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Spiegelman, Marsha; Glass, Richard – Journal of Educational Technology Systems, 2009
Gaming and social networking define the millennial student. This research focuses on an evolving collaboration between 2 faculty members of different disciplines who merged Web 2.0 and game scenarios to infuse research techniques as integral components of math/computer science courses. Blogs and wikis facilitated student-faculty interaction beyond…
Descriptors: Research Skills, College Faculty, College Students, Mathematics Instruction
Weaver, Daniel Scott – ProQuest LLC, 2010
The number of students enrolling in Computer Science in colleges and Universities has declined since its peak in the early 2000s. Some claim contributing factors that intimate that prospective students fear the lack of employment opportunities if they study computing in college. However, the lack of understanding of what Computer Science is and…
Descriptors: College Students, Student Attitudes, Opinions, Student Interests
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Jimenez Jojoa, E. M.; Bravo, E. C.; Bacca Cortes, E. B. – IEEE Transactions on Education, 2010
This paper describes the design and implementation of a tool for experimenting with mobile robotics concepts, primarily for use by children and teenagers, or by the general public, without previous experience in robotics. This tool helps children learn about science in an approachable and interactive way, using scientific research principles in…
Descriptors: Foreign Countries, Engineering Education, Science Education, Science Activities
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Baldwin, D.; Brady, A.; Danyluk, A.; Adams, J.; Lawrence, A. – ACM Transactions on Computing Education, 2010
Many undergraduate liberal arts institutions offer computer science majors. This article illustrates how quality computer science programs can be realized in a wide variety of liberal arts settings by describing and contrasting the actual programs at five liberal arts colleges: Williams College, Kalamazoo College, the State University of New York…
Descriptors: Majors (Students), Computer Science, Liberal Arts, Program Descriptions
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Radványi, Tibor; Kovács, Emod – Acta Didactica Napocensia, 2008
In this article we present a segment of Sulinet Digital Knowledgebase curriculum system in which you can find the sections of subject-matter which aid educating the database management. You can follow the order of the course from the beginning when some topics appearance and raise in elementary school, through the topics accomplish in secondary…
Descriptors: Database Management Systems, Elementary School Curriculum, Mathematical Applications, Mathematical Concepts
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Tsai, W. T.; Chen, Yinong; Cheng, Calvin; Sun, Xin; Bitter, Gary; White, Mary – Journal of Information Technology Education, 2008
Service-Oriented Computing (SOC) is a new computing paradigm that has been adopted by major computer companies as well as government agencies such as the Department of Defense for mission-critical applications. SOC is being used for developing Web and electronic business applications, as well as robotics, gaming, and scientific applications. Yet,…
Descriptors: Feedback (Response), High School Students, Introductory Courses, Programming Languages
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Simon, Beth; Bouvier, Dennis; Chen, Tzu-Yi; Lewandowski, Gary; McCartney, Robert; Sanders, Kate – Computer Science Education, 2008
We report on responses to a series of four questions designed to identify pre-existing abilities related to debugging and troubleshooting experiences of novice students before they begin programming instruction. The focus of these questions include general troubleshooting, bug location, exploring unfamiliar environments, and describing students'…
Descriptors: Troubleshooting, Teaching Methods, Computer Science Education, Programming
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Holzinger, Andreas; Kickmeier-Rust, Michael; Albert, Dietrich – Educational Technology & Society, 2008
With the increasing use of dynamic media in multimedia learning material, it is important to consider not only the technological but also the cognitive aspects of its application. A large amount of previous research does not provide preference to either static or dynamic media for educational purposes and a considerable number of studies found…
Descriptors: Control Groups, Computer Science Education, Computer Assisted Instruction, Program Effectiveness
Tollison, Christopher Scott – ProQuest LLC, 2009
The current study investigates the effects of preparing learners for an online debate through a worked example in terms of student perception, participation, level of cognitive skill, and electronic interaction patterns. There has been a change in the focus of distance learning research from comparative media studies to the means to improve the…
Descriptors: Interaction, Thinking Skills, Distance Education, Information Systems
Kuzu, Abdullah – Online Submission, 2009
Increasing use of information and communication technologies (ICTs) help individuals to solve several everyday problems, which used to be harder, more complicated and time consuming. Even though ICTs provide individuals with many advantages, they might also serve as grounds for several societal and ethical problems which vary in accordance with…
Descriptors: Copyrights, Content Analysis, Ethics, Interviews
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Goonatilake, Rohitha; Ni, Qingwen; Moran-Lopez, Juan M. – Journal of STEM Education: Innovations and Research, 2009
As in other educational programs, scholarship programs offer mentoring to the recipients. In order to cultivate the maximum benefit, each recipient needs to be guided and appropriately advised, first to achieve the goals of the program and secondly, to benefit themselves from the scholarship. The purpose of the article is to investigate this…
Descriptors: Mentors, Computer Science, Scholarships, Science Education
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Wagner, Christian; Ip, Rachael K. F. – Journal of Information Systems Education, 2009
Virtual worlds, computer-based simulated environments in which users interact via avatars, provide an opportunity for the highly realistic enactment of real life activities online. Unlike computer games, which have a pre-defined purpose, pay-off structure, and action patterns, virtual worlds can leave many of these elements for users to determine.…
Descriptors: Experiential Learning, Management Information Systems, Student Projects, Assignments
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Wuttke, Heinz-Dietrich; Henke, Karsten – Interactive Technology and Smart Education, 2009
Purpose: The content, provided in learning management systems (LMS), is often text oriented as in a usual textbook, extended by some animations and links. Hands on activities and experiments are not possible. The paper aims to give an overview about the concept to couple smart simulation and assessment tools with an LMS to provide a more…
Descriptors: Feedback (Response), Experiential Learning, Student Evaluation, Teaching Methods
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Katerattanakul, Pairin; Kam, Hwee-Joo; Lee, James J.; Hong, Soongoo – Journal of Information Systems Education, 2009
The MetaFrame system migration project at WorldPharma, while driven by merger and acquisition, had faced complexities caused by both technical challenges and organizational issues in the climate of uncertainties. However, WorldPharma still insisted on instigating this post-merger system migration project. This project served to (1) consolidate the…
Descriptors: Case Method (Teaching Technique), Business Administration Education, Class Activities, Computer Science Education
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Tsai, Shu-chiao – Computers & Education, 2009
This study reports on the development of ESP (English for specific purposes) courseware for semiconductor technology and its integration as a "silent partner" into instruction. This kind of team-teaching could help overcome current problems encountered in developing ESP in Taiwan. The content of the material under discussion includes…
Descriptors: Postsecondary Education, Instructional Effectiveness, Foreign Countries, English for Special Purposes
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