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Abdessamad Chanaa; Nour-eddine El Faddouli – Journal of Education and Learning (EduLearn), 2024
Adaptive online learning can be realized through the evaluation of the learning process. Monitoring and supervising learners' cognitive levels and adjusting learning strategies can increasingly improve the quality of online learning. This analysis is made possible by real-time measurement of learners' cognitive levels during the online learning…
Descriptors: Electronic Learning, Evaluation Methods, Artificial Intelligence, Taxonomy
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Georgios Lampropoulos; Kinshuk – Educational Technology Research and Development, 2024
This study aims to analyze the use of virtual reality and gamification in education by examining the existing literature. In addition to virtual reality, this study focuses on gamified virtual reality learning environments which refer to virtual reality learning environments that integrate gamification elements and mechanisms. Based on the…
Descriptors: Literature Reviews, Gamification, Computer Simulation, Educational Environment
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Andrew Tawfik; Matthew Schmidt; Linda Payne; Rui Huang – Educational Technology Research and Development, 2024
We report findings from an eDelphi study that aimed to explore 16 expert panelists' perspectives regarding the key attributes of learning experience design (LXD) as it relates to the following: design, disciplines, methods, and theory. Findings suggest consensus was reached regarding LXD's focus on learner-centrism and incorporating human-centered…
Descriptors: Delphi Technique, Learning Experience, Design, Users (Information)
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Gökhan Çaliskan; I?Lknur Maya – Journal of Educational Technology and Online Learning, 2024
Nowadays, technology is constantly evolving. The use of developing technologies in daily life brings transformation. One of the areas where transformation is inevitable is education. Developing technologies cause the emergence of new applications and paradigms in education. One of these applications is Metaverse, which have increased in popularity…
Descriptors: Higher Education, Teacher Attitudes, Computer Simulation, Educational Change
Rochelle L. Rodrigo; Catrina Mitchum – National Council of Teachers of English, 2024
"Teaching Literacy Online (TLO)" is a practical guide for secondary and college teachers of English in digital and online environments. Like other practical, "how to teach online" books, "TLO" includes an overview of good practices and guidelines for teaching in digital environments and provides detailed suggestions…
Descriptors: Secondary Education, Grade 9, Grade 10, Grade 11
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Sheida K. Raley; Rebecca J. Townsend; Karrie A. Shogren; Valerie L. Mazzotti; Darcy Fredrick; Stephen M. Kwiatek; Richard Chapman – Grantee Submission, 2024
The Goal-Setting Challenge App (GSC App) translates the Self-Determined Learning Model of Instruction (SDLMI) to a web-based format, shifting responsibility from teachers to technology to address challenges in scaling-up implementation. The present descriptive study examines transition-age U.S. students' responses to GSC App lessons to explore the…
Descriptors: Student Reaction, Technology Uses in Education, Self Determination, Goal Orientation
Zhi Li – ProQuest LLC, 2024
This dissertation advances research on evaluation (RoE) through a trio of studies focusing on the role of context and the innovative use of Linguistic Inquiry and Word Count (LIWC) software in formative evaluation in a qualitative research project. The first article extends Coryn et al. (2017) and elucidates how various contextual…
Descriptors: Formative Evaluation, Computer Software, Inquiry, Computational Linguistics
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Sheida K. Raley; Rebecca J. Townsend; Karrie A. Shogren; Valerie L. Mazzotti; Darcy Fredrick; Stephen M. Kwiatek; Richard Chapman – Journal of Special Education, 2024
The Goal-Setting Challenge App (GSC App) translates the Self-Determined Learning Model of Instruction (SDLMI) to a web-based format, shifting responsibility from teachers to technology to address challenges in scaling-up implementation. The present descriptive study examines transition-age U.S. students' responses to GSC App lessons to explore the…
Descriptors: Student Reaction, Technology Uses in Education, Self Determination, Goal Orientation
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Neil Selwyn – Learning, Media and Technology, 2024
This paper outlines how ideas of 'degrowth' might be used to reimagine sustainable forms of education technology. In essence, degrowth calls for a proactive renewal of technology use around goals of voluntary simplicity and slowing-down, community-based coproduction and sharing, alongside conscious minimalization of resource consumption. The paper…
Descriptors: Sustainable Development, Educational Technology, Social Change, Environmental Education
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Simeo B. Kisanjara; Almasi Maguya – International Journal of Education and Development using Information and Communication Technology, 2024
The purpose of this study is to investigate the issue of low e-learning uptake at Mzumbe University by focusing on the answers and perceptions of students in relation to the e-learning supporting environment, which includes infrastructure, technical support, Internet connectivity, and perceived advantages of using e-learning. Data for this study…
Descriptors: Student Attitudes, Electronic Learning, Foreign Countries, Student Experience
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Ziwan Zhao – International Journal of Information and Communication Technology Education, 2024
With the development and the popularization of sports dance, sports dance teaching has become a required elective course in universities. Sports dance can not only improve students' comprehensive quality, but also affect college students' healthy psychology. The use of VR (Virtual Reality) technology in dance education will definitely develop and…
Descriptors: Computer Simulation, Dance Education, Technology Uses in Education, Educational Technology
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Mehmet Soyer; Mehmet Fatih Yigit; Sebahattin Ziyanak; Bishal Bhakta Kasu; Travis Thurston; Jaliyah Suggs – Research in Social Sciences and Technology, 2024
The use of #digitalpowerups is a technique that involves associating keywords with prompts in online discussion forums, which enables students to have more choice and voice. These powerups not only help structure responses but also enrich discussions and develop academic skills necessary for online assignments. The approach leverages the social…
Descriptors: Electronic Learning, Discussion Groups, Information Retrieval, Patterned Responses
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Muchineripi Munyaradzi; Dichaba Mpho Mildred; Addae David – Community College Journal of Research and Practice, 2024
Higher education institutions worldwide have embraced remote as a response to restrictions caused by the COVID-19 pandemic, which resulted in the imposition of stay-at-home protocols. While this shift from the conventional face-to-face mode to remote learning platforms represents a notable innovation in the education circles, we contend that…
Descriptors: Foreign Countries, Learning Management Systems, Computer Uses in Education, College Faculty
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Nicole D. Martin; Stephanie N. Baker; Madeline Haynes; Jayce R. Warner – Computer Science Education, 2024
Background and Context: As computer science (CS) education expands and the need for well-prepared CS teachers grows, understanding what motivates teachers to teach CS can help address challenges to recruiting, preparing, and retaining teachers. Objective: The goal of this work was to develop and validate a scale that measures teachers' motivation…
Descriptors: Computer Science Education, Teacher Motivation, Measurement Techniques, Construct Validity
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Peng Zhang; Gemma Tur – European Journal of Education, 2024
This systematic review, adhering to the PRISMA framework, investigated the utilisation of ChatGPT, a language model developed by OpenAI, throughout Kindergarten to 12th grade (K-12) educational settings. The review synthesises findings from 13 selected papers, encompassing the strengths, weaknesses, opportunities, and threats (SWOT) analysis of…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Kindergarten
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