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Oliver McGarr; Bård Ketil Engen – European Journal of Education, 2024
Interest in the study of computer technology in schools (often in the form of Computer Science subjects or coding initiatives) is seen to have undergone two waves of interest, one in the late 1970s/early 1980s and the other more recently since about 2010. Through a historical exploration of the rationales for the study of computer technology in…
Descriptors: Computer Science Education, Science Education History, Science Curriculum, Curriculum Research
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Peter Cardon; Carolin Fleischmann; Minna Logemann; Jeanette Heidewald; Jolanta Aritz; Stephanie Swartz – Business and Professional Communication Quarterly, 2024
Many experts project generative AI will impact the types of competencies that are valued among working professionals. This is the first known academic study to explore the views of business practitioners about the impacts of generative AI on skill sets. This survey of 692 business practitioners showed that business practitioners widely use…
Descriptors: Artificial Intelligence, Computer Mediated Communication, Business Communication, Research
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Kenedi Binowo; Aynun Nissa Setiawan; Rifanti Putri Tallisha; Shafira Azzahra; Yolanda Emanuella Sutanto; Achmad Nizar Hidayanto; Bahbibi Rahmatullah – Electronic Journal of e-Learning, 2024
Social distancing policies during the COVID-19 period have opened a space for interventions in the use of digital technology that was previously rejected by the public. Currently, most of the community activities have been carried out online, including those related to education, such as hosting virtual exhibitions with an educational purpose.…
Descriptors: COVID-19, Pandemics, Distance Education, Intervention
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Aimee Jacobs; Jacquelin J. Curry; Concetta A. DePaolo; Fernando Parra – Journal of Information Systems Education, 2024
This manuscript describes the use of real data applied to a fictional real-estate firm for teaching data visualization to university students. In the case study, students employ data analytic techniques in Tableau to clean, organize, and analyze real estate data. By creating visualizations, students address several questions about how selling…
Descriptors: Visualization, Housing, Computer Software, Data Use
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Zehui Zhan; Yao Tong; Xixin Lan; Baichang Zhong – Interactive Learning Environments, 2024
In recent years, Game-Based Learning (GBL) has been widely adopted in various educational settings. This paper aims to review empirical studies that adopt GBL in the field of AI education and explore its future research perspectives. After a systematic keyword search in the online database and a snowballing approach, a total of 125 empirical…
Descriptors: Game Based Learning, Robotics, Teaching Methods, Artificial Intelligence
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Nehir Yasan-Ak; Soner Yildirim – Technology, Knowledge and Learning, 2024
Mobile phones have become essential learning tools with their extensive features and functionalities, contributing to the emergence of mobile learning. These devices enable communication and collaboration both inside and outside the classrooms while also aiding in information seeking, collection, and content generation. Yet, the use of mobile…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Undergraduate Students
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Shawn Zheng Kai Tan; Maria Shendyapina; Lilian Nguan Sim Tay – Technology, Knowledge and Learning, 2024
The use of immersive interactive mixed reality (I[superscript 2]MR) technologies has been of interest to educators due to the rapid advancement of technology, lowered cost, and increased engagement of the senses. This is particularly attractive in special needs education (SNE) as it can provide a safe space in which students can learn and practice…
Descriptors: Computer Simulation, Special Needs Students, Foreign Countries, Students with Disabilities
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Irene Neri; Laura Cercenelli; Massimo Marcuccio; Simone Lodi; Foteini-Dionysia Koufi; Antonietta Fazio; Maria Vittoria Marvi; Emanuela Marcelli; Anna Maria Billi; Alessandra Ruggeri; Achille Tarsitano; Lucia Manzoli; Giovanni Badiali; Stefano Ratti – Anatomical Sciences Education, 2024
Anatomical education is pivotal for medical students, and innovative technologies like augmented reality (AR) are transforming the field. This study aimed to enhance the interactive features of the "AEducAR" prototype, an AR tool developed by the University of Bologna, and explore its impact on human anatomy learning process in 130…
Descriptors: Anatomy, Medical Education, Human Body, Computer Simulation
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Paulina Aravena-Bravo; Alejandrina Cristia; Rowena Garcia; Hiromasa Kotera; Ramona Kunene Nicolas; Ronel Laranjo; Bolanle Elizabeth Arokoyo; Silvia Benavides-Varela; Titia Benders; Natalie Boll-Avetisyan; Margaret Cychosz; Rodrigo Dal Ben; Yatma Diop; Catalina Durán-Urzúa; Naomi Havron; Marie Manalili; Bhuvana Narasimhan; Paul Okyere Omane; Caroline Rowland; Leticia Schiavon Kolberg; Andrew Sentoogo Ssemata; Suzy J. Styles; Belén Troncoso-Acosta; Fei Ting Woon – Journal of Cognition and Development, 2024
With a long-term aim of empowering researchers everywhere to contribute to work on language development, we organized the First Truly Global /L+/ International Summer/Winter School on Language Acquisition, a free 5-day virtual school for early career researchers. In this paper, we describe the school, our experience organizing it, and lessons…
Descriptors: Language Research, Language Acquisition, Virtual Schools, Educational Researchers
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Sonuç Zorali – Turkish Online Journal of Educational Technology - TOJET, 2024
In the current era, the E-Government phenomenon, which describes the state's provision of public services to its stakeholders through information and communication technologies, has a global character. This study aimed to examine the big data-based e-Government portal, which has many examples in the world and was created by utilizing digital…
Descriptors: Computer Mediated Communication, Foreign Countries, Data Collection, Public Administration
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Michael J. Berson; Ilene R. Berson; Kristen L. Franklin; Valerie N. Fawley; Perry S. Shank; Rebecca E. Dovi; Santiago Gasca; Eric D. Hochberg; Debra Bernstein – Social Education, 2024
The landscape of education is dynamically evolving with the infusion of technology into classrooms, but it is not just math or science disciplines that are getting a digital makeover. Social studies education has entered a transformative phase as well. The "Computer Science for Social Studies" project, funded by the National Science…
Descriptors: Critical Thinking, Active Learning, Inquiry, Social Studies
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Matthieu Cisel – Canadian Journal of Education, 2024
Over the last decade, teachers in France have been increasingly pressured to use digital learning environments, and to shift from grade-based to skill-based assessment. Educational dashboards, which measure student input electronically, could foster such a transition by providing insights into learners' performances. However, such dashboards could…
Descriptors: Foreign Countries, Computer Assisted Testing, Summative Evaluation, Elementary School Students
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Tsameret Ricon; Michal Dolev-Cohen – American Journal of Sexuality Education, 2024
Young adults explore sexuality through social media, using smartphones to conduct their intimate social relationships. This includes sexting behaviors that may have negative repercussions, such as bullying or non-consensual dissemination of content. Our study examines the connections between emotion regulation, moral judgment, and sexting behavior…
Descriptors: Sexuality, Computer Mediated Communication, Social Media, Ethics
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Sher Muhammad Awan; Rashid Hussain; Khalid Saleem – Pakistan Journal of Distance and Online Learning, 2024
The objective of this study was to find effect of Jazz smart classroom's online quiz on academic achievement of students at secondary school level. Experimental design was used in which two groups were selected one was control and other was experimental group. Experimental group was given a treatment of six weeks by using Jazz Smart Classroom's…
Descriptors: Educational Technology, High School Students, Computer Assisted Testing, Academic Achievement
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Adrian Urbano; Michael Mortimer; Ben Horan; Hans Stefan; Kaja Antlej – Journal of Workplace Learning, 2024
Purpose: The ability to measure cognitive load in the workplace provides several opportunities to improve workplace learning. In recent years, virtual reality (VR) has seen an increase in use for training and learning applications due to improvements in technology and reduced costs. This study aims to focus on the use of simulation task load index…
Descriptors: Cognitive Processes, Difficulty Level, Computer Simulation, Evaluation Methods
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