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Yilmaz, Hatice Yurtseven; Ipek, Ozan – International Journal of Education and Literacy Studies, 2021
The social and technological developments experienced have led the 21st century children to digital tools for education, entertainment and communication. The concepts of literacy were also affected by this tendency, and with the spread of extracurricular reading and writing activities, students' literacy tendencies rapidly began to evolve from…
Descriptors: Writing (Composition), Technology Uses in Education, Handheld Devices, Computer Oriented Programs
Herr, Trey; Laudrain, Arthur P. B.; Smeets, Max – Journal of Political Science Education, 2021
Colleges and universities continue to expand their curricula to include cybersecurity as an explicit course of study in political science. But what is taught in a course on cybersecurity? Are syllabi deep dives into technology, broad romps through contemporary policy debates, or do they reflect a more varied disposition? Studying the syllabi of an…
Descriptors: Computer Science Education, Computer Security, Information Security, Political Science
Wang, Lian; Liu, Chun – International Journal of Educational Technology in Higher Education, 2021
Mobile has become the primary mode of Internet access for many people. Existing studies have generally indicated that mobile Internet represents an inferior substitute for traditional PC-based Internet. In particularly, mobile-only users are often found to be the most disadvantaged. This paper explores the usage characteristics of multimodal users…
Descriptors: Handheld Devices, Telecommunications, Disadvantaged, Access to Computers
Litster, Kristy; Lommatsch, Christina W.; Novak, Joshua R.; Moyer-Packenham, Patricia S.; Harmon, M. Jill; Roxburgh, Allison L.; Bullock, Emma P. – International Journal of Science and Mathematics Education, 2021
This study explored associations among children's prior attitudes, prior mathematics knowledge, and frequency of digital game use, with children's perceptions of game affordances, and transfer to out-of-game performance when interacting with digital math games, with respect to gender. Participants were 187 children (ages 8-12). An SEM mediation…
Descriptors: Gender Differences, Pretests Posttests, Computer Games, Student Attitudes
Diteeyont, Watsatree; Ku, Heng-Yu – Educational Media International, 2021
The elderly benefit from using the Internet for various purposes, and achieving Internet literacy is essential for their participation as digital citizens. This study investigates the levels and influential factors of Internet literacy among 534 elderly in Thailand. The results showed that the participants had an intermediate level of Internet…
Descriptors: Foreign Countries, Older Adults, Internet, Technological Literacy
Chou, Te-Lien; Tang, Kai-Yu; Tsai, Chin-Chung – Journal of Educational Computing Research, 2021
Programming learning has become an essential literacy for computer science (CS) and non-CS students in the digital age. Researchers have addressed that students' conceptions of learning influence their approaches to learning, and thus impact their learning outcomes. Therefore, we aimed to uncover students' conceptions of programming learning…
Descriptors: Foreign Countries, College Students, Student Attitudes, Computer Attitudes
Olney, Andrew M.; Gilbert, Stephen B.; Rivers, Kelly – Grantee Submission, 2021
Cyberlearning technologies increasingly seek to offer personalized learning experiences via adaptive systems that customize pedagogy, content, feedback, pace, and tone according to the just-in-time needs of a learner. However, it is historically difficult to: (1) create these smart learning environments; (2) continuously improve them based on…
Descriptors: Educational Technology, Computer Assisted Instruction, Learning Analytics, Intelligent Tutoring Systems
Canto, Silvia; Jauregi-Ondarra, Kristi – Research-publishing.net, 2021
Game-based learning is gaining popularity in language education. For the present study, three games were developed with a central focus on intercultural interaction to be played internationally in dyads or small groups using Video-Communication (VC) tools or a Virtual World (VW). The interactions were carried out in Spanish as a Lingua Franca (LF)…
Descriptors: Interaction, Game Based Learning, Learner Engagement, Second Language Learning
Demszky, Dorottya; Liu, Jing; Hill, Heather C.; Jurafsky, Dan; Piech, Chris – Annenberg Institute for School Reform at Brown University, 2021
Providing consistent, individualized feedback to teachers is essential for improving instruction but can be prohibitively resource intensive in most educational contexts. We develop an automated tool based on natural language processing to give teachers feedback on their uptake of student contributions, a high-leverage teaching practice that…
Descriptors: Automation, Feedback (Response), Online Courses, Teaching Methods
Kim W. Fisher; Heather J. Williamson; Nichole Guerra; Scott Kupferman – Inclusion, 2021
Technology is integral to the lives of youth who, as digital citizens, use technology to participate in social and civic action to improve their communities. Using a digital citizenship framework and "National Longitudinal Transition Study of 2012" data, we explored technology access and use between youth with and without intellectual…
Descriptors: Access to Computers, Students with Disabilities, Intellectual Disability, Developmental Disabilities
Cristofer G. Slotoroff – ProQuest LLC, 2021
One-to-one (1:1) student-to-laptop programs proliferate K-12 school settings in the United States and elsewhere, but it remains difficult to determine the extent to which these programs contribute to meaningful and positive change for students and teachers (Bebell & Kay, 2010; Bebell & O'Dwyer, 2010; Bleyer, 2017; Kposowa & Valdez,…
Descriptors: High School Students, Communication Skills, Interpersonal Competence, Laptop Computers
Joe Michael Allen – ProQuest LLC, 2021
A well-run introductory CS1 course is essential for all students within CS education. CS1 is necessary to keep students in the major and important to attract non-majors to the CS field. Unfortunately, there are many well-known issues that most CS1 courses have in common: high drop rates, low retention, high student stress, student struggle,…
Descriptors: Undergraduate Students, Computer Science Education, Computer Science, Required Courses
Alexander, Charles – ProQuest LLC, 2018
Encryption based ransomware operates by iterating through all files with specific extensions on the computer and mutating them into an unusable form. The mutation, in many cases, can only be reversed if the user pays the operator of the ransomware a fee to get their files back. K-12 school districts have fallen victim to rampant malware as a…
Descriptors: Computer Security, School Districts, Elementary Secondary Education, Computer Uses in Education
Lee, Ju Seong; Xie, Qin – Innovation in Language Learning and Teaching, 2023
Purpose: This study (1) used a person-centered approach to identify specific subgroups of 1,265 EFL learners who participated in Informal Digital Learning of English (IDLE) activities, and (2) looked at how different IDLE profiles are related to important affective variables. Design/Methodology: To identify IDLE profiles, we used cluster analysis.…
Descriptors: Affective Behavior, Second Language Learning, Second Language Instruction, English (Second Language)
Perrotta, Carlo; Gulson, Kalervo N.; Williamson, Ben; Witzenberger, Kevin – Critical Studies in Education, 2021
Digital platforms have become central to interaction and participation in contemporary societies. New forms of 'platformized education' are rapidly proliferating across education systems, bringing logics of datafication, automation, surveillance, and interoperability into digitally mediated pedagogies. This article presents a conceptual framework…
Descriptors: Computer Uses in Education, Automation, Instruction, Participation

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