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Eshetu Desalegn Alemneh; Dereje Andargie Kidanmariam; Solomon Melesse Mengistie; Belete Bedemo Beyene – Journal of Technology and Science Education, 2024
The study aimed to investigate the effect of computer simulation and animation-integrated instruction on preservice science teacher trainees' conceptual understanding and retention of acid-base chemistry and stoichiometry. A quantitative approach with a pretest-posttest-delayed test quasi-experimental design was used. In the study area, there were…
Descriptors: Computer Simulation, Animation, Preservice Teachers, Preservice Teacher Education
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Tugce Özbek; Christina Wekerle; Ingo Kollar – Education and Information Technologies, 2024
Pre-service teachers' often suboptimal use of technology in teaching can be explained by low levels of technology acceptance. The present study aims to investigate how technology acceptance can be promoted. Based on the Technology Acceptance Model by Davis (1986), we hypothesized that encouraging pre-service teachers to constructively engage with…
Descriptors: Preservice Teachers, Student Attitudes, Computer Attitudes, Technology Uses in Education
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Qinxue Liu; Jiayin Wu – Education and Information Technologies, 2024
The impact of digital technology on the younger generation is profound and far-reaching. In a digital home environment, parental mediation of children's access to the Internet, digital devices, and their device use will either directly or indirectly affect children's digital attitudes and behaviors. Based on the ecological techno-microsystem…
Descriptors: Telecommunications, Handheld Devices, Internet, Parent Influence
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Eileen McGivney; Tessa Forshaw; Rodrigo Medeiros; Mingyue Sun; Tina Grotzer – Education and Information Technologies, 2024
Virtual reality (VR) technologies have been shown to impact the affective and motivational dimensions of learning, for example increasing learners' enjoyment, confidence, and self-efficacy beliefs. While VR is increasingly being used for workforce development, research on these dimensions of learning in authentic workforce development contexts…
Descriptors: Computer Simulation, Job Applicants, Employment Interviews, Psychological Patterns
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William Orwig; Emma R. Edenbaum; Joshua D. Greene; Daniel L. Schacter – Journal of Creative Behavior, 2024
Recent developments in computerized scoring via semantic distance have provided automated assessments of verbal creativity. Here, we extend past work, applying computational linguistic approaches to characterize salient features of creative text. We hypothesize that, in addition to semantic diversity, the degree to which a story includes…
Descriptors: Computer Assisted Testing, Scoring, Creativity, Computational Linguistics
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Stamatios, Papadakis – International Journal of Educational Reform, 2024
Computational Thinking (CT) and the understanding of how programs are being executed is internationally acknowledging as a necessity for today's students and citizens of tomorrow. Despite the multifaceted nature of CT, the introduction of CT and associate concepts such as coding is regarded as developmental acceptable for preschool and…
Descriptors: Preschool Children, Computation, Thinking Skills, Programming
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Madison Predy; Valerie Carson – Early Childhood Education Journal, 2024
Increasing amounts of screen time among young children has become a growing concern. Childcare centres maybe one important setting to intervene. This study aimed to examine the prevalence of screen time and screen time policies within childcare centres as well as the association between these policies and screen time among toddlers (19-35 months)…
Descriptors: Child Care Centers, Foreign Countries, Television Viewing, Recreational Activities
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Teemu H. Laine; Woohyun Lee – IEEE Transactions on Learning Technologies, 2024
The metaverse is a network of interoperable and persistent 3-D virtual worlds where users can coexist and interact through mechanisms, such as gamification, nonfungible tokens, and cryptocurrencies. Although the metaverse is a theoretical construct today, many collaborative virtual reality (CVR) applications have emerged as potential components of…
Descriptors: Computer Simulation, Simulated Environment, College Students, Student Attitudes
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Semere Kiros Bitew; Amir Hadifar; Lucas Sterckx; Johannes Deleu; Chris Develder; Thomas Demeester – IEEE Transactions on Learning Technologies, 2024
Multiple-choice questions (MCQs) are widely used in digital learning systems, as they allow for automating the assessment process. However, owing to the increased digital literacy of students and the advent of social media platforms, MCQ tests are widely shared online, and teachers are continuously challenged to create new questions, which is an…
Descriptors: Multiple Choice Tests, Computer Assisted Testing, Test Construction, Test Items
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Kevin Close; Melissa Warr; Punya Mishra – TechTrends: Linking Research and Practice to Improve Learning, 2024
Emerging technologies present new possibilities for schools, but also present ethical issues for designers. Ethical issues arising from the design, accessibility, adoption, and implementation of emerging technologies in schools are intertwined with existing power dynamics, hierarchies, and decision-making norms that perpetuate entrenched…
Descriptors: Ethics, Design, Technology Uses in Education, Educational Technology
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Sonia Martin-Gomez; Angel Bartolome Muñoz De Luna – Journal of Technology and Science Education, 2024
Social networks have grown rapidly in recent years, enabling the application of social web technologies to the scientific process and creating platforms that enhance communication between researchers. The aim of this research is to go one step further and investigate whether the use of more general social networks, such as Twitter (currently X) or…
Descriptors: Social Networks, Scientific Research, Social Media, College Faculty
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Vincent Denault – International Journal of Qualitative Studies in Education (QSE), 2024
Despite decades of research and thousands of peer-reviewed articles on nonverbal communication written by a worldwide community of academics, a number of people in position of power, including security, justice and legal practitioners have embraced "body language" pseudoscience. This autoethnography aims to offer an otherwise…
Descriptors: Scientific Research, Misconceptions, Nonverbal Communication, Computer Mediated Communication
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Mijin Kim; George Poncy; Frederick G. Lopez – Journal of American College Health, 2024
Objective: The present study examined the association between passive FB use and academic stress, as well as the moderating role of users' dispositional levels of authenticity. Participants and Methods: A total of 188 college students responded to questionnaires regarding their FB use, trait authenticity, and academic stress. Results: The amount…
Descriptors: Social Media, Stress Variables, College Students, Correlation
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Noelle Brown; Benjamin Xie; Ella Sarder; Casey Fiesler; Eliane S. Wiese – ACM Transactions on Computing Education, 2024
The computing education research community now has at least 40 years of published research on teaching ethics in higher education. To examine the state of our field, we present a systematic literature review of papers in the "Association for Computing Machinery" computing education venues that describe teaching ethics in higher-education…
Descriptors: Ethics, Computer Science Education, Higher Education, Teaching Methods
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Prasanna S. Premkumar; Santhosh Kumar Ganesan; Balaji Pandiyan; Dhivya Kumari Krishnamoorthy; Gagandeep Kang – Field Methods, 2024
Household expenditure data is at the core of efforts to measure living standards, inequality and financial protection against illness. Currently it is mainly derived from recall-based surveys that are time consuming and prone to measurement errors. Diaries are often used as an alternative approach, however this results in fatigue and low…
Descriptors: Handheld Devices, Telecommunications, Diaries, Surveys
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