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J. Amos Hatch – Routledge, Taylor & Francis Group, 2025
This book aims to broaden the teaching repertoires of pre-service and in-service early childhood teachers so they can better meet the needs of the children they teach. Covering 16 early childhood teaching strategies--ranging from traditional play-based approaches through direct teaching and technology-assisted instruction to postmodern…
Descriptors: Teaching Methods, Early Childhood Education, Early Childhood Teachers, Play
Yeong-Ju Lee – Routledge, Taylor & Francis Group, 2025
This book explores creative uses of social media for informal language learning. It focuses on the underexplored area of how informal language learning adapts to technological innovations in two multimodal media-sharing platforms: TikTok and Instagram. Drawing on ecological perspectives of language learning and spatial understandings of digital…
Descriptors: Social Media, Technology Uses in Education, Language Acquisition, Second Language Learning
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Yanan Dai; Abdullah Al Mamun; Mohammad Enamul Hoque; Mengling Wu; Yanan Cai – Journal of Computer Assisted Learning, 2025
Background: Virtual reality (VR) provides a unique immersive teaching experience and brings significant changes to existing education models. However, barriers may influence the resistance to and non-adoption of VR. Objectives: Grounded in innovation resistance theory (IRT), this study thus examined the resistance attitudes and non-adoption…
Descriptors: Educational Technology, Technology Integration, Innovation, Resistance (Psychology)
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Wei Li – European Journal of Education, 2025
As the 2030 deadline for the Sustainable Development Goals (SDGs) approaches, higher education institutions (HEIs) are under increasing pressure to contribute meaningfully to global sustainability efforts. In response, a growing number of digital innovation networks have emerged--transnational, platform-mediated collaborations that connect…
Descriptors: Universities, Computer Networks, Information Networks, Educational Innovation
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Ke Chen; Chaojun Wang; Dai Zhang – European Journal of Education, 2025
Understanding the role of emotion in student learning has become increasingly important in educational research, particularly in physically demanding disciplines such as Physical Education (PE), where motivation, confidence, and emotional resilience are critical for performance and engagement. Despite this, limited attention has been given to how…
Descriptors: Physical Education, Artificial Intelligence, Computer Uses in Education, Undergraduate Students
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Aaron L. Norton – Rehabilitation Research, Policy, and Education, 2025
Background: Artificial intelligence (AI) and generative artificial intelligence (GenAI) technology have rapidly evolved in recent years, posing substantial implications for counselors, counselor educators, supervisors, and researchers. However, research on AI and counseling is in its infancy, and while some counseling organizations have recently…
Descriptors: Artificial Intelligence, Computer Use, Counseling, Rehabilitation Counseling
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Inger Bergom; Emily Look – Innovative Higher Education, 2025
Growth in data analytics coupled with transparency movements in higher education has led many colleges and universities to adopt the use of data dashboards that distill large amounts of data into digestible summaries. In this paper, we examine the use of public-facing data dashboards about the profile of a campus community. We refer to these…
Descriptors: Educational Technology, Computer Uses in Education, Research Universities, Professional Associations
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Tohru Ohta; Rie Takai; Akiko Yoshida; Durga Paudel; Sarita Giri; Takao Kitagawa; Toshiya Arakawa; Yasuhiro Kuramitsu; Tomoharu Tokutomi – Biochemistry and Molecular Biology Education, 2025
Professional experiments in genetic research usually start in a class at university. However, interest in genetic research techniques from an early age is essential. We have continuously performed a short genetic experimental course for high school students using a simple molecular experiment and computer-based learning for Mendelian inheritance.…
Descriptors: Genetics, Science Experiments, Secondary School Science, Computer Assisted Instruction
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German Cuaya-Simbro; Serguei Drago Domínguez Ruíz – International Journal of Assessment Tools in Education, 2025
This study introduces a novel Generative Artificial Intelligence (GAI) platform designed to streamline the peer review process. By analyzing a case study of 10 scientific articles, we demonstrate that GAI effectively evaluates article quality and pinpoints specific areas requiring improvement. Our platform achieves an average similarity of 63.6%…
Descriptors: Peer Evaluation, Artificial Intelligence, Scientific Research, Journal Articles
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Mingfeng Xue; Yunting Liu; Xingyao Xiao; Mark Wilson – Journal of Educational Measurement, 2025
Prompts play a crucial role in eliciting accurate outputs from large language models (LLMs). This study examines the effectiveness of an automatic prompt engineering (APE) framework for automatic scoring in educational measurement. We collected constructed-response data from 930 students across 11 items and used human scores as the true labels. A…
Descriptors: Computer Assisted Testing, Prompting, Educational Assessment, Automation
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Omid Noroozi; Golnoush Haddadian; Xingshi Gao; Christian Schunn; Maryam Alqassab; Seyyed Kazem Banihashem – International Journal of Educational Technology in Higher Education, 2025
Generative Artificial Intelligence (GenAI) has sparked a global debate on its potential as a feedback source for students, yet research in this area remains limited. This study explores students' use of GenAI during peer feedback provision. Fifty-four graduate students enrolled in a master's course in the food science domain at a Dutch university…
Descriptors: Artificial Intelligence, Feedback (Response), Peer Evaluation, Graduate Students
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Zhanara Malikova; Bayan Ualikhanova – International Association for Development of the Information Society, 2025
In recent years, virtual reality (VR) and artificial intelligence (AI) technologies have been widely adopted across various sectors of society, including education. We conducted a practical study to assess the effectiveness of immersive technologies in higher education institutions. The research was carried out over a period of ten weeks. Students…
Descriptors: Energy, Magnets, Higher Education, Computer Simulation
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Mohd Kamal Othman; Rahimah Mat; Kah Ching Sim – Review of Education, 2025
This study reviews the literature on board games for collaborative learning in science education, analysing 76 articles from 2000 to 2024. It examines research methodologies, data collection tools, sample sizes, and data analysis methods, focusing on subject areas and types of board games used. Key findings reveal a predominance of physical…
Descriptors: Educational Games, Computer Games, Cooperative Learning, Science Education
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Rajendran Govender; Ekaterina Rzyankina; Anass Bayaga; Ibrahim Harun – Discover Education, 2025
This research examines the transformative pathways of generative AI tools in the South African higher education landscape, directed by three research questions: (1) specific generative AI tools being utilised, and how are they applied across educational contexts? (2) What are the predominant AI techniques and software tools? (3) What education…
Descriptors: Artificial Intelligence, Technology Uses in Education, Foreign Countries, Higher Education
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Natalie Lander; Tao Zhou; Anna Timperio; Lisa M. Barnett; Yuxin Zhang – Journal of Motor Learning and Development, 2025
Purpose: This study developed and evaluated a video-based machine learning model to automate motor competence assessment and created a user-friendly web platform for teachers and coaches. Methods: A total of 1,063 children (mean age: 7.8 years) performed seven motor skills, recorded on video and assessed by experts using the Test of Gross Motor…
Descriptors: Artificial Intelligence, Computer Uses in Education, Motor Development, Children
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