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Jamie I. Cross; Christine C. Boag-Hodgson – IEEE Transactions on Learning Technologies, 2025
The incorporation of immersive technologies into student pilot training has been hindered by a lack of empirical evidence to support their efficacy. Existing research on virtual reality flight simulators is limited in scope, predominantly focused on single-users in small, piston-engine aircraft, with little concern for its application to…
Descriptors: Flight Training, Aviation Education, Job Training, Air Transportation
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Lukasz Tomczyk – Contemporary Educational Technology, 2025
The aim of the article is to present ways of resolving the situations related to cyberbullying and cyberaggression that occur in Polish schools. The research fills a gap (taboo subject) in the means of solving crisis situations related to attacks on teachers that occur online. The qualitative research (online interviews) conducted in Poland at the…
Descriptors: Foreign Countries, Bullying, Computer Mediated Communication, Aggression
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Ying Zhang – Applied Linguistics, 2025
A small number of studies have explored the effects of digital gaming on second/foreign language (L2) pragmatic competence. However, the effectiveness of massively multiplayer online role-playing games (MMORPGs) germane to L2 pragmatic development remains unclear because most game-mediated pragmatics studies have focused on educational games.…
Descriptors: English (Second Language), Second Language Instruction, Game Based Learning, Computer Games
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Sreya Mallipeddi; Cheryl L. Dickter; Joshua A. Burk – Journal of Autism and Developmental Disorders, 2025
Purpose: Research has demonstrated that neurotypical college students view their autistic peers more negatively than their neurotypical peers and endorse stereotypes related to autism. One way to improve attitudes towards autistic individuals is to induce vicarious intergroup contact through the media in which seeing the lived experiences of an…
Descriptors: College Students, Autism Spectrum Disorders, Student Attitudes, Labeling (of Persons)
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Alper Çalikoglu; Betül Bulut-Sahin; Asuman Asik – British Journal of Educational Technology, 2025
This study examines virtual exchange (VE) as a mode of internationalization at a distance through the Turkish higher education context. Recognizing the constraints of geographical mobility, VE emerges as a viable alternative to enhance international and intercultural learning through technology. Employing a qualitative phenomenological design, we…
Descriptors: Foreign Countries, Computer Mediated Communication, College Students, College Faculty
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Assim S. Alrajhi – Education and Information Technologies, 2025
Motivated by the proliferation of artificial intelligence that has the potential to promote self-access learning, this study utilizes a sequential explanatory quasi-experimental mixed methods design to investigate the efficacy of Google Assistant (GA) in facilitating second language (L2) vocabulary learning compared to online dictionaries. A…
Descriptors: English (Second Language), Second Language Learning, Artificial Intelligence, Vocabulary Development
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Elisabeth Bauer; Michael Sailer; Frank Niklas; Samuel Greiff; Sven Sarbu-Rothsching; Jan M. Zottmann; Jan Kiesewetter; Matthias Stadler; Martin R. Fischer; Tina Seidel; Detlef Urhahne; Maximilian Sailer; Frank Fischer – Journal of Computer Assisted Learning, 2025
Background: Artificial intelligence, particularly natural language processing (NLP), enables automating the formative assessment of written task solutions to provide adaptive feedback automatically. A laboratory study found that, compared with static feedback (an expert solution), adaptive feedback automated through artificial neural networks…
Descriptors: Artificial Intelligence, Feedback (Response), Computer Simulation, Natural Language Processing
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Yi-Fan Wang; Mei-Hua Hsu; Max Yue-Feng Wang – Health Education Journal, 2025
Objective: The medical terminology escape room game (MTEG) is a chatbot designed for gamified education that aims to transform memorizing complex medical terminology into an enjoyable experience for medical students. By combining elements of ARCS (Attention, Relevance, Confidence and Satisfaction) theory with escape room adventures, the MTEG aims…
Descriptors: Vocabulary Development, Medical Education, Game Based Learning, Nursing Students
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Wufan Jia; Mengru Sun; Guanxiong Huang; Brett Payton; Wenting Yu – Health Education & Behavior, 2025
To unpack the process of how health information seeking influences health behaviors, we examined the mediating roles of interpersonal discussion and online information sharing in the associations between health information seeking and healthy lifestyle behaviors and the moderating role of health literacy in the associations among health…
Descriptors: Information Seeking, Life Style, Health Behavior, Interpersonal Communication
Joanna Williamson – Research Matters, 2025
Teachers, examiners and assessment experts know from experience that some candidates annotate exam questions. "Annotation" includes anything the candidate writes or draws outside of the designated response space, such as underlining, jotting, circling, sketching and calculating. Annotations are of interest because they may evidence…
Descriptors: Mathematics, Tests, Documentation, Secondary Education
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Mark Tupper; Ian W. Hendy; J. Reuben Shipway – Innovations in Education and Teaching International, 2025
We tested whether ChatGPT can play a role in designing field courses in higher education. In collaboration with ChatGPT, we developed two field courses; the first aimed at creating a completely new field trip, while the second was tailored to fit an existing university module, and then compared to the human module design. From our case studies,…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Curriculum Design
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Deise Monquelate Arndt; Ramon Mayor Martins; Jean Carlo Rossa Hauck – Informatics in Education, 2025
Critical thinking is a fundamental skill for 21st-century citizens, and it should be promoted from elementary school and developed in computing education. However, assessing the development of critical thinking in educational contexts presents unique challenges. In this study, a systematic mapping was carried out to investigate how to assess the…
Descriptors: Critical Thinking, Elementary Secondary Education, Computer Science Education, 21st Century Skills
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Xuemin Gao; Yuqin Yang; Yuxia Du; Daner Sun – Journal of Educational Computing Research, 2025
Block-based visual programming tools are widely used in elementary education. Nonetheless, these tools alone may not ensure the spontaneous and efficient acquisition of concepts and skills in computational thinking (CT). Using mind mapping as a form of scaffolding to facilitate the visualization of abstract thinking processes may enhance the…
Descriptors: Computation, Thinking Skills, Programming, Cognitive Mapping
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Shui Kau Chiu – Review of Education, 2025
As education is a global concern, utilising educational technology to facilitate teaching and learning activities has been widely practised almost everywhere at every minute for decades. Revisiting the historical development of a particular technology is noteworthy to education practitioners, historians and various interested parties. Concerning…
Descriptors: Educational Technology, Technology Uses in Education, Educational History, Audio Equipment
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Michael Bass; Scott Morris; Sheng Zhang – Measurement: Interdisciplinary Research and Perspectives, 2025
Administration of patient-reported outcome measures (PROs), using multidimensional computer adaptive tests (MCATs) has the potential to reduce patient burden, but the efficiency of MCAT depends on the degree to which an individual's responses fit the psychometric properties of the assessment. Assessing patients' symptom burden through the…
Descriptors: Adaptive Testing, Computer Assisted Testing, Patients, Outcome Measures
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