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Yang Jiang; Beata Beigman Klebanov; Jiangang Hao; Paul Deane; Oren E. Livne – Journal of Computer Assisted Learning, 2025
Background: Writing is integral to educational success at all levels and to success in the workplace. However, low literacy is a global challenge, and many students lack sufficient skills to be good writers. With the rapid advance of technology, computer-based tools that provide automated feedback are being increasingly developed. However, mixed…
Descriptors: Feedback (Response), Writing Evaluation, Middle School Students, High School Students
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Taemin Ha; Juntack Oh; Won Seok Chey – Strategies: A Journal for Physical and Sport Educators, 2025
Every student is unique and possesses different needs and abilities, particularly those with autism spectrum disorder (ASD). Alternative instruction that accommodates their distinctive needs could increase their probability of success in physical education lessons. The integration of technology in physical education classes would be a valuable…
Descriptors: Physical Education, Inclusion, Adapted Physical Education, Technology Integration
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Alex Cameron; Abu Alam; Madhu Khurana; Jordan Allison; Nasreen Anjum – IEEE Transactions on Education, 2025
Modern day organizations face a continuous challenge in ensuring that their employees are cognizant with malware and cyber attacks, since it has the potential to cause financial, legal, and reputational damage to them. Current awareness training exists in a multitude of forms to equip employees and organizations to protect themselves against…
Descriptors: Computer Security, Crime Prevention, Information Security, Gamification
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Basil Hanafi; Mohammad Ali; Devyaani Singh – Discover Education, 2025
Quantum computing is the beginning of a new age for diverse industries, and educational technologies will significantly benefit from such quantum developments. This is a novel approach, applying quantum algorithms to enhance educational technologies, with no previous studies addressing the integration of quantum computing for personalized…
Descriptors: Educational Technology, Computer Security, Ethics, Algorithms
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Jana Gonnermann-Müller; Jule M. Krüger – Journal of Computer Assisted Learning, 2025
Background: Despite the numerous positive effects of augmented reality (AR) on learning, previous research has shown ambiguous results regarding the cognitive demand on the learner arising from, for example, the overlay of virtual elements or novel interaction techniques. At the same time, the number of evidence-based guidelines on designing AR is…
Descriptors: Computer Simulation, Computer Assisted Design, Difficulty Level, Cognitive Processes
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Jeff Hanson; Blair Taylor; Siddharth Kaza – Information Systems Education Journal, 2025
Cybersecurity content is typically taught and assessed using Bloom's Taxonomy to ensure that students acquire foundational and higher-order knowledge. In this study we show that when students are given the objectives written in the form of a competency-based statements, students have a more clearly defined outcome and are be able to exhibit their…
Descriptors: College Students, Universities, Competency Based Education, Educational Objectives
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Adam Patterson; Cathy Temple; Nikki Anderson; Chris Rogalski; Kevin Mentzer – Information Systems Education Journal, 2025
This research examines the implementation of virtual reality into an effective speaking course at a small business college in New England. The researchers detail how they piloted the use of MetaQuest 2 headsets to students for round-the-clock availability of public speaking software in an Effective Speaking course. Students were administered a…
Descriptors: Computer Simulation, Speech Instruction, Public Speaking, Experiential Learning
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Faith Sylvester Orim; Usani Joseph Ofem; Imelda Barong Edam-Agbor; Nsan Njar Nsan; John Arikpo Okri; Patience Ekpang; Blessing Ogunjimi; Isu Michael Egbe; James Omaji Ukatu; Cecilia Undie Angrey; Moses Agba Undie; Oluwaseun Akin-Fakorede; Dymphina Abua; Peace Asukwo – Discover Education, 2025
The current educational landscape is flooded with new technological tools, especially with the arrival of artificial intelligence, which is applicable at all levels of instructional practices. However, the application of technology in assessment in higher education has been understudied. This study focused on filling this research gap by examining…
Descriptors: Higher Education, College Faculty, Computer Assisted Testing, Technology Integration
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Zixi Li; Curtis J. Bonk – Computer Assisted Language Learning, 2025
The research study explored online language learners' self-directed language learning (SDLL) experiences, benefits, motivations, and challenges when employing educational tools like Duolingo in an out of classroom context. To gain insights into SDLL, in-depth and semi-structured interviews with 10 Duolingo users were conducted. Study results…
Descriptors: Computer Software, Independent Study, Second Language Learning, Second Language Instruction
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Mustafa Köroglu – Education and Information Technologies, 2025
This investigation elucidates the adoption and integration of Augmented Reality (AR) and Virtual Reality (VR) technologies within educational assessments, focusing on the distinctions between pre-service and in-service teachers. Leveraging an integrated theoretical framework that combines the General Extended Technology Acceptance Model for…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Yajing Yang – Studies in Applied Linguistics & TESOL, 2025
This study explores uses of the quote-and-reply (Q&R) function in WeChat through conversation analysis. Analyzing 7 naturally occurring chat samples, the research identifies 3 primary interactional practices: sequence-jumping, which enables responses to non-adjacent turns across temporal gaps; response facilitation, where quotes are…
Descriptors: Discourse Analysis, Computer Software, Computer Mediated Communication, Synchronous Communication
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Johannes Treß – Action, Criticism, and Theory for Music Education, 2025
AI-based applications and content have become integral to our everyday lives, increasingly permeating the field of music education e.g. through algorithmically sorted listening recommendations, AI-generated lesson plans, or audio content on platforms like TikTok and YouTube. These tools rely on machine learning and deep learning, which, despite…
Descriptors: Music Education, Artificial Intelligence, Technology Uses in Education, Algorithms
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Meria Ultra Gusteti; Widdya Rahmalina; Suci Wulandari; Khairul Azmi; Asrina Mulyati; Rahmatul Hayati; Rana Gustina; Vifit Nor Cahyati – International Journal of Education in Mathematics, Science and Technology, 2025
This study aims to test the effectiveness of GeoGebra Augmented Reality in improving students' mathematical problem-solving skills. The method used is a quasi-experiment with a posttest-only control group design. The research population is students of the Mathematics Education Study Program at a private university in Indonesia, with a sample of 32…
Descriptors: Computer Software, Computer Simulation, Mathematics Instruction, Problem Solving
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Kathy A. Mills; Alinta Brown – Learning, Media and Technology, 2025
Extended reality technologies -- mixed, augmented, and virtual reality, and future-related technologies -- are rapidly expanding in many fields, with underexplored potentials for multimodal composition in digital media environments. This research generates new knowledge about the novel wearable technology -- smart glasses -- to support elementary…
Descriptors: Elementary School Students, Technology Uses in Education, Geometric Concepts, Spatial Ability
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Sarah E. Frampton; Judah B. Axe – Analysis of Verbal Behavior, 2025
Technology offers exciting possibilities for instruction with learners with autism spectrum disorder (ASD), but limited research has evaluated the use of web-based applications (apps) as learning tools for this population. We wondered if using apps would function as a precurrent response to solve problems in the form of questions on a worksheet.…
Descriptors: Technology Uses in Education, Students with Disabilities, Autism Spectrum Disorders, Computer Software
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