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Hayoung Jeon; Yumi Jun; Teemu H. Laine; Eunha Kim – Education and Information Technologies, 2024
Empathy is an essential human skill that can be divided into two types: (1) cognitive empathy, which is the capacity of understanding others' thoughts and emotions; and (2) affective empathy, which is the capacity to feel others' emotional states. Many educational contents exist for both types, and immersive virtual reality (VR) has been shown to…
Descriptors: Computer Simulation, Technology Uses in Education, Game Based Learning, Computer Games
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Mohammed Muneerali Thottoli; Badria Hamed Alruqaishi; Arockiasamy Soosaimanickam – Contemporary Educational Technology, 2024
Purpose: Chatbots and artificial intelligence (AI) have the potential to alleviate some of the challenges faced by humans. Faculties frequently swamped with teaching and research may find it difficult to act in a parental role for students by offering them individualized advice. Hence, the primary purpose of this study is to review the literature…
Descriptors: Academic Advising, Artificial Intelligence, Technology Uses in Education, Role
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Aleksandra Kostic-Ljubisavljevic; Andreja Samcovic – Education and Information Technologies, 2024
This paper reports on how the concept and technologies of GIS are included in the telecommunications engineering curriculum at the undergraduate level. The course of Fundamentals of GIS is described in detail. The usage of GIS software is necessary part of GIS technology education. In order to evaluate available GIS software, several criteria are…
Descriptors: Geographic Information Systems, Computer Software Selection, Computer Uses in Education, Telecommunications
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Dron M. Mandhana; Daliah Ouedraogo; Alessandra S. Vicente – Communication Teacher, 2024
Courses: Theories of Organizational Communication; Communication Theory. Theories of Organizational Communication; Communication Theory. Objectives: The proposed activity utilizes a digitally interactive global positioning system--based augmented reality game to help students (a) gain a richer learning experience through immersion and engagement…
Descriptors: Organizational Culture, Physical Environment, Simulated Environment, Synthesis
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Mortaza Jamshidian; Parsa Jamshidian – Journal of Statistics and Data Science Education, 2024
Using software to teach statistical inference in introductory courses opens the door for methods and practices that are more conceptually appealing to students. With an increasing number of fields requiring competency in statistics including data science, natural and social sciences, public health and more, it is crucial that we as instructors…
Descriptors: Computer Software, Computer Assisted Instruction, Teaching Methods, Statistics Education
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Christian X. Navarro-Cota; Ana I. Molina; Miguel A. Redondo; Carmen Lacave – IEEE Transactions on Education, 2024
Contribution: This article describes the process used to create a questionnaire to evaluate the usability of mobile learning applications (CECAM). The questionnaire includes specific questions to assess user interface usability and pedagogical usability. Background: Nowadays, mobile applications are expanding rapidly and are commonly used in…
Descriptors: Usability, Questionnaires, Electronic Learning, Computer Oriented Programs
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Serap Çimsir; Filiz Kalelioglu; Yasemin Gülbahar – Informatics in Education, 2024
This study aims to examine the impact of interdisciplinary computational thinking (CT) skills training on primary school teachers' perceptions of CT skills. The sample of the study consisted of 30 primary school teachers in Istanbul. In this study, where quantitative and qualitative methods were used together, qualitative data were obtained from…
Descriptors: Teacher Attitudes, Computer Science Education, Interdisciplinary Approach, Thinking Skills
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Muhammed Murat Gümüs; Volkan Kukul; Özgen Korkmaz – Informatics in Education, 2024
This study aims to explain the relationships between secondary school students' digital literacy, computer programming self-efficacy and computational thinking self-efficacy. The study group consists of 204 secondary school students. A relational survey model was used in the research method and three different data collection tools were used to…
Descriptors: Correlation, Middle School Students, Thinking Skills, Digital Literacy
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Gustavo Martins Nunes Avellar; Maria Lydia Fioravanti; William Simao de Deus; Kalinka Regina Lucas Jaquie Castelo Branco; Ellen Francine Barbosa – Education and Information Technologies, 2024
High-resolution displays on mobile devices, accurate motion sensors, and efficient mobile processors have taken virtual reality (VR), essentially employed in laboratory, to everyday environments, including homes, workplaces, and classrooms. Regarding programming education, it has been investigated in conjunction with various educational…
Descriptors: Computer Oriented Programs, Elementary Secondary Education, Programming, Concept Formation
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Sufiana Safiena; Yang Miang Goh – Education and Information Technologies, 2024
Traditional teaching methods like lectures can hinder the integration of theoretical knowledge and practical skills in higher education. To address this challenge, digital simulation games (DSGs) offer promising solutions through immersive and interactive learning experiences. Research shows that DSGs can motivate learners, enhance subject…
Descriptors: Authentic Learning, Undergraduate Study, Case Studies, Computer Games
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Patrick Bowers; Kelley Graydon; Tracii Ryan; Jey Han Lau; Dani Tomlin – Australasian Journal of Educational Technology, 2024
This study presents a scoping review of research on artificial intelligence (AI)- driven virtual patients (VPs) for communication skills training of healthcare students. We aimed to establish what is known about these emergent learning tools, to characterise their design and implementation into training programmes. The preferred reporting items…
Descriptors: Allied Health Occupations Education, Artificial Intelligence, Computer Simulation, College Students
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Panayiotis Panayides; Elena C. Papanastasiou; Katerina Georgiou; Maria Karekla – European Journal of Education, 2024
This study is an investigation of the validity of the Online Test Anxiety Inventory (O?-TAI) for adult students. The scale contained the 20 items of the Test Anxiety Inventory (Spielberger, 1980), together with five computer anxiety items, all rephrased so as to pertain to online test anxiety. The scale was administered to a large sample of Greek…
Descriptors: Test Validity, Computer Assisted Testing, Test Anxiety, Measures (Individuals)
Christopher Cleveland; Jessica Markham – Annenberg Institute for School Reform at Brown University, 2024
Students with disabilities represent 15% of U.S. public school students. Individualized Education Programs (IEPs) inform how students with disabilities experience education. Very little is known about the aspects of IEPs as they are historically paper-based forms. In this study, we develop a coding taxonomy to categorize IEP goals into 10 subjects…
Descriptors: Individualized Education Programs, Special Needs Students, Special Education, Taxonomy
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Ayse Gokcen; Özge Özel; Fatma Çalisandemir – International Journal of Psychology and Educational Studies, 2024
The purpose of this study is to investigate the activities that children engage in with technology. In this direction, preschool children's ownership of technological devices, which devices they own and what they do with these devices were examined. This study was designed as qualitative research. The study group consisted of 34 preschool children…
Descriptors: Preschool Children, Technology, Handheld Devices, Computer Use
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Sandra L. Faulkner; Madison A. Pollino; Jaclyn Shetterly; Wendy K. Watson – Journal of Communication Pedagogy, 2024
We present a critically focused, semester-long community engagement project entitled "Intergenerational Connections" as a form of critical interpersonal and family communication pedagogy (CIFCP). The project utilized Zoom to connect small groups of undergraduate students in the US enrolled in a course on relational communication with…
Descriptors: College Students, Older Adults, Computer Mediated Communication, Computer Uses in Education
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