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Ryan A. Burke; Jamie J. Jirout; Bethany A. Bell – Active Learning in Higher Education, 2025
Cognitive engagement is an essential component in student learning. With the increase of more asynchronous virtual educational tools in classrooms, there is a need to understand how students are engaging with classroom content in these formats. Several studies have examined student and teacher perceptions of cognitive engagement in virtual…
Descriptors: Student Participation, Learner Engagement, Computer Mediated Communication, Asynchronous Communication
Jamie M. Chen; Limin Zhang; Supavich Pengnate; Emily Ma; Xi Yu Leung – Journal of Information Systems Education, 2025
Although e-learning is considered one of the leading teaching methods in higher education, both learners and instructors face significant challenges owing to reduced social interaction compared with traditional classroom learning. In this study, we explore the leveraging of recent developments in generative artificial intelligence (AI) and create…
Descriptors: Artificial Intelligence, Computer Uses in Education, Electronic Learning, Learner Engagement
Daniel Makini Getuno; Ezra Kiprono Maritim; Fred Nyabuti Keraro – International Journal of Education and Development using Information and Communication Technology, 2025
This study advances an e-learning adoption model by exploring the link between Performance Expectancy (PE) and Behavioural Intention (BI) to adopt e-learning among undergraduate students in Kenya's public universities. Using the Unified Theory of Acceptance and Use of Technology (UTAUT), data were collected from a sample of 388 respondents through…
Descriptors: Foreign Countries, Electronic Learning, Intention, Expectation
Que Zheng; Kathy Kar-man Shum – Journal of Autism and Developmental Disorders, 2025
Purpose: This study aimed to investigate the effects of a self-paced digital working memory (WM) intervention on preschoolers with ADHD symptoms and explore the relation between WM and time perception (TP) through a randomized controlled trial. Method: Fifty preschoolers between four-to-six years of age (M = 4.93 years) were randomly assigned to…
Descriptors: Randomized Controlled Trials, Short Term Memory, Intervention, Preschool Children
Prakasha G. S.; Maria Lapina; F. G. Roseline; L. Yogesh; S. Thirumalesha – Journal of School Administration Research and Development, 2025
Virtual Reality (VR) provides an immersive learning (IL) experience by simulating real-world scenarios that bridge the gap between theory and application. VR simulations are interactive and enhance student engagement across a range of concepts, from simple to complex. India and Russia share similar cultural and historical backgrounds, and both are…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Secondary School Students
Na Liu; Siyu Long; Florence Martin – Journal of Cybersecurity Education, Research and Practice, 2025
As children increasingly engage with digital platforms, the need for effective cybersecurity education has become urgent. This systematic review synthesizes 81 studies published between 2017 and 2024 to examine global curricula research focus and topics, pedagogical approaches and assessment methods, and key challenges in elementary cybersecurity…
Descriptors: Literature Reviews, Elementary School Students, Elementary School Curriculum, Computer Security
Juan M. Pieschacon; Ross T. Smith; Andrew Cunningham; Ellen O'Callaghan; Daniel Harvie – Journal of Computer Assisted Learning, 2025
Background: Physiotherapy education traditionally relies on face-to-face instruction for teaching complex manual therapy techniques. Current remote teaching methods struggle to convey spatial aspects of physical techniques, limiting their effectiveness for practical skills training. Few examples were found of immersive training systems for…
Descriptors: Spatial Ability, Visualization, Physical Therapy, Training
Roberto Gomez Tobias; Javier Armando Gonzalez Lozano; Martha Lorena Martínez Torres; Jorge Alvarez Ramírez; Giovanni Maria Baldini; Kingsley Okoye – International Journal of STEM Education, 2025
Background: Ethical decision-making is at the core of higher education, yet case-based ethics training often lacks depth and practical judgment. This study investigates whether integrating Artificial Intelligence (AI) and Virtual Reality (VR) enhances ethical reasoning compared with conventional training. Sixty undergraduates in business and…
Descriptors: Ethics, Artificial Intelligence, Computer Simulation, Decision Making
Jill Castek; Shiloe Fontes – Journal of Early Childhood Literacy, 2025
This article explores immersive learning experiences for young learners in a planetarium setting. These experiences open new learning possibilities and ignite children's inquiry and imagination. The authors describe a naturalistic observational study that examines two immersive planetarium programs for young children. Data was collected as…
Descriptors: Recreational Facilities, Computer Simulation, Science Education, Astronomy
Sarah Sok; Hye Won Shin – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2025
The current study investigated the impact of AI-mediated interaction on L2 learners' oral speaking ability, summarizing ability, and perceptions. Participants were EFL university students from South Korea who were randomly assigned to one of three groups: aiSPEAK, aiSUM, and control. The two experimental groups, aiSPEAK and aiSUM, engaged in…
Descriptors: Artificial Intelligence, Second Language Learning, Speech Skills, English (Second Language)
Amie J. Dirks-Naylor – Advances in Physiology Education, 2025
Artificial intelligence (AI) tools like ChatGPT offer new opportunities to enhance student learning through active recall and self-directed inquiry. This study aimed to determine student perceptions of a classroom assignment designed to develop proficiency in using ChatGPT for these strategies. First-semester Doctor of Pharmacy students in a…
Descriptors: Artificial Intelligence, Technology Uses in Education, Recall (Psychology), Inquiry
Alexis A. Gonzalez; Gabriela Pacheco; Sonia Pino; Cristian Merino – Advances in Physiology Education, 2025
The comprehension of renal physiology is challenging for undergraduate students. Augmented reality (AR) offers a promising tool to improve comprehension of complex mechanisms. This study examines the students' perceptions and the effectiveness of an AR-based learning sequence on pre- and poststudent drawings of renal physiology. Three cohorts in…
Descriptors: Physiology, Human Body, Undergraduate Students, Biomedicine
Virginia E. Vitiello – Society for Research on Educational Effectiveness, 2025
Background/Context: Children enter kindergarten with widely varying backgrounds and academic skill levels (Little et al., 2024). Kindergarten teachers face the challenge of meeting children where they are at the start of the year and helping them master critical skills by the end of the year, regardless of where each child starts. Differentiated…
Descriptors: Kindergarten, Young Children, Mathematics Achievement, Achievement Gains
Dominik Evangelou; Miriam Mulders; Kristian H. Träg – International Association for Development of the Information Society, 2025
Theoretical background: Research in social virtual reality (VR) suggests that avatar customization may enhance user engagement, embodiment, and perspective-taking through increased identification and presence. These processes are considered crucial for experiential learning and the development of interpersonal competencies in simulated…
Descriptors: Computer Simulation, Undergraduate Students, Schools of Education, Foreign Countries
Jyoti Shaha; Amit Paikrao; Ramkumar Rajendran – International Association for Development of the Information Society, 2025
This study examines the impact of metacognitive prompts on electrical engineering students' learning behavior during problem-solving in a computer-based learning environment. This research study uses Epistemic Network Analysis (ENA) to investigate behavioral differences between students who received metacognitive prompts and those who solved…
Descriptors: Metacognition, Prompting, Learning Processes, Electronic Equipment

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