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Kuan-Yu Jin; Wai-Lok Siu – Journal of Educational Measurement, 2025
Educational tests often have a cluster of items linked by a common stimulus ("testlet"). In such a design, the dependencies caused between items are called "testlet effects." In particular, the directional testlet effect (DTE) refers to a recursive influence whereby responses to earlier items can positively or negatively affect…
Descriptors: Models, Test Items, Educational Assessment, Scores
Xin Gong; Weiqi Xu; Ailing Qiao; Zhixia Li – Journal of Computer Assisted Learning, 2025
Background: Robot programming can simultaneously cultivate learners' computational thinking (CT) and spatial thinking (ST). However, there is a noticeable gap in research focusing on the micro-level development patterns of learners' CT and ST and their interconnections. Objectives: This study aims to uncover the intricate development patterns and…
Descriptors: Mental Computation, Thinking Skills, Skill Development, Robotics
Lorenzo Valente; Federico De Lorenzis; Davide Calandra; Fabrizio Lamberti – IEEE Transactions on Learning Technologies, 2025
In recent years, first responders have faced increasing challenges in their operations, highlighting a growing need for specialized and comprehensive training. In particular, the firefighting incident commanders (ICs) are playing a pivotal role, providing directions to field operators and making critical decisions in emergency situations. Over…
Descriptors: Fire Protection, Experiential Learning, Job Training, Computer Simulation
Phil Seok Oh; Gyeong-Geon Lee – Science & Education, 2025
How and why science education scholars and practitioners might use artificial intelligence (AI) in the classroom has been a controversial agenda for decades. ChatGPT, a state-of-the-art (SOTA) AI released in November 2022, has attracted global interest for its exceptionally high performance in generating human-like natural language answers to…
Descriptors: Science Education, Artificial Intelligence, Cognitive Processes, Affective Behavior
William Billingsley – Science & Education, 2025
This article explores the epistemological trade-offs that practical and technology design fields make by exploring past philosophical discussions of design, practitioner research, and pragmatism. It argues that as technologists apply Artificial Intelligence (AI) and machine learning (ML) to more domains, the technology brings this same set of…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Technology Integration
Remsh Nasser Alqahtani; Ahmad Zaid Almassaad – Education and Information Technologies, 2025
The aim of research is to reveal the effect of a training program based on the TAWOCK model for teaching computational thinking skills on teaching self-efficacy among computer teachers. It used the quasi-experimental approach, with a pre-test and post-test design with a control group. An electronic training program based on the TAWOCK model was…
Descriptors: Models, Teaching Methods, Computation, Thinking Skills
Christopher Antoun; Xin Yang; Brady T. West; Ai Rene Ong – Field Methods, 2025
The objective of our project was to develop a smartphone app for administering shorter ("modular") surveys. Given the paucity of research on this topic, we decided to use "co-design" techniques to generate design solutions. To implement these techniques, we recruited respondents in the survey target population to work in small…
Descriptors: Test Construction, Surveys, Computer Oriented Programs, Design
Jorge Díaz-Esterri; Diego Galán-Casado; Ángel De-Juanas; Francisco Javier García-Castilla – Electronic Journal of Research in Educational Psychology, 2025
Introduction: Bullying and cyberbullying undermine the identity of the young people who suffer them. This multidimensional phenomenon takes place within the peer group, in different interaction settings, outside the classroom contexts. It also presents various risk factors related to leisure spaces and activities, which in many cases have a high…
Descriptors: Literature Reviews, Meta Analysis, Adolescents, Bullying
Bilal Simsek; Bekir Direkci; Betül Koparan; Mehmet Canbulat; Mevlüt Gülmez; Emel Nalçacigil – Education and Information Technologies, 2025
The purpose of this study is to examine the effect of the duration of students' augmented reality (AR) experience on reading comprehension and cognitive load in reading activities carried out with an augmented reality storybook. The participants are 134 secondary school students aged between 11 and 12 attending a school in Antalya. They were…
Descriptors: Computer Simulation, Reading Comprehension, Difficulty Level, Cognitive Processes
Kimberly Maslin; Karen Murcia; Susan Blackley; Geoff Lowe – Australian Educational Researcher, 2025
Fostering young children's creativity is a desired outcome of STEM learning experiences. Such experiences often incorporate hands-on activities that encourage agency, curiosity, and experimentation. While educators generally have a good understanding of how to nurture creativity within a physical learning environment, less is known about…
Descriptors: STEM Education, Creativity, Electronic Learning, Learning Experience
Seth Elkin-Frankston; James McIntyre; Tad T. Brunyé; Aaron L. Gardony; Clifford L. Hancock; Meghan P. O'Donovan; Victoria G. Bode; Eric L. Miller – Cognitive Research: Principles and Implications, 2025
Existing toolkits for analyzing movement dynamics in animal ecology primarily focus on individual or group behavior in habitats without predefined boundaries, while methods for studying human activity often cater to bounded environments, such as team sports played on defined fields. This leaves a gap in tools for modeling and analyzing human group…
Descriptors: Group Dynamics, Military Personnel, Measures (Individuals), Computer Software
Yoonhee Shin; Jaewon Jung; Seohyun Choi; Bokmoon Jung – Education and Information Technologies, 2025
This study investigates the effects of metacognitive and cognitive strategies for computational thinking (CT) on managing cognitive load and enhancing problem-solving skills in collaborative programming. Four different scaffolding conditions were provided to help learners optimize cognitive load and improve their problem-solving abilities. A total…
Descriptors: Scaffolding (Teaching Technique), Mental Computation, Cognitive Processes, Difficulty Level
Sarah Wallace; Mark Llewellyn – International Journal of Social Research Methodology, 2025
The use of social media platforms as a means of data collection for researchers is increasing. With the number of active users of Facebook across the globe exceeding two billion, the platform offers a means to reach and hear from diverse populations and gather information-rich data. Despite an increase of researchers utilising Facebook and…
Descriptors: Social Media, Research Methodology, Evaluation, Computer Mediated Communication
Victoria Crisp; Sylvia Vitello; Abdullah Ali Khan; Heather Mahy; Sarah Hughes – Research Matters, 2025
This research set out to enhance our understanding of the exam techniques and types of written annotations or markings that learners may wish to use to support their thinking when taking digital multiple-choice exams. Additionally, we aimed to further explore issues around the factors that contribute to learners writing less rough work and…
Descriptors: Computer Assisted Testing, Test Format, Multiple Choice Tests, Notetaking
Kanjana Jansukpum; Suepphong Chernbumroong; Kannikar Intawong; Pradorn Sureephong; Kitti Puritat – New Review of Academic Librarianship, 2025
The objective of the present study was to examine the effects of using gamification implemented in immersive virtual reality for the promotion of library services in the university library including knowledge acquisition, knowledge retention and user engagement. In terms of research procedure, we divided the participants into Gamified and…
Descriptors: Computer Simulation, Library Services, Gamification, Knowledge Level

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