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Andreas Bueckle – ProQuest LLC, 2021
In the age of big data, interactive data visualizations are becoming increasingly prevalent. The ability to focus on subsets of data is essential for exploring large temporal, geospatial, topical, and network datasets. In order to categorize all parts of data visualizations, various attempts have been made to build frameworks for how to interpret,…
Descriptors: Computer Simulation, Visual Aids, Computer Interfaces, Technology Uses in Education
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Emily Bradshaw; Royce Kimmons; Fanny Eliza Bondah – Open Praxis, 2024
This article explores the formal localization of Open Educational Resources (OER) in Ghana, focusing on the remixing of human rights courses for youth and young adults. While working with an NGO that focuses on providing educational resources to low bandwidth areas, partner teachers in Ghana remixed openly-licensed human rights content provided by…
Descriptors: Foreign Countries, Open Source Technology, Teachers, Youth Agencies
Grace Hui Chin Lin – Online Submission, 2024
This research was conducted in a National University of western part in Taiwan. It guided students to select language learning games of language learning (Amur et al. (2024; Huang & Liaw, 2021; Srinivasan & Reddy 2023) on Facebook or other websites to improve English Language proficiencies in listening, speaking reading and writing. Below…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Artificial Intelligence
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Monica Chadha; Jeannine E. Relly – Journalism and Mass Communication Educator, 2024
Online program design is important for cross-cultural learning and cultural awareness and responsiveness. Because of the importance of these areas in journalism and similar fields, this research studies an intercultural "bridge" project with journalism and media-related students at a southwest U.S. university and four universities in…
Descriptors: War, Teaching Methods, Online Courses, Cultural Awareness
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Kuznetcova, Irina; Glassman, Michael – Journal of Educational Multimedia and Hypermedia, 2022
With the relatively recent technological advances, Multi-User Virtual Environments (MUVEs) have become a promising venue for education; however, little is known about their effective implementation in the classroom. This paper addresses this gap by investigating the creation, implementation, product and evaluation of an instructional design using…
Descriptors: Computer Simulation, Computer Uses in Education, Higher Education, Program Implementation
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Ünal, Erhan; Uzun, Ahmet Murat; Kilis, Selcan – Education and Information Technologies, 2022
This study aims to investigate how Turkish students' involvement in information and communication technologies (ICT) predicts their math and science performance in the 2018 Programme for International Student Assessment (PISA) test. The research also tests demographic variables including socioeconomic status (SES) and gender as covariates. The…
Descriptors: Foreign Countries, Secondary School Students, Socioeconomic Status, Gender Differences
Hedger, Joseph – National Association of State Boards of Education, 2022
By accelerating schools' adoption of technology for virtual learning, the pandemic spotlighted longstanding inequities in digital access, especially for Black, Hispanic, and low-income K-12 students. By spearheading efforts to collect data, collaborate with partners, buy digital devices and infrastructure, and reimagine effective technology use,…
Descriptors: Technology Uses in Education, State Boards of Education, Electronic Learning, Educational Technology
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Barbosa, Marcelo Werneck – International Journal of Mobile and Blended Learning, 2022
Project-based learning (PBL) approaches are common in software engineering (SE) and project management education. However, the blended learning modality is still little explored in this context. The application of PBL in blended learning environments is called blended project-based learning (BPBL). In order to fill in this research gap, this study…
Descriptors: Blended Learning, Active Learning, Student Projects, Program Administration
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Peled, Yehuda; Perzon, Sara – Education and Information Technologies, 2022
The objective of this study was to investigate the factors influencing Israeli teachers who participated in the national 'Laptop for Every Teacher' program (LET) three-year technology integration program. We assert that although there are several variables influencing the success of such an extensive ICT integration program as the LET program,…
Descriptors: Technology Integration, Laptop Computers, Foreign Countries, Information Technology
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Witman, Paul D.; Mackelprang, Scott – Journal of Cybersecurity Education, Research and Practice, 2022
In mid-July 2020, the social media site Twitter had over 100 of its most prominent user accounts start to tweet requests to send Bitcoin to specified Bitcoin wallets. The requests promised that the Bitcoin senders would receive their money back doubled, as a gesture of charity amidst the COVID-19 pandemic. The attack appears to have been carried…
Descriptors: Social Media, Computer Security, Crime Prevention, Computer Software
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Kerneža, Maja; Kordigel Aberšek, Metka – Problems of Education in the 21st Century, 2022
Learning environments and teaching methods have been constantly changing over the past decades. As the shift in the learning environment is primarily toward a physical to an online learning environment, this study examines how to enable younger students to select appropriate content for learning in digital learning environments that they can then…
Descriptors: Reading, Distance Education, Educational Environment, Elementary School Students
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Wang, Annie; Thompson, Meredith; Roy, Dan; Pan, Katharine; Perry, Judy; Tan, Philip; Eberhart, Rik; Klopfer, Eric – Interactive Learning Environments, 2022
This study focuses on an educational game titled "Cellverse," a two-player cross-platform VR project intended to teach high school biology students about cell structure and function. In "Cellverse," players work in pairs to explore a human lung cell and diagnose and treat a dangerous genetic disorder. "Cellverse" is…
Descriptors: Educational Games, Computer Games, Computer Simulation, Instructional Design
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Sakorn, Wanicha – Journal of Educational Issues, 2022
In this study, we aim to assess pre-service teachers' self-efficacy in using computer technology in the digital era as digital citizens. Briefly, students in the Faculty of Education were asked how they perceive computers and technology as a tool in life, education, and future careers. The samples were 615 pre-service teachers selected by Yamane's…
Descriptors: Computer Literacy, Self Efficacy, Preservice Teachers, Student Attitudes
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R., Gurunath; Samanta, Debabrata – International Journal of Web-Based Learning and Teaching Technologies, 2022
Semantic Web technology is not new as most of us contemplate; it has evolved over the years. Linked Data web terminology is the name set recently to the Semantic Web. Semantic Web is a continuation of Web 2.0 and it is to replace existing technologies. It is built on Natural Language processing and provides solutions to most of the prevailing…
Descriptors: Semantics, Web 2.0 Technologies, Internet, Information Security
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Sugrim, Sonali – Journal of Electronic Resources Librarianship, 2022
Electronic resources undergo various changes during their lifecycle from evaluation, to acquisitions, to renewal or cancelation. To keep users abreast of these changes, effective communication is necessary between the electronic resources librarian and the library team. Effective communication is equally important between the electronic resources…
Descriptors: Academic Libraries, Electronic Libraries, Library Services, Computer Mediated Communication
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