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Segaran, Jeevalata Sathera; Eu, Leong Kwan – Malaysian Online Journal of Educational Sciences, 2022
This study takes a closer look at Form Four students' initial mathematical modelling process when solving mathematical problems using GeoGebra. The modelling process was observed from cognitive perspective to learn the difficulties students faced during the process and the result would give ideas for intervention. Qualitative approach by using…
Descriptors: Mathematical Models, Problem Solving, Computer Software, Mathematics Skills
Jurakovic, Linda; Tatkovic, Sanja; Radulovic, Petko – Journal of Learning for Development, 2022
The relevance of the researched problem is due to the need for monitoring online teaching during the coronavirus pandemic and improving teachers' skills in the process of online teaching and communication with students. The purpose of the research was to find whether there were statistically significant differences in students' positive attitudes…
Descriptors: Computer Science Education, Preschool Education, Preservice Teachers, Electronic Learning
Konca, Ahmet Sami – Early Childhood Education Journal, 2022
This study aimed to explore the digital environments of 3-6-year-old children within the home setting. A total of 537 children aged 3-6 years and their parents participated in the study. The results of the study revealed that the children live in digitally rich home environments. Parents usually limited the screen time of the children, or…
Descriptors: Young Children, Parents, Family Environment, Handheld Devices
Eugenia Siapera – International Journal of Bullying Prevention, 2022
The article develops a critical approach to AI in content moderation adopting a decolonial perspective. In particular, the article asks: to what extent does the current AI moderation system of platforms address racist hate speech and discrimination? Based on a critical reading of publicly available materials and publications on AI in content…
Descriptors: Artificial Intelligence, Computer Mediated Communication, Bullying, Decolonization
Ronald Soong; Katelyn Downey; Arvin Moser; Pablo Monje; Amy Jenne; Rajshree Ghosh Biswas; Monica Bastawrous; Rudraksha Majumdar; Daniel Henryk Lysak; Antonio Adamo; Benjamin Goerling; Venita Decker; Falko Busse; Santiago Dominguez; Effiette Sauer; Svetlana Mikhaylichenko; Vivienne Luk; Andre´ J. Simpson – Journal of Chemical Education, 2022
The recent popularity of benchtop (BT) NMR systems has prompted its applications in undergraduate laboratories around the world. Owing to their low maintenance cost, due to the lack of a superconducting magnetic core, and simple operation, these BT NMR systems can fulfill many of the learning objectives outlined in the undergraduate organic…
Descriptors: Undergraduate Study, College Science, Science Laboratories, Computer Assisted Instruction
Matthew A. Kraft; Alexander J. Bolves – Education Finance and Policy, 2022
We study the adoption and implementation of a new mobile communication application (app) among a sample of 132 New York City public schools. The app provides a platform for sharing general announcements and news, as well as engaging in personalized two-way communication with individual parents. We provide participating schools with free access to…
Descriptors: Telecommunications, Handheld Devices, Computer Mediated Communication, Computer Oriented Programs
Chen, Fu; Lu, Chang; Cui, Ying; Gao, Yizhu – IEEE Transactions on Learning Technologies, 2023
Learning outcome modeling is a technical underpinning for the successful evaluation of learners' learning outcomes through computer-based assessments. In recent years, collaborative filtering approaches have gained popularity as a technique to model learners' item responses. However, how to model the temporal dependencies between item responses…
Descriptors: Outcomes of Education, Models, Computer Assisted Testing, Cooperation
Rojas-Sánchez, Mario A.; Palos-Sánchez, Pedro R.; Folgado-Fernández, José A. – Education and Information Technologies, 2023
The objective of this study is to identify and analyze the scientific literature with a bibliometric analysis to find the main topics, authors, sources, most cited articles, and countries in the literature on virtual reality in education. Another aim is to understand the conceptual, intellectual, and social structure of the literature on the…
Descriptors: Literature Reviews, Bibliometrics, Computer Simulation, Technology Uses in Education
Domínguez-Lucio, S.; Compañ-Gabucio, L. M.; Torres-Collado, L.; de la Hera, M. García – Journal of Autism and Developmental Disorders, 2023
New technologies (NT) are increasingly used in Occupational Therapy (OT) interventions in people with Autism Spectrum Disorder (ASD). We conducted a scoping review to describe OT interventions investigated in scientific literature which use NT in children and adolescents with ASD. Two authors independently searched the scientific databases PubMed,…
Descriptors: Children, Adolescents, Autism Spectrum Disorders, Occupational Therapy
Dastane, Omkar; Haba, Herman Fassou – International Journal of Information and Learning Technology, 2023
Purpose: The purpose of the study is to identify drivers of mobile massive open online course (MOOC) continuous intention (CI) through the lenses of customer perceived value (CPV) theory. Consumer choice is successfully explained by CPV, but lesser attention is given to linking the theory to the mobile MOOC context whereby the majority of theories…
Descriptors: MOOCs, Intention, Electronic Learning, Educational Benefits
Simsek, Bilal; Direkçi, Bekir – British Journal of Educational Technology, 2023
The aim of this study is to compare reading comprehension levels of two groups of students--an experimental and a control group--who read the same texts in course books using either augmented reality technique or traditional reading technique. Barrett's taxonomy, which proposes a classification of reading comprehension, consisting of literal…
Descriptors: Reading Comprehension, Computer Simulation, Simulated Environment, Secondary School Students
Silva, Leonardo; Mendes, Antonio Jose; Gomes, Anabela; Fortes, Gabriel – IEEE Transactions on Education, 2023
Contribution: Students' problem-understanding abilities and their relationship with programming learning were investigated using a methodology little explored in the existing literature. Background: Problem comprehension is an ability used during software development. Current research points to conflicting results on students' ability to interpret…
Descriptors: Programming, Comprehension, Computer Software, Electronic Learning
Tobar-Muñoz, Hendrys; Baldiris, Silvia; Fabregat, Ramon – Technology, Knowledge and Learning, 2023
Augmented Reality Game-Based Learning (ARGBL) is becoming increasingly relevant in Technology-Enhanced Learning. Games with AR characteristics, or even AR applications structured with rules and game elements, are proving to be effective and successful learning experiences. There is a need to include teachers in the design process. In this paper,…
Descriptors: Computer Simulation, Simulated Environment, Educational Games, Game Based Learning
Fernandez-Gauna, Borja; Rojo, Naiara; Graña, Manuel – International Journal of Educational Technology in Higher Education, 2023
We describe an automated assessment process for team-coding assignments based on DevOps best practices. This system and methodology includes the definition of Team Performance Metrics measuring properties of the software developed by each team, and their correct use of DevOps techniques. It tracks the progress on each of metric by each group. The…
Descriptors: Computer Software, Programming, Coding, Teamwork
Cheerapakorn, Pasawut; Chatwattana, Pinanta – Higher Education Studies, 2023
The objectives of this research are (1) to study and synthesise the conceptual framework of the virtual learning environment model on cloud using hybrid learning, (2) to develop the virtual learning environment model on cloud using hybrid learning, and (3) to study the results after using the virtual learning environment model on cloud using…
Descriptors: Electronic Learning, Educational Environment, Educational Technology, Blended Learning

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