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Sheng, Bo – ProQuest LLC, 2010
Pervasive computing is an emerging concept that thoroughly brings computing devices and the consequent technology into people's daily life and activities. Most of these computing devices are very small, sometimes even "invisible", and often embedded into the objects surrounding people. In addition, these devices usually are not isolated, but…
Descriptors: Influence of Technology, Time, Efficiency, Information Technology
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Basnet, Kul Bahadur; Kim, Jinsoo – Journal of STEM Teacher Education, 2010
The purpose of this study was to assess the Diploma in Computer Engineering (DCE) courses offered at affiliated schools of the Council for Technical Education and Vocational Training (CTEVT) with a focus on the goals of the curriculum and employment opportunities. Document analysis, questionnaires, focus group discussions and semi-structured…
Descriptors: Foreign Countries, Vocational Education, Technical Institutes, Engineering Education
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Bers, Marina U. – Early Childhood Research & Practice, 2010
This article describes the TangibleK robotics program for young children. Based on over a decade of research, this program is grounded on the belief that teaching children about the human-made world, the realm of technology and engineering, is as important as teaching them about the natural world, numbers, and letters. The TangibleK program uses…
Descriptors: Young Children, Computer Science, Engineering, Kindergarten
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Sa, Leonardo; Hsin, Wen-Jung – InSight: A Journal of Scholarly Teaching, 2010
Recursion is a concept that can be used to describe the phenomena and natural occurrences in many different fields. As many applications utilize computer software to model recursion, recursion is a particularly important concept in the computing discipline. However, it is a difficult concept for many undergraduate students to master. A Recursion…
Descriptors: Computer Science Education, Undergraduate Students, Programming, Mathematics
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Maloney, John; Resnick, Mitchel; Rusk, Natalie; Silverman, Brian; Eastmond, Evelyn – ACM Transactions on Computing Education, 2010
Scratch is a visual programming environment that allows users (primarily ages 8 to 16) to learn computer programming while working on personally meaningful projects such as animated stories and games. A key design goal of Scratch is to support self-directed learning through tinkering and collaboration with peers. This article explores how the…
Descriptors: Computer Software, Computer Assisted Instruction, Computer Science Education, Programming Languages
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Sanborn, Adam N.; Griffiths, Thomas L.; Navarro, Daniel J. – Psychological Review, 2010
Rational models of cognition typically consider the abstract computational problems posed by the environment, assuming that people are capable of optimally solving those problems. This differs from more traditional formal models of cognition, which focus on the psychological processes responsible for behavior. A basic challenge for rational models…
Descriptors: Models, Cognitive Processes, Psychology, Monte Carlo Methods
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Bachman, Dale J.; Brown, Ezra A.; Norton, Anderson H. – Mathematics Teacher, 2010
Cryptography is the science of hidden or secret writing. More generally, cryptography refers to the science of safeguarding information. Cryptography allows people to use a public medium such as the Internet to transmit private information securely, thus enabling a whole range of conveniences, from online shopping to personally printed movie…
Descriptors: Intellectual Property, Privacy, Computer Security, Internet
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Inceoglu, Mustafa M. – IEEE Transactions on Education, 2010
Outreach, as defined by Wikipedia, is an effort by an organization or group to connect its ideas or practices to the efforts of other organizations, groups, specific audiences, or the general public. This paper describes a computer engineering outreach project of the Department of Computer Engineering at Ege University, Izmir, Turkey, to a local…
Descriptors: Foreign Countries, Elementary School Students, Outreach Programs, Engineering Education
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Technology Teacher, 2008
As teachers search for the most appropriate form of TIDE education for the future, they must consider as many alternatives as possible. One such alternative is computational science, which is described in detail in this interview with Dr. Aaron Clark of North Carolina State University. Dr. Clark recently agreed to this interview, with the primary…
Descriptors: Computer Science, Technology Education, Interviews, College Faculty
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Langan, Anthony Mark; Dunleavy, Peter; Fielding, Alan – Education Sciences, 2013
Many countries use national-level surveys to capture student opinions about their university experiences. It is necessary to interpret survey results in an appropriate context to inform decision-making at many levels. To provide context to national survey outcomes, we describe patterns in the ratings of science and engineering subjects from the…
Descriptors: Models, National Surveys, Undergraduate Students, College Science
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Robertson, Judy – Computer Science Education, 2013
There is a pressing need for gender inclusive approaches to engage young people in computer science. A recent popular approach has been to harness learners' enthusiasm for computer games to motivate them to learn computer science concepts through game authoring. This article describes a study in which 992 learners across 13 schools took part in a…
Descriptors: Computer Science Education, Gender Differences, Computer Games, Educational Benefits
Keser, Hafize; Cetinkaya, Levent – Online Submission, 2013
The study aimed to determine the opinions of teacher candidates in the fourth year of Computer Education & Instructional Technologies department (CEIT) on the Problems Experienced by Information Technology (IT) Teachers and Suggested Solutions and it has been designed in case study routine taking place within qualitative research tradition and…
Descriptors: Foreign Countries, Longitudinal Studies, Case Studies, Questionnaires
Koshino, Makoto; Kojima, Yuki; Kanedera, Noboru – Online Submission, 2013
Educational materials of embedded systems are currently used in many educational institutions. However, they have difficulties in arousing the interest of students. One of the reasons is that a poor CPU (central processing unit), which has been loaded in the current materials, cannot execute the multimedia processing. In order to make the…
Descriptors: Foreign Countries, Instructional Design, Multimedia Materials, Computer System Design
Strother, Dana L. – ProQuest LLC, 2013
The educational system is changing to meet the needs of 21st century learners, technology integration has become critical in meeting that need. One-to-one computing may close the digital gap that exists and equips students with the skills necessary for success in the 21st century workplace (Lemke & Martin, 2004). While much research exists on…
Descriptors: Secondary School Teachers, Teaching Experience, Computer Science Education, Individualized Instruction
Hawi, Nazir S. – Online Submission, 2012
This paper presents a CAD (classroom assessment design) of an entry-level undergraduate computer programming course "Computer Programming I". CAD has been the product of a long experience in teaching computer programming courses including teaching "Computer Programming I" 22 times. Each semester, CAD is evaluated and modified…
Descriptors: Foreign Countries, Electronic Learning, Course Content, Computer Science Education
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