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Persinger, Jonah M.; Dunham, Stacey M.; Husmann, Polly R. – HAPS Educator, 2021
Basic Human Anatomy at Indiana University is a large undergraduate anatomy class with nearly five hundred students in twelve lab sections. In the fall of 2018, we added the Virtual Human Dissector software on an interactive Sectra table to our lab to help students fill the gap between idealized anatomical models and fully prosected cadavers. We…
Descriptors: Anatomy, Technology Uses in Education, Science Laboratories, Undergraduate Students
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Gosine, Laura; Kean, Brianna; Parsons, Chelsea; McSweeney, Matthew B. – Journal of Food Science Education, 2021
Three-dimensional (3D) food printing is a new technology that can be used to produce personalized and customized food products. However, very little research has been completed on how 3D food printers could be used as educational tools. As such, the objective of this study was to evaluate how teachers (n = 6), dietitians (n = 6), and nutrition…
Descriptors: Computer Uses in Education, Computer Peripherals, Printing, Food
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Koschmieder, Lukas; Altenfeld, Ralph; Eiken, Janin; Böttger, Bernd; Schmitz, Georg J. – Education Sciences, 2021
Hands-on type training of Integrated Computational Materials Engineering (ICME) is characterized by assisted application and combination of multiple simulation software tools and data. In this paper, we present recent experiences in establishing a cloud-based infrastructure to enable remote use of dedicated commercial and open access simulation…
Descriptors: Computer Software, Training, Computer Science Education, Simulation
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Tselegkaridis, Sokratis; Sapounidis, Theodosios – Education Sciences, 2021
Educational robotics (ER) seems to have a positive effect on students and, in many cases, might help them to successfully assimilate knowledge and skills. Thus, this paper focuses on ER and carries out a literature review on educational robotics simulators with Graphical User Interfaces (GUIs). The review searches for relevant papers which were…
Descriptors: Computer Simulation, Robotics, Educational Technology, Computer Interfaces
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Seren, Mehmet; Ozcan, Zeynel Ersin – International Journal of Curriculum and Instruction, 2021
The concept of distance education has become even more substantial in the days when humanity is having difficult times with pandemic. Besides, there is an idea that education will have transformed when the life after pandemic starts. Aim of this research is to discuss artificial intelligence-supported or artificial intelligence-based education,…
Descriptors: COVID-19, Pandemics, Distance Education, Artificial Intelligence
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Ting, Ying; Brockman, Morgan L.; Patil, Sameer – ACM Transactions on Computing Education, 2021
Nearly all software built today impinges upon end-user privacy and needs to comply with relevant regulations. Therefore, there have been increasing calls for integrating considerations of compliance with privacy regulations throughout the software engineering lifecycle. However, software engineers are typically trained in the technical fields and…
Descriptors: Privacy, Capstone Experiences, Computer Software, Instructional Materials
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Farrugia, Rosienne C.; Busuttil, Leonard – British Journal of Educational Technology, 2021
Various studies outline the 'digital disconnect' that exists between the digital experiences that children have with technologies at home and at school. It is however important to document the increasingly multimodal technological world that young children are inhabiting. Framed by socio-cultural and ecological theoretical perspectives, this case…
Descriptors: Preschool Children, Context Effect, Technological Literacy, Computer Use
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Palanci, Abdulkadir; Turan, Zeynep – International Journal of Curriculum and Instructional Studies, 2021
This study aimed to examine the methodological trends of studies using the Augmented Reality (AR) technology in mathematics education and reveal basic findings obtained from the studies. In this context, a systematic review process was conducted in the Web of Science database and 86 studies obtained as a consequence were reviewed. In this…
Descriptors: Computer Uses in Education, Computer Simulation, Mathematics Education, Learning Processes
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Cheng, Xiaoqiao – Science Insights Education Frontiers, 2021
Internet teaching using electronic teaching software or other multimedia can play a certain role in promoting academic performance, just like traditional teaching. Therefore, the problem is not that schools do not use computers or the Internet, but how to best use them, and should explore what methods are most effective for what kind of students…
Descriptors: Computer Assisted Instruction, Internet, Educational Technology, Technology Uses in Education
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Fegely, Alex; Cherner, Todd S. – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This article presents a comprehensive rubric for evaluating educational virtual reality experiences for mobile devices. The aim of this article is to systematically analyze research to address the quality of virtual reality experiences on mobile applications in order to extend the work of Lee and Cherner (2015) and their instructional…
Descriptors: Scoring Rubrics, Computer Simulation, Educational Technology, Handheld Devices
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Smythe, Suzanne; Grotlüschen, Anke; Buddeberg, Klaus – Studies in the Education of Adults, 2021
Online technologies have entered almost all spheres of life, introducing new challenges to how literacies are theorised, defined and taken up in adult literacy education settings. This process has accelerated during the COVID-19 pandemic and on a global scale, as more services, resources and information move online. An important, if under-studied…
Descriptors: Recruitment, Adults, Job Applicants, Computer Use
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Kalinga, Ellen A. – Journal of Learning for Development, 2021
This paper demonstrates the learning of software engineering through modeling using Object-Oriented Analysis and Design approach with Unified Modeling Language. An online interview management system case project to the whole class was used to develop the software requirement specification. Through modelling, the processes to be considered in…
Descriptors: Mathematical Models, Computer Software, Student Projects, Active Learning
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Moro, Christian; Birt, James; Stromberga, Zane; Phelps, Charlotte; Clark, Justin; Glasziou, Paul; Scott, Anna Mae – Anatomical Sciences Education, 2021
Virtual and augmented reality have seen increasing employment for teaching within medical and health sciences programs. For disciplines such as physiology and anatomy, these technologies may disrupt the traditional modes of teaching and content delivery. The objective of this systematic review and meta-analysis is to evaluate the impact of virtual…
Descriptors: Medical Students, Health Sciences, College Students, Physiology
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Lukkarinen, Aleksi; Malmi, Lauri; Haaranen, Lassi – ACM Transactions on Computing Education, 2021
During the past two decades, "event-driven programming" (EDP) has emerged as a central and almost ubiquitous concept in modern software development: Graphical user interfaces are self-evident in most mobile and web-based applications, as well as in many embedded systems, and they are most often based on reacting to events. To facilitate…
Descriptors: Programming, Computer Science Education, Computer Software, Literature Reviews
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Yurtcu, Meltem; Güzeller, Cem Oktay – Participatory Educational Research, 2021
The items that are suitable for everyone's own ability level with the support of computer programs instead of paper and pencil tests may help students to reach more accurate results. Computer adaptive tests (CAT), which are developed based on certain assumptions in this direction, are to create an optimum test for every person taking the exam. It…
Descriptors: Bibliometrics, Computer Assisted Testing, Computer Software, Test Construction
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