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Govender, Reginald Gerald; Govender, Desmond Wesley – African Journal of Research in Mathematics, Science and Technology Education, 2021
The emphasis on programming and robotics owing to the unfolding of the Fourth Industrial Revolution on the African continent has led the South African National Department of Education to propose a new subject in Grades R to 9. Hence, the training and development of pre-service teachers is crucial so that they can respond to the skills needed in…
Descriptors: Programming Languages, Computer Science Education, Preservice Teachers, Undergraduate Students
Ginat, David – Informatics in Education, 2021
The notion of algorithm may be perceived in different levels of abstraction. In the lower levels it is an operational set of instructions. In higher levels it may be viewed as an object with properties, solving a problem with characteristics. Novices mostly relate to the lower levels. Yet, higher levels are very relevant for them as well. We…
Descriptors: Problem Solving, Computation, Comparative Analysis, Competence
Tan, Wee-Ling; Samsudin, Mohd Ali; Ismail, Mohd Erfy; Ahmad, Nur Jahan; Abdul Talib, Corrienna – EURASIA Journal of Mathematics, Science and Technology Education, 2021
This study examined the effectiveness of STEAM (Science, Technology, Engineering, Art, Mathematics) integrated approach via Scratch on five subconstructs of computational thinking (CT) among 29 male and 30 female students. A quasi-experimental design was employed in the research. The participants demonstrated the application of CT in designing…
Descriptors: STEM Education, Art Education, Instructional Effectiveness, Interdisciplinary Approach
Yadav, Alok Kumar; Oyelere, Solomon Sunday – Education and Information Technologies, 2021
This paper intends to present an overview of a mobile game-based learning application, BaghLearn that develops and upskills programming and algorithmic knowledge by cross-curricular capabilities through a traditional world-based game. The focus of this research was to explore the learning effectiveness of BaghLearn on students. Mixed method…
Descriptors: Foreign Countries, Undergraduate Students, Handheld Devices, Educational Games
Kohn, Shanna; Foulds, Kim; Cole, Charlotte; Matthews, Mackenzie; Hussein, Laila – Journal on Education in Emergencies, 2021
This paper highlights the use of a participatory, trauma-informed approach in the creation of "Ahlan Simsim," a Sesame Street television program for the Middle East, and asserts the importance of using a participatory approach to designing culturally relevant SEL content. "Ahlan Simsim" is a component of a larger initiative of…
Descriptors: Social Emotional Learning, Culturally Relevant Education, Workshops, Trauma
Harmer, Nicholas J.; Hill, Alison M. – Journal of Chemical Education, 2021
The COVID-19 pandemic necessitated the move to online teaching and assessment. This has created challenges in teaching laboratory skills and producing assessments that are robust and fair. Our solution was to use bespoke laboratory videos to provide laboratory training and to generate unique data sets for each student in coursework and exams. For…
Descriptors: Pandemics, COVID-19, Science Instruction, Teaching Methods
Casler-Failing, Shelli – Research in Learning Technology, 2021
A multiple case study was conducted to investigate how Lego robotics instruction incorporated into a middle grades mathematics methods course could inform pre-service teachers' (PSTs) TPACK through the lens of Social Constructivist Theory. The qualitative data analysis revealed that when instruction on Lego robotics technology is integrated into…
Descriptors: Mathematics Instruction, Instructional Effectiveness, Technology Integration, Educational Technology
Hemphill, Christy; Hemphill, Aaron – International Journal of Technology in Education, 2021
Minority language communities lack access to educational technology that facilitates literacy skill building. The approach currently taken by most educational game app developers privileges widely spoken languages and often requires intensive resource investment. In response, a new game app was designed to provide easily localized, pedagogically…
Descriptors: Language Minorities, Computer Software, Computer Games, Teaching Methods
Jamal, Bakht; Rizvi, Syed Asad Abbas; Kayani, Muhammad Munir – Pakistan Journal of Distance and Online Learning, 2021
This research study was designed to explore the teaching-learning approaches to distance education and measuring students' learning perceptions. Using the multi-stage sampling technique, eight hundred and two (802) students of the Master of Arts in a distance education university were taken using the universal sampling. Data were collected through…
Descriptors: Distance Education, Educational Innovation, Electronic Learning, Integrated Learning Systems
Maropo, Lidia; de Carvalho, Raiana; Jorge, Ana – Global Studies of Childhood, 2021
This article looks at the social and cultural contexts of children's experiences of illness, through a particular focus on the context of the Global South and the role of the social media platform YouTube in children's culture. It takes a socio-constructivist approach to discuss the case of "CarecaTV" (BaldTV), a Brazilian YouTube…
Descriptors: Children, Cancer, Personal Narratives, Cultural Context
Luik, Piret; Lepp, Marina – International Review of Research in Open and Distributed Learning, 2021
Computer programming MOOCs attract people who have different motivations. Previous studies have hypothesized that the motivation declared before starting the course can be an important predictor of distinctive dropout rates. The aim of this study was to outline the main motivation clusters of participants in a computer programming MOOC, and to…
Descriptors: Student Motivation, Programming, Online Courses, Large Group Instruction
Bosch, Nigel; D'Mello, Sidney – International Journal of Artificial Intelligence in Education, 2017
Novice students (N = 99) participated in a lab study in which they learned the fundamentals of computer programming in Python using a self-paced computerized learning environment involving a 25-min scaffolded learning phase and a 10-min unscaffolded fadeout phase. Students provided affect judgments at approximately 100 points (every 15 s) over the…
Descriptors: Employees, Programming, Computers, Novices
Khamparia, Aditya; Pandey, Babita – Education and Information Technologies, 2017
Ontologies are emerging as best representation techniques for knowledge based context domains. The continuing need for interoperation, collaboration and effective information retrieval has lead to the creation of semantic web with the help of tools and reasoners which manages personalized information. The future of semantic web lies in an ontology…
Descriptors: Semantics, Internet, Information Retrieval, Programming Languages
DeSerranno, Allen Ronald – ProQuest LLC, 2017
Internet of Things ("IoT") systems are complex, asynchronous solutions often comprised of various software and hardware components developed in isolation of each other. These components function with different degrees of reliability and performance over an inherently unreliable network, the Internet. Many IoT systems are developed within…
Descriptors: Computer Software, Internet, Computer Networks, Engineering
Tovar, Glomen – Biochemistry and Molecular Biology Education, 2018
A software to calculate the net charge and to predict the isoelectric point (pI) of a polypeptide is developed in this work using the graphical programming language LabVIEW. Through this instrument the net charges of the ionizable residues of the chains of the proteins are calculated at different pH values, tabulated, pI is predicted and an Excel…
Descriptors: Graduate Students, Computer Software, Biochemistry, Scientific Concepts

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