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Zeng, Pan; Nie, Jia; Geng, Jingyu; Wang, Hongxia; Chu, Xiaoyuan; Qi, Lin; Wang, Pengcheng; Lei, Li – Psychology in the Schools, 2023
Previous studies have shown that personal factors serve as mediators in the link between self-compassion and subjective well-being (SWB). However, these studies have neglected the possibility that online prosocial behavior (OPB) may serve as a mediator in the link between self-compassion and SWB. Based on the PERMA theory of well-being and the…
Descriptors: Altruism, Well Being, Prosocial Behavior, Psychological Patterns
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Ishaq, Muhammad; Abid, Adnan; Farooq, Muhammad Shoaib; Manzoor, Muhammad Faraz; Farooq, Uzma; Abid, Kamran; Helou, Mamoun Abu – Education and Information Technologies, 2023
Fundamentals of Database Systems is a core course in computing disciplines as almost all small, medium, large, or enterprise systems essentially require data storage component. Database System Education (DSE) provides the foundation as well as advanced concepts in the area of data modeling and its implementation. The first course in DSE holds a…
Descriptors: Databases, Computer Science Education, Required Courses, Information Storage
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Uglanova, Irina; Orel, Ekaterina; Gracheva, Daria; Tarasova, Ksenia – British Journal of Educational Psychology, 2023
Background: Critical thinking (CT) has been identified as one of the key skills in the modern world. Despite a variety of CT assessment systems for secondary school and higher education, there is a shortage of CT assessments for children. Aims: To fill the gap, we developed a computer-based performance assessment (CPBA) of CT with automatic…
Descriptors: Critical Thinking, Performance Based Assessment, Student Behavior, Computer Assisted Testing
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Szabo, Claudia; Sheard, Judy – ACM Transactions on Computing Education, 2023
The use of established and discipline-specific theories within research and practice is an indication of the maturity of a discipline. With computing education research as a relatively young discipline, there has been recent interest in investigating theories that may prove foundational to work in this area, with discipline-specific theories and…
Descriptors: Learning Theories, Computer Science Education, Educational Research, Research and Development
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Ferdig, Richard E.; Kosko, Karl W.; Gandolfi, Enrico – Educational Technology Research and Development, 2023
A growing body of research has supported the implementation of innovative and immersive video for teaching and learning across the lifespan. Immersive video, delivered through eXtended Reality (XR) tools like 360 video, provides users with new ways to see real or created environments. Unfortunately, most of the existing research has highlighted…
Descriptors: Observation, Audio Equipment, Video Technology, Computer Simulation
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Kasani, Hamed Abbasi; Mourkani, Gholamreza Shams; Seraji, Farhad; RezaeiZadeh, Morteza; Aghazadeh, Solmaz; Abedi, Hojjat – Educational Technology Research and Development, 2023
The purpose of this study was to develop and measure the usability of the software prototype of formative assessment in the LMS. This study was applied in terms of research objective and mixed method (qualitative-quantitative) in terms of data collection in which an exploratory sequential mixed methods design was used. In addition, in order to…
Descriptors: Computer Software, Formative Evaluation, Usability, Design
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Luedtke, Allison Oldham – Journal of Economic Education, 2023
The author describes an assignment in an undergraduate game theory course in which students work together in class to develop a computer algorithm to identify Nash equilibria. This assignment builds basic computer science skills while applying game theory knowledge to real-world situations. Students work as a team to delineate the steps and write…
Descriptors: Undergraduate Students, Game Theory, Programming Languages, Assignments
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Chimalakonda, Sridhar; Nori, Kesav V. – Interactive Learning Environments, 2023
Despite rapid advances, modeling a variety of instructional designs to support variations in teaching and learning during the design of educational technologies is still an open challenge. In this paper, we propose a patterns based approach for the design of educational technologies to address this challenge. This is in contrast with existing…
Descriptors: Educational Technology, Instructional Design, Teaching Methods, Adult Literacy
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Bendler, Daniel; Felderer, Michael – ACM Transactions on Computing Education, 2023
Competency models are widely adopted frameworks that are used to improve human resource functions and education. However, the characteristics of competency models related to the information security and cybersecurity domains are not well understood. To bridge this gap, this study investigates the current state of competency models related to the…
Descriptors: Models, Information Security, Computer Security, Competence
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Tan, Hongye; Wang, Chong; Duan, Qinglong; Lu, Yu; Zhang, Hu; Li, Ru – Interactive Learning Environments, 2023
Automatic short answer grading (ASAG) is a challenging task that aims to predict a score for a given student response. Previous works on ASAG mainly use nonneural or neural methods. However, the former depends on handcrafted features and is limited by its inflexibility and high cost, and the latter ignores global word cooccurrence in a corpus and…
Descriptors: Automation, Grading, Computer Assisted Testing, Graphs
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Dai, Yun; Liu, Ang; Qin, Jianjun; Guo, Yanmei; Jong, Morris Siu-Yung; Chai, Ching-Sing; Lin, Ziyan – Journal of Engineering Education, 2023
Background: The recent discussion of introducing artificial intelligence (AI) knowledge to K-12 students, like many engineering and technology education topics, has attracted a wide range of stakeholders and resources for school curriculum development. While teachers often have to directly interact with external stakeholders out of the public…
Descriptors: Artificial Intelligence, Technology Education, Curriculum Development, Computer Science Education
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Slezaka, Robert J.; Keren, Nir; Gilbert, Stephen B.; Harvey, Matthew E.; Ryan, Saxon J.; Wiley, Alex J. – Journal of Computer Assisted Learning, 2023
Industrial systems can be complex and not intuitive to perceive. Therefore, students in technology and engineering programs can benefit from developing mental models of industrial systems during their journey in college. However, more often than not, these students do not have access to industrial facilities; thus, developing mental models for…
Descriptors: Computer Simulation, Schemata (Cognition), Industry, Technology Education
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Kiemeneij, Wilbert; de Putter, Lesley; Koopman, Maaike – Physics Education, 2023
Physics education in secondary schools can include biophysics topics as electives. An open simulation based on a simulation like Minecraft for learning the workings of the action potential in human cells was designed and tested for students in upper secondary physics education. In small design and test cycles both the simulation engine and the…
Descriptors: Science Education, Secondary School Science, Biophysics, Engines
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Golob, Tea; Makarovic, Matej; Rek, Mateja – Comunicar: Media Education Research Journal, 2023
The paper explores the effects of the sociological concept of reflexivity to parents' media education of preschool children. It draws upon the recommendations of the American Academy of Paediatrics referring to the restrictions of screen exposure based on different age groups, coviewing and discussing media content. It applies a social survey on…
Descriptors: Preschool Children, Media Education, Foreign Countries, Parent Participation
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Gold, Nicolas E.; Lawson, Ian; Oxtoby, Neil P. – Research Ethics, 2023
Software plays an important role in contemporary research. Aside from its use for administering traditional instruments like surveys and in data analysis, the widespread use of mobile and web apps for social, medical and lifestyle engagement has led to software becoming a research intervention in its own right. For example, it is not unusual to…
Descriptors: Computer Software, Intervention, Ethics, Researchers
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