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Bea Wohl – International Journal of Computer Science Education in Schools, 2025
This paper will present a brief history of computing education in England from 1970 to 2014. It sets out to provide the context which shaped the 2014 computing curriculum. After this curriculum had been in place for almost a decade, the paper provides an opportunity to see how computing skills, including information communications technology…
Descriptors: Foreign Countries, Computer Science Education, Educational History, Information Technology
Guillermo Bautista Jr.; Musa Saimon; Wahid Yunianto; Houssam Sami El-Kasti; Zsolt Lavicza; Kristof Fenyvesi – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: This study explored the limited research on the challenges and opportunities faced by students when creating function art using GeoGebra, addressing a gap in the literature that focuses on student outputs and engagement. It addressed the need to understand how students engage with function art and the difficulties they encounter in…
Descriptors: Computer Software, Mathematics Instruction, Grade 11, High School Students
Maria Lamond; Suzanne Prior; Karen Renaud; Lara A. Wood – Discover Education, 2025
Digital technology is a part of children's everyday lives, yet very little known about teachers' perceptions and practice of cybersecurity education in primary education. This study aimed to shed light on this, focusing primarily on children's password practices. A questionnaire was distributed to primary school teachers across Scotland, with 114…
Descriptors: Elementary School Teachers, Teacher Attitudes, Computer Security, Information Security
Feng Qin; Anping Yu – International Journal of Information and Communication Technology Education, 2025
In the 21st century, virtual reality technology has developed rapidly, and many researchers are full of enthusiasm for this technology. More and more researchers are devoted to the field of scientific research and attach importance to virtual reality research. Development and application is a hot topic in today's world. Virtual reality has been…
Descriptors: Artificial Intelligence, Computer Simulation, Art Education, Design
Peidi Gu; Yihang Li; Hailin Ji; Yiran Zhang; Yi Zhang; Yanhong Luo – Educational Psychology Review, 2025
While haptic interactions are increasingly integrated into embodied Extended-Reality (XR) educational systems, their impacts on students' learning outcomes remain underexplored. To address this gap, a comprehensive three-level meta-analysis of 25 studies (50 effect sizes) was conducted to evaluate how haptic interactions in XR learning…
Descriptors: Tactual Perception, Computer Simulation, Computer Uses in Education, Outcomes of Education
Sarah Seeley; Michael Cournoyea – Teaching & Learning Inquiry, 2025
Qualitative studies that examine the impact of generative AI technologies on higher education remain scant. Whether it is the ethical dimensions of modeling human emotions within these technologies or the authentic emotional reactions to these technologies and their outputs--emotionality is at the centre of generative AI discourse. This paper…
Descriptors: Robotics, Artificial Intelligence, Technology Uses in Education, Psychological Patterns
Jacob Chomba Nshimbi; Natalia Louleli; Heikki Lyytinen – Discover Education, 2025
Achieving full literacy, which is essential for efficient knowledge acquisition through reading, involves mastering basic reading skills and further developing comprehension abilities, which includes accurate and fluent decoding of text, is the first step. The second step towards FL can be attained either through extensive leisure reading, which…
Descriptors: Foreign Countries, Computer Assisted Instruction, Literacy Education, Computer Games
Bérénice Lemoine; Pierre Laforcade; Sébastien George – Journal of Computer Assisted Learning, 2025
Background: Training the memorization of declarative knowledge requires the repetitive presentation of various forms of factual questions to learners. Educational games designed for this purpose should offer activities that are both tailored to individual learners and varied to prevent boredom. Whilst the Technology-Enhanced Learning (TEL)…
Descriptors: Educational Games, Design, Computer Science Education, Training
Yanhong Shen; Yi Chen – International Journal of Information and Communication Technology Education, 2025
Knowledge tracing (KT) plays a key role in adaptive learning, yet traditional recurrent neural network-based methods often struggle with sparse data and overlook relationships between knowledge points. To address these limitations, this paper proposes a novel knowledge tracing model (KGS-KT) that integrates knowledge graphs, graph convolutional…
Descriptors: Artificial Intelligence, Graphs, Computer Uses in Education, Methods
Janina Bistron; Angela Schwering – Journal of Geoscience Education, 2024
School curricula as well as scientific literature emphasize the need of understanding how children navigate with maps. To date, however, there is no empirically validated assessment tool for analyzing navigational map reading competencies that can be used in map-based navigation tasks in the real-world. This paper fills this gap by presenting…
Descriptors: Map Skills, Educational Games, Elementary School Students, Spatial Ability
Deborah J. Rogers; Brennan P. Bergeron; Glen M. Watson; Karen Müller Smith – Journal of Biological Education, 2024
Live cell imaging is a standard technique in experimental biology that enables the observation of isolated cells and tissue slices in real time and the testing of cellular responses to changes in buffer composition. However, most live cell imaging devices require the use of dedicated microscopes and/or specialised stage adaptors, and come at a…
Descriptors: Laboratory Procedures, Science Instruction, Teaching Methods, Cytology
Nico Willert; Jonathan Thiemann – Technology, Knowledge and Learning, 2024
Manual composition of tasks and exams is a challenging and time-consuming task. Especially when exams are taken remotely without the personal monitoring by examiners, most exams can easily lose their integrity with the use of previously done exercises or student communication. This research introduces an approach that incorporates the principles…
Descriptors: Tests, Examiners, Foreign Countries, Multiple Choice Tests
Andrea E. Green – ProQuest LLC, 2024
No solution can ultimately eliminate cheating in online courses. However, universities reserve funding for authentication systems to minimize the threat of cheating in online courses. Most higher education institutions use a combination of authentication methods to secure systems against impersonation attacks during online examinations.…
Descriptors: College Students, Cheating, Online Courses, Intervention
Heather Griller Clark; Ally Hunter; Annee Grayson; Michael Krezmien; Sarup R. Mathur; Clayton Hall; Karen Sutter-Lorson – Journal of Correctional Education, 2024
Improving the transition and reentry success of youth involved in the juvenile justice system requires comprehensive career development that offers access and exposure to real-world careers, builds self-efficacy, and provides instruction in skills and competencies aligned with labor market needs. This paper describes a STEM (science, technology,…
Descriptors: Social Cognition, Careers, STEM Careers, Career Development
Selçuk Dogan; Mete Akcaoglu – Teacher Education Quarterly, 2024
Learning computer science (CS) is increasingly becoming a necessary component of K-12 education, but in most cases, teachers do not have either the essential knowledge to teach or a curriculum to follow. In this article, we analyze the outcomes from a yearlong, blended professional development (PD) program to teach teachers game design and coding…
Descriptors: Disproportionate Representation, Blended Learning, Professional Development, Computer Science

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