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Özcan, Mehmet – Journal of Educational Technology and Online Learning, 2022
This research aims to examine prospective teachers' digital literacy levels and mobile learning attitudes. A correlational survey method was used to design the research. In addition, whether the digital literacy levels and mobile learning attitudes of prospective teachers differed significantly according to the variables of gender, grade level,…
Descriptors: Telecommunications, Handheld Devices, Computer Literacy, Student Attitudes
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Slakmon, Benzi; Keynan, Omer; Shapira, Orly – International Journal of Computer-Supported Collaborative Learning, 2022
This study examines emotion regulation strategies in written digital discussions revolving around controversial issues. Twenty-five undergraduate students, placed in five study groups, took part in written digital discussions. Two groups were chosen to participate in the study. Participants were interviewed and were asked to read the transcript of…
Descriptors: Undergraduate Students, Emotional Response, Written Language, Computer Mediated Communication
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Zhang, Bo; Goodman, Lizbeth; Gu, Xiaoqing – SAGE Open, 2022
This study aims to help international students learn the language and cultural knowledge of their future study destination by collaborating with local students through coplaying games in online virtual rooms. Therefore, this study explores whether the 3D interactive game with specific contexts on a virtual platform can support intercultural…
Descriptors: Computer Games, Computer Simulation, Foreign Students, Second Language Learning
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Ghai, Akanksha; Tandon, Urvashi – Higher Learning Research Communications, 2022
Objectives: The purpose of the study is to examine various dimensions of aesthetic visual design and their role in predicting usability in e-learning in higher education institutions of northern India. Using quantitative means of data collection, this research identified, ways and means to make learning content effectively usable, that is,…
Descriptors: Aesthetics, Usability, Electronic Learning, Higher Education
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Mehta, Neha; Bist, Siddarth Singh; Shah, Priya – Higher Education, Skills and Work-based Learning, 2022
Purpose: With past studies indicating a lack of skill development in engineering education, there is a need for new pedagogical tools that are application and skill-oriented. Hackathons are widely accepted in the corporate world, in the engineering domain for skill development and recruitment but have not gained acceptance in mainstream…
Descriptors: Engineering Education, Teachers, Computer Software, Teacher Attitudes
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Clarke, Peter J.; Davis, Debra L.; Buckley, Ingrid A.; Potvin, Geoff; Thirunarayanan, Mandayam; Jones, Edward L. – ACM Transactions on Computing Education, 2022
There continues to be an increase in enrollments in various computing programs at academic institutions due to many job opportunities available in the information, communication, and technology sectors. This enrollment surge has presented several challenges in many Computer Science (CS), Information Technology (IT), and Software Engineering (SE)…
Descriptors: Learning Strategies, Learner Engagement, Computer Software Evaluation, Computer Science Education
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Raju, Rajeswari; Abd Rahman, Nur Hidayah; Ahmad, Atif – Asian Journal of University Education, 2022
As COVID-19 took hold, online learning became the norm as universities and classrooms worldwide were forced to close their doors. Education institute closures impacted more than 1.2 billion students across 186 countries as of April 2020. This pandemic, too, has shifted our Malaysian education sector as well. Academicians and students are adopting…
Descriptors: Foreign Countries, Computer Security, Knowledge Level, College Students
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Daryanto, Eka; Siregar, Batumahadi; Januariyansah, Sapitri – International Journal of Education in Mathematics, Science and Technology, 2022
This study aims to analyze the effect of e-learning on VET learning, the factors that support the success of e-learning, and the role of e-learning in practical learning performance. This type of research was a quantitative study with a meta-analysis approach. A total of 18 articles on e-learning in VET learning were selected as samples. The 18…
Descriptors: Meta Analysis, Electronic Learning, Vocational Education, Effect Size
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Parmaksiz, Izzet – Education and Information Technologies, 2022
The purpose of the study was to examine whether personality traits had a mediator role on the relationship between university students' digital addiction behaviour and academic self-efficacy. The study sample consisted of 1348 students (876 females and 472 males) who were chosen through random sampling from university students who from different…
Descriptors: Foreign Countries, College Students, Personality Traits, Self Efficacy
Hardy, Emerson Campbell – ProQuest LLC, 2022
More older adults are moving toward options for digital connection; keeping up with and learning technology is challenging. Older adults' perceptions of the difficulty of learning to use technology may contribute to their hesitancy to adopt technology options (Barnard, Bradley, Hodgson, & Lloyd, 2013). The purpose of this study was twofold:…
Descriptors: Older Adults, Males, Information Technology, Computer Use
Shapna Sultana Pal – ProQuest LLC, 2022
Educators of graduate cybersecurity education lack decision methodologies to aid in selecting and prioritizing cybersecurity criteria and tools to provide hands-on learning in cyber courses. Educators are challenged with keeping the cybersecurity tools in the education curriculum relevant and updated. The risk of not doing so, is possibly…
Descriptors: Computer Security, Information Security, Computer Science Education, Decision Making
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Kathleen Van Royen; Karolien Poels; Heidi Vandebosch; Bieke Zaman – International Journal of Bullying Prevention, 2022
The use of reflective interfaces has been proposed as a useful strategy to reduce cyber harassment amongst adolescents on social networking sites (SNS). By using machine-learning techniques, harassing online messages can be detected before a user submits it online, whereafter a message prompts the user to reconsider the post. This study builds…
Descriptors: Computer Mediated Communication, Bullying, Computer Software, Privacy
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Semiu Salawu; Jo Lumsden; Yulan He – International Journal of Bullying Prevention, 2022
A negative consequence of the proliferation of social media is the increase in online abuse. Bullying, once restricted to the playground, has found a new home on social media. Online social networks on their part have intensified efforts to tackle online abuse, but unfortunately, such is the scale of the problem that many young people are still…
Descriptors: Computer Mediated Communication, Bullying, Computer Software, Computational Linguistics
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Arthur M. Halpern; Yingbin Ge; Eric D. Glendening – Journal of Chemical Education, 2022
FINDIF is a Windows application that numerically solves the one-dimensional (1D) Schrödinger equation and displays the eigenstates, eigenvalues, and probability density of the system. FINDIF accepts both nonperiodic and periodic 1D potential energy functions as input and uses the finite difference method to evaluate the energy of the quantum…
Descriptors: Computer Software, Quantum Mechanics, Chemistry, Visualization
Ruiqi Shen – ProQuest LLC, 2021
With the large demand for technology workers all around the world, more people are learning programming. Studies show that human tutoring is the most effective way to learn for novice programmers. However, problems such as the inaccessibility to physical classes, prohibitive costs, and the lack of educators may limit students' opportunities to…
Descriptors: MOOCs, Online Systems, Interactive Video, Computer Assisted Instruction
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