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Showing 1,261 to 1,275 of 6,331 results Save | Export
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Ramazan Yilmaz – Interactive Learning Environments, 2024
This research, students' technology acceptance, KSB, community of inquiry (CoI), and social interaction space situations were examined in collaborative learning where Zoom was used as a CSCL tool in computer programming courses, and the structural relationships between these variables were revealed. The research was carried out on 162 university…
Descriptors: Cooperative Learning, Technology Uses in Education, Technological Literacy, Student Attitudes
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Jessica Hunt; Rebekah Davis; Alejandra Duarte – International Journal of Mathematical Education in Science and Technology, 2024
The COVID-19 pandemic prompted a shift in K-12 educational delivery from primarily in-person classroom instruction to remote learning. Developing broadcast instruction is one way to provide learners who experience barriers to contemporary forms of remote learning, which are typically provided over the internet, a way to access quality mathematics…
Descriptors: Teaching Methods, Mathematics Instruction, Instructional Design, Video Technology
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Ramon Mayor Martins; Christiane Gresse Von Wangenheim – Informatics in Education, 2024
Information technology (IT) is transforming the world. Therefore, exposing students to computing at an early age is important. And, although computing is being introduced into schools, students from a low socio-economic status background still do not have such an opportunity. Furthermore, existing computing programs may need to be adjusted in…
Descriptors: Information Technology, Socioeconomic Status, Social Class, Computer Literacy
Bradley Hayes – ProQuest LLC, 2024
This dissertation in practice explores the intersection of computer science education, specifically computational thinking and programming, with mathematics achievement among 15- year-old students in selected English-speaking countries. The research addresses a gap in understanding whether skills developed through computer science can positively…
Descriptors: Programming, Computer Science Education, Mathematics Achievement, Secondary School Students
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Andrzejewska, Magdalena; Kotoniak, Pawel – Informatics in Education, 2020
The article discusses the findings of longitudinal studies (three stages spanning 6 months) which were to investigate the process of acquiring the ability to comprehension program code by the computer science students having started to learn to program. The studies were conducted with the use of a knowledge measurement test, the diagnostic survey,…
Descriptors: Programming, Computer Science Education, Knowledge Level, Eye Movements
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Sabarinath, Roshni; Quek, Choon Lang Gwendoline – Education and Information Technologies, 2020
Programming in schools is no longer a novel subject. It is now quite commonly found in our schools either in formal or informal curriculum. Programmers use creative learning tactics to solve problems and communicate ideas. Learning to program is generally considered challenging. Developing and implementing new methodologies in teaching programming…
Descriptors: Computer Science Education, Programming, Peer Evaluation, Coding
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Partchev, Ivailo – Journal of Intelligence, 2020
We analyze a 12-item version of Raven's Standard Progressive Matrices test, traditionally scored with the sum score. We discuss some important differences between assessment in practice and psychometric modelling. We demonstrate some advanced diagnostic tools in the freely available R package, dexter. We find that the first item in the test…
Descriptors: Intelligence Tests, Scores, Psychometrics, Diagnostic Tests
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Lindén, Johan – Physics Education, 2020
A glass of water covered with a disk with a hole in it can be turned upside down without spilling the water in the glass, provided the hole is small enough and the disk is pressed against the rim of the glass. A quasistatic numerical simulation based on hydrostatic pressure and surface tension of water was used calculate the critical hole diameter…
Descriptors: Physics, Science Instruction, Water, Teaching Methods
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Morales-Vidales, J. Abraham; Salazar, S. Alejandro Sandoval; Jacobo-Fernández, Jimena M.; Tlahuice-Flores, Alfredo – Journal of Chemical Education, 2020
This work covers a three-week program designed to provide undergraduate students with a background in structural chemistry and materials science. Sessions are based on the programming of regular polyhedra and their geometrical relationships by using an object-oriented language (i.e., POV-Ray). Three lectures introduce the basics of programming…
Descriptors: Chemistry, Geometry, College Science, Undergraduate Students
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White, Jason J. G. – Journal of Science Education for Students with Disabilities, 2020
This paper serves two purposes. First, it offers an overview of the role of the Mathematical Markup Language (MathML) in representing mathematical notation on the Web, and its significance for accessibility. To orient the discussion, hypotheses are advanced regarding users' needs in connection with the accessibility of mathematical notation.…
Descriptors: Accessibility (for Disabled), Coding, Mathematics, Programming Languages
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Lockwood, Elise; De Chenne, Adaline – North American Chapter of the International Group for the Psychology of Mathematics Education, 2020
Computational activity is increasingly relevant in education and society, and researchers have investigated its role in students' mathematical thinking and activity. More work is needed within mathematics education to explore ways in which computational activity might afford development of mathematical practices. In this paper, we specifically…
Descriptors: Undergraduate Students, Computation, Problem Solving, Programming
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Miao, Dezhuang; Dong, Yu; Lu, Xuesong – International Educational Data Mining Society, 2020
In colleges, programming is increasingly becoming a general education course of almost all STEM majors as well as some art majors, resulting in an emerging demand for scalable programming education. To support scalable education, teaching activities such as grading and feedback have to be automated. Recently, online judge systems have been…
Descriptors: Programming, Prediction, Error Patterns, Models
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Gitinabard, Niki; Okoilu, Ruth; Xu, Yiqao; Heckman, Sarah; Barnes, Tiffany; Lynch, Collin – International Educational Data Mining Society, 2020
Teamwork, often mediated by version control systems such as Git and Apache Subversion (SVN), is central to professional programming. As a consequence, many colleges are incorporating both collaboration and online development environments into their curricula even in introductory courses. In this research, we collected GitHub logs from two…
Descriptors: Teamwork, Group Activities, Student Projects, Programming
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Efremov, Aleksandr; Ghosh, Ahana; Singla, Adish – International Educational Data Mining Society, 2020
Intelligent tutoring systems for programming education can support students by providing personalized feedback when a student is stuck in a coding task. We study the problem of designing a hint policy to provide a next-step hint to students from their current partial solution, e.g., which line of code should be edited next. The state of the art…
Descriptors: Intelligent Tutoring Systems, Feedback (Response), Computer Science Education, Artificial Intelligence
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Olipas, Cris Norman P.; Luciano, Ruth G. – Online Submission, 2020
This research aims to identify, analyze, and evaluate the impact of using countdown timer when administering programming exercises for the Bachelor of Science in Information Technology students in one of the state universities in Central Luzon, Philippines. This research utilized descriptive-correlational approach to describe the impact of using…
Descriptors: Time on Task, Student Motivation, Programming, Anxiety
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