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Monique de Milander; Elna van der Merwe; Bianca Barnard; Robynne Verster – South African Journal of Childhood Education, 2025
Background: Gross motor difficulties can limit physical activity (PA) participation, contributing to unhealthy body composition. Aim: This study profiled Grade 1 learners' gross motor development, PA and anthropometry and explored relationships between these variables. Setting: A cross-sectional design was followed, including Grade 1 learners (33…
Descriptors: Psychomotor Skills, Body Composition, Physical Activity Level, Motor Development
Melese Astatke; Cathy Weng; Abebayehu Yohannes – Education and Information Technologies, 2025
With the growing availability of immersive technologies, such as Immersive Virtual Reality (IVR), students are now afforded greater opportunities to explore diverse educational domains, including Science, Technology, Religion, Engineering, Arts, and Mathematics (STREAM). However, there remains a paucity of research investigating the efficacy of…
Descriptors: Technology Uses in Education, STEM Education, Art Education, Creativity
Peter Paul Canuto; Dorothy Silva – Journal of Baltic Science Education, 2025
Three-dimensional (3D) pens are emerging educational tools that enable users to create tangible, freeform 3D printed models. However, their pedagogical potential in science education remains underexplored. This study examined preservice teachers' experiences using 3D pens to create models for primary biology and chemistry education, focusing on…
Descriptors: Foreign Countries, Preservice Teachers, Education Majors, Science Education
Haidee Jackson; Kara Rosenblatt – Journal of Computers in Mathematics and Science Teaching, 2025
Virtual reality learning objects are representative of promising immersive, interactive technologies that may have the potential to support increased accessibility to learning. Evaluating the experiences of educators' and students' in using these tools within the educational process is not only critical for ensuring that technology integration is…
Descriptors: STEM Education, Computer Simulation, Teaching Methods, Teacher Attitudes
Yavuz Dinc; Sarah Malone; Verena Ruf; Steffen Steinert; Stefan Küchemann; Jochen Kuhn – Physical Review Physics Education Research, 2025
Prior research has demonstrated that students' performance on physics test items can be accurately predicted using machine learning algorithms based on their gaze behavior. These gaze data are typically recorded during item completion and capture students' visual attention to both the verbal item stem and accompanying visual representations, such…
Descriptors: Artificial Intelligence, Computer Uses in Education, Eye Movements, Test Items
Christopher Basgier; Lydia Wilkes – College Composition and Communication, 2025
From an unsettled, ambivalent middle between discourses of generative AI integration and refusal, we offer a critical-ethical stance for AI-engaged writing assignments. We apply a critical thinking framework to these assignments, assert critical AI literacy as a kind of critical thinking, and discuss how critical thinking and critical AI literacy…
Descriptors: Artificial Intelligence, Writing Assignments, Critical Thinking, Digital Literacy
Anabela Malpique; Debora Valcan; Deborah Pino-Pasternak; Susan Ledger – Australian Educational Researcher, 2025
In the digital age, skilful computer-based writing is essential for school aged children since it empowers them to communicate, acquire knowledge, critically engage with information, and produce text-based original thoughts. However, there is a lack of studies examining teachers' preparation and self-efficacy for supporting students in developing…
Descriptors: Writing Instruction, Teaching Methods, Computer Assisted Instruction, Writing Teachers
Henry Tsz Yeung Fung – Mentoring & Tutoring: Partnership in Learning, 2025
The COVID-19 pandemic disrupted higher education, compelling a rapid shift from traditional campus-based learning to remote home learning. This study evaluated a virtual peer mentoring program at a public university in Hong Kong, using the Community of Inquiry (CoI) framework to assess its effectiveness in improving students' stress management…
Descriptors: COVID-19, Pandemics, Distance Education, Peer Teaching
Baraa Albishri; Karen L. Blackmore – Interactive Technology and Smart Education, 2025
Purpose: The study aims to identify the key advantages/enablers and disadvantages/barriers of augmented reality (AR) implementation in education through existing reviews. It also examines whether these factors differ across educational domains. Design/methodology/approach: This study conducted a systematic review of reviews to synthesize evidence…
Descriptors: Literature Reviews, Review (Reexamination), Simulated Environment, Physical Environment
Yung-Chi Lin – International Journal of Science and Mathematics Education, 2025
This study investigated the effectiveness of an innovative virtual classroom simulation (CartoonClass), compared to traditional face-to-face role-play, as methods of teacher education. The study's participants were 62 pre-service teachers from two mathematics-teaching methods courses. The participants in one course were assigned to the virtual…
Descriptors: Virtual Classrooms, Computer Simulation, Role Playing, Mathematics Instruction
María José Merchán; Pilar Merchán; Emiliano Pérez; Santiago Salamanca; Mario Corrales-Serrano – Interactive Technology and Smart Education, 2025
Purpose: This study aims to explore how virtual reality (VR) can enhance the teaching of history to trainee early childhood teachers, particularly by leveraging local cultural heritage. It evaluates the effectiveness of VR in developing historical understanding, technical usability and emotional engagement. Design/methodology/approach: A…
Descriptors: Computer Simulation, Technology Uses in Education, History Instruction, Early Childhood Teachers
Finch, Lila; Moreno, Celeste; Shapiro, R. Benjamin – Cognition and Instruction, 2021
Creating learning environments that integrate arts, sciences, and computing in education can improve learning in these disciplines. In particular, transdisciplinary integrations of these disciplines can lead to expansive alterations or dissolutions of epistemological, ideological, and methodological boundaries. We wish to support teachers in the…
Descriptors: Interdisciplinary Approach, Learning Processes, Thinking Skills, Epistemology
Joshi, Dirgha Raj; Neupane, Umesh; Joshi, Puspa Raj – Mathematics Teaching Research Journal, 2021
Digital pedagogical skills are essential for teachers dedicated to the ethical and effective use of digital resourcesin blended learning, artificial learning, teaching, communication, collaboration, evaluation, and problem-solving in the era of digitalization. A variety of competency frameworks have been developed for teachers and learners by…
Descriptors: Teaching Methods, Digital Literacy, Technological Literacy, Pedagogical Content Knowledge
Janine J. Darragh; Gina Mikel Petrie; Stan Pichinevskiy – International Journal of Designs for Learning, 2021
Educative Curriculum Materials (ECMs) are teaching materials that have the dual function of providing learning activities to students and providing professional development to the teachers that use them. Answering a call for professional development opportunities, and with input from English teachers in rural Nicaraguan schools, the designers…
Descriptors: Computer Software, Second Language Learning, Second Language Instruction, English (Second Language)
Vrieler, Tina; Salminen-Karlsson, Minna – ACM Transactions on Computing Education, 2022
The aim of this conceptual article is to provide a framework and a lens for educators in diversifying and making CS education more inclusive. In this article, we conceptualize the notion of computer science capital (CSC), which extends Bourdieu's sociological theory of capital and Archer et al.'s work on "science capital." The CSC…
Descriptors: Sociocultural Patterns, Computer Science Education, Teaching Methods, Inclusion

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