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Kolak, Joanna; Monaghan, Padraic; Taylor, Gemma – Journal of Child Language, 2022
Language in touchscreen apps could be useful as an additional source of children's language input, alongside child directed speech (CDS) and books. Here we performed the first analysis of language in apps, as compared with books and CDS. We analysed language in 18 of the most popular educational apps targeting pre-schoolers and compared their…
Descriptors: Language Usage, Educational Technology, Computer Oriented Programs, Preschool Children
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Surahman, Ence; Wang, Tzu-Hua – Journal of Computer Assisted Learning, 2022
Background: Academic dishonesty (AD) and trustworthy assessment (TA) are fundamental issues in the context of an online assessment. However, little systematic work currently exists on how researchers have explored AD and TA issues in online assessment practice. Objectives: Hence, this research aimed at investigating the latest findings regarding…
Descriptors: Ethics, Trust (Psychology), Computer Assisted Testing, Educational Technology
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Gil-Espinosa, Francisco Javier; Nielsen-Rodríguez, Adriana; Romance, Ramón; Burgueño, Rafael – Education and Information Technologies, 2022
Smartphone applications (apps) are thought to be an adequate instructional strategy not only to improve the quality of the teaching in physical education (PE), but also to effectively promote leisure-time physical activity (PA) of adolescent students in this context. Although the use of smartphone apps has been generalized in PE, little is known…
Descriptors: Physical Education, Athletics, Handheld Devices, Telecommunications
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Adzmi, Mohd Hafnidzam; Ishak, Zahari; Ladin, Che Aleha – Asian Journal of University Education, 2022
Analogical thinking is one of the thinking processes that is associated with creativity. This paper explores how it is experienced in Graphic Design elaborations using Computer Graphic Technology (CGT). Data are collected through concurrent and retrospective probing from three undergraduates and analysed through phenomenological reduction to…
Descriptors: Thinking Skills, Computer Graphics, Correlation, Creativity
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Özdemir, Erdogan; Coramik, Mustafa – Physics Education, 2022
It is often necessary to enrich the teaching environment in order for students to learn optics in depth and to interpret the real optical situations with the information they have learned. In this study, a virtual teaching environment was developed using by Algodoo, a 2D simulation software. An eye model was created in order to explain the…
Descriptors: Light, Physics, Teaching Methods, Models
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Usman, Yunusa Dangara; Bukar, Aishatu – International Journal of Education and Development using Information and Communication Technology, 2022
The study was carried out to examine the extent of Students' Usage of WhatsApp Instant Messenger as a Supporting Tool for Learning in Kaduna State, Nigeria. A survey research design was adopted in the study. Five tertiary institutions were randomly selected based on security guarantee for the study. All final year students in tertiary institutions…
Descriptors: Foreign Countries, Computer Mediated Communication, Technology Uses in Education, College Students
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Ali, Numan; Ullah, Sehat; Khan, Dawar – Education and Information Technologies, 2022
Virtual Chemistry Laboratories (VCLs) are used as an alternative to the physical laboratories, where users can enhance their performance for hands-on chemistry experiments. However, cognitive load and other issues make the VCLs impractical. The issue of cognitive load arises due to the complexity of the environment by displaying a number of…
Descriptors: Cognitive Processes, Difficulty Level, Electronic Learning, Chemistry
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Kardefelt-Winther, Daniel; Büchi, Moritz; Twesigye, Rogers; Saeed, Marium – UNICEF Office of Research - Innocenti, 2022
The COVID-19 pandemic transformed internet connectivity from an important asset to an essential piece of infrastructure. Yet two thirds of the world's school-aged children still have no fixed internet connection at home. This lack of connectivity limits their ability to go online; prevents them from participating and competing in the modern…
Descriptors: Foreign Countries, Children, Internet, Access to Computers
Kealy, Michael Thomas – ProQuest LLC, 2022
The purpose of this study was to measure teacher self-efficacy--that is, teachers' confidence in implementing one-to-one learning with Chromebooks and creating engaging lessons--to discover what training and/or materials, if any, are required to successfully implement a one-to-one Chromebook program at a middle school in Dutchess County, New York.…
Descriptors: Self Efficacy, Middle School Teachers, Teacher Effectiveness, Educational Technology
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Andrea Domínguez-Lara; Wulfrano Arturo Luna-Ramírez – International Association for Development of the Information Society, 2022
The automatic code generation is the process of generating source code snippets from a program, i.e., code for generating code. Its importance lies in facilitating software development, particularly important is helping in the implementation of software designs such as engineering diagrams, in such a case, automatic code generation copes with the…
Descriptors: Programming, Coding, Computer Software, Programming Languages
Sarah M. Avendano – ProQuest LLC, 2022
Early Expressive language exposure is associated with child language acquisition and advantageous long-term developmental outcomes. The measurement of expressive language in a child's immediate environment is critical to the early identification of children who are at risk of low expressive language exposure, such as children with language delays…
Descriptors: Autism Spectrum Disorders, Computer Software, Language Processing, Language Acquisition
Andrea Cedeno – ProQuest LLC, 2022
The relationship between computer-based and paper-based testing may vary. Students with special needs may or may not perform better on computer-based testing compared to paper-based testing. Over the past few decades, computers and technology have increased in society and in classrooms. The use of technology has increased during the era of the…
Descriptors: Computer Assisted Testing, Test Format, Special Needs Students, Reading Comprehension
Edwin Ambrosio – ProQuest LLC, 2022
Assessments are some of the most common tools used to evaluate student learning. While exams have always been a part of evaluating how well students learn and retain information, the most effective way to administer them has always been debated. However, remarkably few studies have compared online and paper testing, and even fewer have examined…
Descriptors: Computer Science Education, Computer Assisted Testing, Test Format, Performance
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Daleiden, Patrick; Stefik, Andreas M.; Uesbeck, Phillip Merlin – ACM Transactions on Computing Education, 2020
Coprocessor architectures in High Performance Computing are prevalent in today's scientific computing clusters and require specialized knowledge for proper utilization. Various alternative paradigms for parallel and offload computation exist, but little is known about the human factors impacts of using the different paradigms. With computer…
Descriptors: College Students, Computer Science Education, Scientific Concepts, Computation
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Esther Sackett; Lisa M. Amoroso – Management Teaching Review, 2024
Challenged by COVID-19, we sought ways to increase engagement in the virtual classroom, capitalizing on a popular multiplayer game to teach persuasion to undergraduate students. In the game "Among Us[R]," players ("Crewmates") work together to repair their spaceship before it explodes while being attacked by other players…
Descriptors: Electronic Learning, Video Games, Computer Games, Game Based Learning
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