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Martina Benvenuti; Sabrina Panesi; Sara Giovagnoli; Patrizia Selleri; Elvis Mazzoni – European Journal of Psychology of Education, 2024
This study analyses the role of social support in Internet use, focusing on when it leads to problematic or functional use in male and female adolescents. Three research hypotheses state: (1) when offline social support is low, online social support leads to a problematic Internet use; (2) when offline social support is high, online social support…
Descriptors: Adolescents, Social Support Groups, Internet, Influences
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Hussein Meihami – Computer Assisted Language Learning, 2024
Research in computer-assisted language learning (CALL) has turned into a critical way of addressing the interrelationships between L2 pedagogy and technology. This autobiographical narrative inquiry aimed to investigate CALL researchers' strategies to conduct genuine CALL research (Colpaert, 2020). To that end, the autobiographical narratives of…
Descriptors: Computer Assisted Instruction, Second Language Instruction, Educational Research, Communities of Practice
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Charlotte Smith; Cath Gregory; Lucy Bryant – International Journal of Language & Communication Disorders, 2024
Background: Undertaking voice and communication training is an important part of the gender-affirming journey for many trans, gender-diverse and non-binary individuals. Training supports the alignment of voice with gender identity helping to reduce gender dysphoria as individuals are better able to connect with their voices. However, for training…
Descriptors: Computer Simulation, Speech Therapy, Sexual Identity, LGBTQ People
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Tom Harrison – Journal of Moral Education, 2024
Virtual reality (VR) is an increasingly popular artificially mediated, immersive experience that is accessed through a headset. Recent research is starting to provide evidence about the positive impact that virtual reality technology can have on teaching and learning. This research, to date, has been primarily undertaken in higher education and in…
Descriptors: Computer Simulation, Values Education, Educational Technology, Ethics
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Neelam Bansal; Mala Tandon; Himangshu Das – Journal of Applied Research in Higher Education, 2024
Purpose: The main purpose of the study to identify the importance of computer devices in vocational studies for person with disabilities (PwDs) are as follows: This study aims to observe the role of computer training in vocational training of a PwD. This study plays an important role in the vocational training of a PwD. With the help of ICT…
Descriptors: Students with Disabilities, Vocational Education, Computer Assisted Instruction, Educational Technology
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Paula Marcelle; Okan Arslan; Aishat Balogun; Monalisa Dash – Journal of Visual Literacy, 2024
The purpose of this paper is to examine how infographics are used in the dynamics of designing or creating in the teaching and learning process. Utilising a bibliometric approach and content analysis, we examined a sample of 760 documents from the Web of Science and Scopus databases with no lower time limit until November 2023. The analyses aimed…
Descriptors: Visual Literacy, Computer Graphics, Visual Aids, Visual Learning
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Tanja Käser; Giora Alexandron – International Journal of Artificial Intelligence in Education, 2024
Simulation is a powerful approach that plays a significant role in science and technology. Computational models that simulate learner interactions and data hold great promise for educational technology as well. Amongst others, simulated learners can be used for teacher training, for generating and evaluating hypotheses on human learning, for…
Descriptors: Computer Simulation, Educational Technology, Artificial Intelligence, Algorithms
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Roosa Wingström; Johanna Hautala; Riina Lundman – Creativity Research Journal, 2024
Artificial intelligence (AI) has breached creativity research. The advancements of creative AI systems dispute the common definitions of creativity that have traditionally focused on five elements: actor, process, outcome, domain, and space. Moreover, creative workers, such as scientists and artists, increasingly use AI in their creative…
Descriptors: Creativity, Artificial Intelligence, Computer Science, Scientists
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Karyssa A. Courey; Frederick L. Oswald; Steven A. Culpepper – Practical Assessment, Research & Evaluation, 2024
Historically, organizational researchers have fully embraced frequentist statistics and null hypothesis significance testing (NHST). Bayesian statistics is an underused alternative paradigm offering numerous benefits for organizational researchers and practitioners: e.g., accumulating direct evidence for the null hypothesis (vs. 'fail to reject…
Descriptors: Bayesian Statistics, Statistical Distributions, Researchers, Institutional Research
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Özge Kaya; Kader Sürmeli – Online Submission, 2024
This study investigated how history education can be transferred to the virtual world in line with aesthetic and reality concerns through computer-aided design programs and how this transfer can contribute to the instructiveness of historical science. The study hypothesized that advanced technologies enable more effective visualization of…
Descriptors: History Instruction, Computer Assisted Design, Game Based Learning, Electronic Learning
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Greta R. Underhill; Cat Turk – Online Learning, 2024
Although instructors in higher education are oftentimes content matter experts, they may not have received training on instructional design or inclusive practices, such as Universal Design for Learning. However, instructors may serendipitously implement aspects of UDL without full knowledge of the framework. This qualitative study used sensemaking…
Descriptors: Usability, Electronic Learning, Teacher Attitudes, Curriculum Design
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Fumei Liu – Cogent Education, 2024
This paper details how to effectively share three-dimensional geological models using data conversion between two mainstream mining software, Micromine and Surpac. It also discusses the impact of this conversion method on geological integrated exploration decision-making guidance. The current situation primarily manifests in the fact that both…
Descriptors: Computer Software, Geology, Models, Decision Making
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Tom Peney; Paul A. Skarratt – Educational Technology Research and Development, 2024
Recent years have seen an increase in the use of immersive virtual reality (IVR) technology in education and training. Studies examining the efficacy of IVR-based interventions have shown improved performance compared to traditional training programmes; however, little is known about whether such improvements can be detected at the level of…
Descriptors: Foreign Countries, Undergraduate Students, Computer Simulation, Recall (Psychology)
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Rhonda Bondie; Elizabeth City – Learning Professional, 2024
New questions and concerns arise every day about the impact of AI in schools, such as how teachers will learn about AI and leverage it in their classrooms, how they can use it to develop their own teaching expertise, and if AI for educators really leads to better teaching and learning. The authors believe that AI can help teachers become more…
Descriptors: Preservice Teacher Education, Artificial Intelligence, Computer Simulation, Microteaching
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Somik Ghosh; Abhay Chavan – Design and Technology Education, 2024
Immersive technologies have gained attention in design pedagogy due to their potential as effective tools for teaching and learning. Virtual reality (VR) has been extensively explored in the design discipline for tasks such as interpretation, visualization, and collaboration. However, most applications of VR have focused on replacing traditional…
Descriptors: Computer Simulation, Technology Integration, Building Design, Experiential Learning
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