot, NAO, and four pre-schoolers. NAO was placed in an indoor playground together with other toys and appeared as a peer who played, talked, danced and said stories. Analysis of video recordings focused on children's behaviour around NAO and how the robot gained children's attention and…
Descriptors: Caring, Robotics, Case Studies, Playground Activities
Frude, Neil; Jandric, Petar – E-Learning and Digital Media, 2015
This conversation focuses on a book published in 1983 that examined "animism," the tendency to regard non-living entities as living and sentient. "The Intimate Machine" suggested that animism will be fully exploited by artificial intelligence (AI) and robotics, generating artefacts that will engage the user in…
Descriptors: Artificial Intelligence, Robotics, Books, Interpersonal Relationship
Sullivan, Amanda; Bers, Marina Umaschi – International Journal of Technology and Design Education, 2016
In recent years there has been an increasing focus on the missing "T" of technology and "E" of engineering in early childhood STEM (science, technology, engineering, mathematics) curricula. Robotics offers a playful and tangible way for children to engage with both T and E concepts during their foundational early childhood…
Descriptors: Robotics, Programming, Programming Languages, Engineering
Huijnen, Claire A. G. J.; Lexis, Monique A. S.; Jansens, Rianne; de Witte, Luc P. – Journal of Autism and Developmental Disorders, 2016
The aim of this study was to increase knowledge on therapy and educational objectives professionals work on with children with autism spectrum disorder (ASD) and to identify corresponding state of the art robots. Focus group sessions (n = 9) with ASD professionals (n = 53) from nine organisations were carried out to create an objectives overview,…
Descriptors: Pervasive Developmental Disorders, Autism, Educational Objectives, Children
Elkin, Mollie; Sullivan, Amanda; Bers, Marina Umaschi – Computers in the Schools, 2016
KIBO is a developmentally appropriate robotics kit for young children that is programmed using interlocking wooden blocks; no screens or keyboards are required. This study describes a pilot KIBO robotics curriculum at an urban public preschool in Rhode Island and presents data collected on children's knowledge of foundational programming concepts…
Descriptors: Programming, Preschool Children, Robotics, Developmentally Appropriate Practices
Leonard, Jacqueline; Buss, Alan; Gamboa, Ruben; Mitchell, Monica; Fashola, Olatokunbo S.; Hubert, Tarcia; Almughyirah, Sultan – Journal of Science Education and Technology, 2016
This paper describes the findings of a pilot study that used robotics and game design to develop middle school students' computational thinking strategies. One hundred and twenty-four students engaged in LEGO® EV3 robotics and created games using Scalable Game Design software. The results of the study revealed students' pre-post self-efficacy…
Descriptors: Robotics, Design, Self Efficacy, Student Attitudes
Smyrnova-Trybulska, Eugenia; Morze, Nataliia; Kommers, Piet; Zuziak, Wojciech; Gladun, Mariia – International Association for Development of the Information Society, 2016
The article discusses issues related to STEM education; it is emphasized that the need to prepare students with twenty-first-century skills through STEM-related teaching is strong, especially at the elementary level. The authors stress that workshops, using kits to build and program robots, are a modern form of interdisciplinary education of…
Descriptors: Robotics, Elementary School Teachers, Student Attitudes, STEM Education
Tanriogen, Zeynep Meral – Eurasian Journal of Educational Research, 2018
Purpose: We can see by reviewing the relevant literature that only half of the eight characteristics of Industry 4.0 have been studied for education and the other four characteristics still need to be investigated such as "internet of things", "autonomous robots", "cyber physical systems", "vertical and…
Descriptors: Foreign Countries, Internet, Case Studies, Assistant Principals
Mazzoni, Elvis; Benvenuti, Martina – Educational Technology & Society, 2015
This paper presents an exploratory study in which a humanoid robot (MecWilly) acted as a partner to preschool children, helping them to learn English words. In order to use the Socio-Cognitive Conflict paradigm to induce the knowledge acquisition process, we designed a playful activity in which children worked in pairs with another child or with…
Descriptors: Foreign Countries, Preschool Children, English (Second Language), Second Language Learning

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