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Jiani Tong; Sitthisak Champadaeng – International Journal of Education and Literacy Studies, 2025
In this case study a digital game "Fantasy Ice Frolicking" was developed to evaluate the application of digital technology in the transmission of cultural heritage. This study adopted multiple qualitative research methods. Data were collected and analyzed through literature analysis, field research, interviews, observations, and user…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Cultural Maintenance
Christine M. Pribbenow; D'Andrew Harrington; Chinmay P. Rele; Katie M. Sandlin; Wilson Leung; David Lopatto; Laura K. Reed – Journal of Microbiology & Biology Education, 2025
The Genomics Education Partnership (GEP; thegep.org) is a collaboration of more than 260 faculty from over 200 colleges and universities across the continental United States and Puerto Rico, all of whom are engaged in bringing Course-based Undergraduate Research Experiences (CUREs) centered in genomics and bioinformatics to their students. The…
Descriptors: Undergraduate Students, Genetics, Student Research, Computer Uses in Education
Shao-Heng Ko; Kristin Stephens-Martinez – ACM Transactions on Computing Education, 2025
Background: Academic help-seeking benefits students' achievement, but existing literature either studies important factors in students' selection of all help resources via self-reported surveys or studies their help-seeking behavior in one or two separate help resources via actual help-seeking records. Little is known about whether computing…
Descriptors: Computer Science Education, College Students, Help Seeking, Student Behavior
Imran Bitar; Jacob Ghannam; Kiran Nandalur; Sayf Al-Katib – Anatomical Sciences Education, 2025
With advancements in medical education, the integration of innovative and technology-driven teaching modalities is needed to enhance student learning, particularly in radiology. This study aims to investigate the efficacy of PACSBIN, a cloud-based picture archiving and communication system (PACS), in teaching first-year medical students thoracic…
Descriptors: Anatomy, Medical Students, Visual Aids, Medical Education
Soyoung Choi; Deepthi Vasudevan; Apoorva Bhole; Jaeyi Hong; Krystal Steg; Jacqueline Marquez; Inna Chong; Erica Cai – Journal of American College Health, 2025
Objectives: The purpose of this study was to understand current research on the utilization of mobile health (mHealth) technologies for college students with disabilities. Methods: We conducted a bibliometric analysis to understand the longitudinal research trends and dominant topics in mHealth research for college students. Next, we performed a…
Descriptors: College Students, Students with Disabilities, Health Services, Educational Research
Reported Changes in Romantic and Sexual Behavior among College and Graduate Students during COVID-19
Lauren Holt; Adam Hollowell; Tracy Truong; Keisha Bentley-Edwards; Evan Myers; Alaattin Erkanli; Emily L. Chen; Jonas Swartz – Journal of American College Health, 2025
Objective: To understand changes in romantic and sexual behavior among college and graduate students in North Carolina during COVID-19. Participants: Participants were between 18-30 years old and enrolled in a two- or four-year college or graduate program in North Carolina (n = 926). Methods: A cross-sectional web-based survey was administered to…
Descriptors: Sexuality, Intimacy, College Students, COVID-19
Angela Chamberlain; Emily D'Arcy; Andrew J. O. Whitehouse; Kerry Wallace; Maya Hayden-Evans; Sonya Girdler; Benjamin Milbourn; Sven Bölte; Kiah Evans – Journal of Autism and Developmental Disorders, 2025
Purpose: The PEDI-CAT (ASD) is used to assess functioning of children and youth on the autism spectrum; however, current psychometric evidence is limited. This study aimed to explore the reliability, validity and acceptability of the PEDI-CAT (ASD) using a large Australian sample. Methods: Caregivers of 134 children and youth on the spectrum…
Descriptors: Autism Spectrum Disorders, Children, Youth, Test Reliability
Ismail Juma Ismail – International Journal of Educational Management, 2025
Purpose: The current research aims at investigating the mediating effect of electronic word of mouth (eWOM) on the link between entrepreneurial education and choice of the university among students. The main focus of this paper is that when entrepreneurial education is properly-implemented at universities, it leads to several positive outcomes…
Descriptors: Entrepreneurship, Business Education, Marketing, Models
Anjing Dai; Li Tan – Journal of Engineering Education, 2025
Background: Despite the vital function of engineering and computer science (Eng & CS) to innovation and economic development, retention within Eng & CS programs remains a major challenge in the U.S. educational system. Despite extensive research on influential factors of retention, there is a gap in our understanding of how these factors…
Descriptors: Undergraduate Students, Engineering Education, Computer Science Education, School Holding Power
Adeyinka Tella; Yusuf Ayodeji Ajani; Aderinola Ololade Dunmade – Journal of Educational Technology Systems, 2025
The study investigated academics' experience using multimedia technologies for online engagements in the era of the new normal in Nigerian library schools. The study adopted a quantitative method approach using a survey design. The sample was drawn using total enumeration, which included all of the 98 respondents (researchers -- the lecturers in…
Descriptors: Foreign Countries, Library Schools, College Faculty, Multimedia Materials
Ece Avinç; Fatih Dogan – Journal of Interdisciplinary Studies in Education, 2025
Metaverse in education has the potential to transform education by providing students with interactive, immersive and personalized learning experiences. This study examined the impact of Metaverse on the perceptions of pre-service science teachers. The study was designed in two stages. In the first stage, semi-structured preliminary interview…
Descriptors: Preservice Teachers, Science Teachers, Technology Uses in Education, Computer Simulation
Paola Guerrero-Rodriguez – Computer Assisted Language Learning, 2025
For heritage speakers (HSs), speaking their heritage language (HL) sometimes comes accompanied by HL anxiety and/or lack of confidence in their HL skills Although, HL anxiety and lack of confidence in the HL usually intertwine with few opportunities to use the language and/or being perceived as speakers of a stigmatized variety of the HL, the…
Descriptors: Native Language, Spanish, Self Esteem, Computer Mediated Communication
Nauryz Kuldanov; Svetlana Balagazova; Kamarsulu Ibrayeva; Aliya Mombek; Zhanbolat Kosherbayev; Nazymgul Bolatkhan – Journal of Educational Computing Research, 2025
The primary aim of this study was to evaluate whether the use of the EmoMusic dataset could enhance first-year students' emotional and musical creativity. A randomized controlled trial was conducted with 128 students. Participants were randomly assigned either to a control group that continued traditional vocal training or to an experimental group…
Descriptors: College Freshmen, Music Education, Creativity, Emotional Response
Simin Xu; Yanfang Su; Kanglong Liu – Education and Information Technologies, 2025
Despite the well-established importance of feedback in education, the application of Artificial Intelligence (AI)-generated feedback, particularly from language models like ChatGPT, remains understudied in translation education. This study investigates the engagement of Master's students in translation with ChatGPT-generated feedback during their…
Descriptors: Learner Engagement, Artificial Intelligence, Translation, Revision (Written Composition)
Weijian Yan; Victoria L. Lowell – TechTrends: Linking Research and Practice to Improve Learning, 2025
Virtual Reality (VR) has been utilized in foreign language education for over 50 years, and it has gone through four distinct stages in foreign language education: Two-dimensional (2D) text-based VR, three-dimensional (3D) desktop-based VR, 3D HMD-based VR, and AI-enhanced 3D HMD-based VR. Drawing on relevant studies and examples, this article…
Descriptors: Computer Simulation, Second Language Instruction, Second Language Learning, Artificial Intelligence

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