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Marzieh Ronaghi; Mohammad Hossein Ronaghi; Elahe Boskabadi – Asian Association of Open Universities Journal, 2024
Purpose: Augmented reality (AR) is an advanced version of the dynamic physical space that is perceived and received via visual, audio, digital and other sensory stimuli. The capabilities of virtual technologies change the field of university and education considerably. The necessity of using virtual technologies in the education field was revealed…
Descriptors: Physical Environment, Computer Simulation, Simulated Environment, Synthesis
Dipali Basumatary; Ranjan Maity – Journal of Computer Assisted Learning, 2024
Background: Augmented reality can provide a 3D virtual experience, widely used in modern education. However, the impact of these applications on the underdeveloped tribal community has yet to be investigated. To our knowledge, no markerless augmented reality application has been developed especially for learning the language of the Bodo tribe.…
Descriptors: Computer Simulation, Language Maintenance, Tribes, Teaching Methods
Jordan Allison; Abu Alam; Luke Gassmann; Gareth Nelson; Kamal Zidan – Journal of Further and Higher Education, 2024
This article presents the usage of Integrated Course Design (ICD) in the design and evaluation of applying agile methodologies within an undergraduate module of study to foster the development of computer science students employability skills. Undergraduate programs of computer science typically follow traditional educational methods which can…
Descriptors: Computer Science Education, Employment Potential, College Graduates, Integrated Curriculum
Nonkanyiso Pamella Shabalala – Research in Social Sciences and Technology, 2024
The integration of Artificial Intelligence (AI) into Open Distance eLearning (ODeL) represents a significant evolution in STEM education, offering transformative benefits in teaching, learning and administrative processes. This conceptual paper explores how AI-driven platforms are revolutionising ODeL by providing personalised learning…
Descriptors: STEM Education, Distance Education, Artificial Intelligence, Educational Technology
Süleyman Emre Aktas; Çaglar Naci Hidiroglu – Journal of Pedagogical Research, 2024
The study aims to investigate prospective middle school mathematics teachers' mental actions related to debugging, which is one of the computational thinking skills in the modeling process. The study was conducted with a single-case embedded model. The collaborative working group consisted of three prospective mathematics teachers selected by…
Descriptors: Preservice Teachers, Mathematics Teachers, Mathematical Models, Mathematics Instruction
Priya Ramgovind; Mbali Cynthia Valashiya; Shamola Pramjeeth – Perspectives in Education, 2024
Introduction: The initial response of higher education institutions (HEIs) to the COVID-19 pandemic was to shift to online learning as a contingency. However, not all students were equipped with the appropriate resources to make this shift. Research problem: There is scant contemporary research outlining the types of educational resources…
Descriptors: College Students, Private Colleges, Higher Education, Educational Resources
Emotional Education as a Means of Developing Social Competence in Primary School Students in Wartime
Yevhenii Ishchenko; Daria Hubarieva; Iryna Soroka; Dmytro Usyk; Lada Chemonina – International Electronic Journal of Elementary Education, 2024
Emotional education is key for primary school children, as it promotes their emotional development and successful socialization. Specialized mobile software, which are integrated into psychological and pedagogical support programmes for primary school students, can help in the development of children's emotional intelligence (EI). The aim of the…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Teachers, Emotional Intelligence
Jack Rutherford; Ross Brisco; Robert Lynch – Design and Technology Education, 2024
Few digital product development tools are used in industry and academia compared to their historic paper-based counterparts. This is surprising as many parts of the product development process have digitised such as communication and Computer-Aided Design. Therefore, a gap in knowledge was identified which informed the development of a novel…
Descriptors: Productivity, Research and Development, Concept Formation, Computer Assisted Design
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Ko, Shaun; Eslami, Zohreh R. – TESL-EJ, 2021
We present a systematic review of the literature on the use of multiuser virtual environments (MUVE) on the development of pragmatic competence in second language (L2) learners. Specifically, we reviewed studies examining the potential of L2 pragmatic development through synthetic immersive virtual environment (SIE) and massively multiplayer…
Descriptors: Pragmatics, Second Language Learning, Second Language Instruction, Teaching Methods
Kim, Kyung Mee; Lee, Chung Eun – Journal of Applied Research in Intellectual Disabilities, 2021
Background: It is evident that people with disabilities worldwide face digital divide; although this divide has been mitigated owing to greater access to technologies, a gap remains in terms of Internet use. Given that South Korea has one of the highest Internet access rates, it is necessary to examine how adults with intellectual and…
Descriptors: Foreign Countries, Internet, Adults, Intellectual Disability
Altinpulluk, Hakan; Demirbag, Irem; Ertan, Sehla; Yildirim, Yusuf; Koçak, Ali; Yildiz, Turgay; Yildirim, Mustafa; Köse, Birsen Sezgi; Taylan, Gül Özer; Karagil, Selen Duygu; Aydin, Elif Helvaci; Güven, Kenan; Türktan, Onur; Tabak, Buse – Asian Journal of Distance Education, 2021
The aim of this study is to examine the open access theses in the Social Sciences group with virtual reality in the title of the review results made in the Council of Higher Education Thesis Center, through systematic review and content analysis method. It is thought that this study will narrow the wide scope of the notion of virtual reality and…
Descriptors: Graduate Students, Computer Simulation, Distance Education, Foreign Countries
Albano, Giovannina; Coppola, Cristina; Fiorentino, Giuseppe – International Journal for Technology in Mathematics Education, 2021
In this paper we analyse the role of the teacher in a Digital interactive Storytelling in Mathematics (DiST-M) activity. involved in the story as a character (the Guru, a math expert), the teacher acts as a mediator in students' problem-solving process. We analyse how the teacher may orchestrate the mathematical discussions to allow students…
Descriptors: Teacher Role, Mathematics Instruction, Story Telling, Problem Solving
Albarello, Francisco; Novoa, Ángela; Castro Sánchez, Mariángeles; Velasco, Adriana; Novaro Hueyo, María Victoria; Narbais, Francisco – Global Studies of Childhood, 2021
The popularity of multiplayer online videogames (MOVs) in the lives of young people has become a recurrent area of interest for parents and researchers. The use of these platforms has generated concerns regarding the potential negative effects on children's personal and social development. Additionally, the ways in which players socialize through…
Descriptors: Video Games, Computer Games, Socialization, Computer Simulation
Papakostas, Christos; Troussas, Christos; Krouska, Akrivi; Sgouropoulou, Cleo – Informatics in Education, 2021
This review paper presents a systematic literature review on the use of Augmented Reality (AR) in engineering education, and specifically in student's spatial ability training, for the last decade. Researchers have explored the benefits of AR, and its application has been of increasing interest in all levels of education. Engineering students tend…
Descriptors: Computer Simulation, Spatial Ability, Visualization, Educational Technology

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