NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 4,921 to 4,935 of 139,650 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Oxana V. Goncharova; Svetlana A. Khaleeva – Education in the Asia-Pacific Region: Issues, Concerns and Prospects, 2022
The question of the existence of specific language features for the manifestation of communicative aggression in online distance learning is considered. The relevance of the research is due to the fact that in addition to its significance for pragmalinguistics and communication theory, the research can contribute to understanding the problems of…
Descriptors: Online Courses, Computer Mediated Communication, Aggression, Distance Education
European Commission, 2019
This survey follows the Digital Education Action Plan Communication's call to provide more evidence regarding digitisation in education. By surveying head teachers, teachers, students and parents from EU28, Norway, Iceland and Turkey, this survey provides detailed information related to access, use and attitudes towards the use of technology in…
Descriptors: Computer Uses in Education, Access to Computers, Internet, Computer Literacy
Peer reviewed Peer reviewed
Direct linkDirect link
Teiermayer, Attila – Physics Education, 2019
The BBC Micro:bit is a great device to encourage students to get involved in Computer Science and to create their own digital projects. However, the design of the single-board computer (including the built-in sensors) makes it possible to use it in Physics lessons or in Physics related activities, too. Those students who are keen to take up…
Descriptors: Science Instruction, Physics, Computer Science Education, Computers
Peer reviewed Peer reviewed
Direct linkDirect link
Stieler-Hunt, Colleen; Jones, Christian – British Journal of Educational Technology, 2019
The benefits of using digital games in the curriculum are well documented in literature. Most teachers who use digital games use short-form drill-and-practice learning games rather than the kinds of games most students would choose to play in their free time. The use of more interactive, immersive digital games (IDGs) in classrooms tends to be…
Descriptors: Faculty Development, Mentors, Computer Games, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Al-araibi, Asma Ali Mosa; Naz'ri bin Mahrin, Mohd; Yusoff, Rasimah Che Mohd; Chuprat, Suriayati Binti – Education and Information Technologies, 2019
The rate of adoption of e-learning has increased significantly in most higher education institutions in the world. E-learning refers to the use of electronic media, educational technology, also; information and communication technology (ICT) in the educational process. The aim for adopting e-learning is to provide students with educational…
Descriptors: Electronic Learning, Learning Readiness, Educational Technology, Information Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Eastep, Carley V.; Harrell, Grace K.; McPeak, Alexandria N.; Versypt, Ashlee N. Ford – Chemical Engineering Education, 2019
An interactive MATLAB simulation app and design project are described for introducing chemical engineering concepts to engineering freshmen. A MATLAB simulation for pharmaceutical drug dosing is packaged with a graphical user interface in an app that is student friendly. Minimal engineering or coding knowledge is necessary to operate and…
Descriptors: College Freshmen, Chemical Engineering, Computer Uses in Education, Computer Oriented Programs
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Aran, Ozge Can; Bozkir, Ahmet Selman; Gok, Bilge; Yagci, Esed – International Journal of Assessment Tools in Education, 2019
This study aims to determine the overt and covert patterns that teachers' and prospective teachers' views on the use of information and communication technology (ICT) instruments contain by using the method of data mining. The study group was composed of 192 prospective teachers attending a state university in Ankara, Turkey and 101 teachers…
Descriptors: Teacher Attitudes, Student Attitudes, Preservice Teachers, Information Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Luburic, Nikola; Sladic, Goran; Slivka, Jelena; Milosavljevic, Branko – ACM Transactions on Computing Education, 2019
With ever-greater reliance of the developed world on information and communication technologies, constructing secure software has become a top priority. To produce secure software, security activities need to be integrated throughout the software development lifecycle. One such activity is security design analysis (SDA), which identifies security…
Descriptors: Computer Security, Case Studies, Blended Learning, Models
Ren, Shuo – ProQuest LLC, 2019
There has been an increase in the use of virtual reality (VR) technology in the education community since VR is emerging as a potent educational tool that offers students with a rich source of educational material and makes learning exciting and interactive. With a rise of popularity and market expansion in VR technology in the past few years, a…
Descriptors: Educational Technology, Science Laboratories, Computer Simulation, Active Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Joshi, Suhas Govind; Brastad, Live Årmot – International Association for Development of the Information Society, 2019
E-exams used in higher education can accommodate a range of assignment types that have traditionally been conducted with pen-and-paper. However, one issue that remains a challenge is proper support of sketching in larger, generic e-exams systems. Different types of sketching assignment demand input devices suited to the specific type of…
Descriptors: Computer Science Education, Computer Assisted Testing, Higher Education, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Malatesta, Jaime; Lee, Won-Chan – Measurement: Interdisciplinary Research and Perspectives, 2019
This article reviews several software programs designed to conduct item response theory (IRT) scale linking and equating. The programs reviewed include IRTEQ, STUIRT, and POLYEQUATE. Features and functionalities of each program are discussed and an example analysis using the common-item non-equivalent groups design in IRTEQ is provided.
Descriptors: Item Response Theory, Equated Scores, Computer Software, Computer Interfaces
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Nedyalkova, Anna; Bakardjieva, Teodora; Nedyalkov, Krasimir – International Association for Development of the Information Society, 2019
The role of Knowledge Management (KM) in the educational institutions is of great importance and the main function of educational organizations is the KM. KM includes the process of capturing, creating, disseminating and applying all forms of knowledge within an organization in order to fulfill institutional goals. The use of the KM solutions and…
Descriptors: Foreign Countries, Knowledge Management, Universities, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Mohammad Alawamleh; Rabab Alatout; Worud Awamleh – Journal of Academic Ethics, 2026
This study aims to provide a comprehensive understanding of how AI is influencing and shaping various aspects within the academic context by using a mixed-methods approach, combining quantitative investigation and qualitative analysis to explore AI impacts on undergraduate education. The findings indicate a significant positive correlation between…
Descriptors: Undergraduate Students, Undergraduate Study, Artificial Intelligence, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Winans, Michael D. – RELC Journal: A Journal of Language Teaching and Research, 2021
Grammarly's Tone Detector is included in the free version of the application and is available for major phone and computer program platforms. Its strength is in helping students compose pragmatically appropriate texts which could substantially increase their confidence and the feeling of autonomy. It accomplishes this by providing writers with…
Descriptors: Grammar, Phrase Structure, Computer Software, Writing (Composition)
Peer reviewed Peer reviewed
Direct linkDirect link
Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin – Computer Assisted Language Learning, 2021
Remote association requires players to use their mental transformation to identify objects' relationships by activating knowledge application. A Chinese Remote Association game was designed (example question: [characters omitted], where the answer is [character omitted]) to explore learners' cognitive and affective effects, and then eighth grade…
Descriptors: Computer Games, Grade 8, Telecommunications, Handheld Devices
Pages: 1  |  ...  |  325  |  326  |  327  |  328  |  329  |  330  |  331  |  332  |  333  |  ...  |  9310