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Gutiérrez-Carreón, Gustavo; Daradoumis, Thanasis; Jorba, Josep; Peña-Gomar, Mary-Carmen – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: The current study was conducted to investigate the students' perceived satisfaction with the use of a semantic-based online laboratory, which provides students with a search mechanism for laboratory resources, such as instruments and devices. Background: The increasing popularity of using online teaching labs, as an important element…
Descriptors: Semantics, Online Courses, Student Attitudes, Undergraduate Students
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Fan, Min; Antle, Alissa N.; Warren, Jillian L. – Journal of Educational Computing Research, 2020
In this article, we present a systematic review of literature on augmented reality (AR) supported for early language learning. We analyzed a total of 53 papers from 2010 to 2019 using qualitative analysis with complementary descriptive quantitative analysis. Our findings revealed three main AR learning activities: word spelling games, word…
Descriptors: Computer Simulation, Language Acquisition, Educational Research, Spelling
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Yao, Jijun; Rao, Jialong; Jiang, Tao; Xiong, Changqian – Online Submission, 2020
After the outbreak of the COVID-19 pandemic, China implemented the largest online education practice in human history. In the process, different teaching models coexist. Through a quasi-natural experiment, a total of 1,024 samples from Guiyang No.8 Middle School and another comparable school with the same conditions and students were enrolled for…
Descriptors: Foreign Countries, Teacher Role, Computer Assisted Instruction, Online Courses
Lin, Grace Hui Chin – Online Submission, 2020
This research was aimed at investigating the pedagogical roles of computer games (Hao et al, 2019, Chen & Hsu, 2019). It explored the impact of computer "mixed with language" (White et al, 2019) training, using simulation games, upon language acquisition and diverse daily-life knowledge. In a teacher preparation university of western…
Descriptors: Game Based Learning, Teaching Methods, Computer Games, Training
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Shao, Michael; Shiflett, Mark B. – Chemical Engineering Education, 2021
Simulation software has experienced growing interest in chemical engineering curriculums for its usage in commercial engineering practices. This article describes the ASPEN Plus® version 10 (V10) simulations and a student teach students approach to integrate ASPEN in the chemical engineering curriculum at the University of Kansas (KU). Videos,…
Descriptors: Chemical Engineering, Teaching Methods, Computer Simulation, Computer Software
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Akilli, Mustafa – European Journal of Educational Sciences, 2021
This paper focuses on examining the effectiveness of three-dimensional (3D) computer models on student teachers' academic achievement, mental model construction, and spatial ability used in learning the "atomic models" topic in this study. The students were randomly assigned into two groups: the treatment group (TG) where 3D computer…
Descriptors: Computer Simulation, Nuclear Physics, Undergraduate Study, College Science
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Chen, Yen Tzu; Liu, Che-Hung; Lee, Chih Yu – Education Quarterly Reviews, 2021
This study used CodeMonkey, an online learning platform through which elementary teachers can learn programming while playing games and experience how to integrate STEM into their courses. The study analyzed and examined their experiences using a qualitative research method. According to the research results, learning programming while playing…
Descriptors: Game Based Learning, Computer Games, Computer Science Education, STEM Education
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Valentine, Andrew; Van der Veen, Tom; Kenworthy, Patrick; Hassan, Ghulam Mubashar; Guzzomi, Andrew; Khan, R. Nazim; Male, Sally A. – Australasian Journal of Educational Technology, 2021
A barrier to using head mounted display (HMD) virtual reality (VR) in education is access to hardware for large classes. This paper compares students' learning when engaging with an HMD VR simulation as the operator and as the observer, to evaluate whether benefits of HMD VR can be achieved without requiring all students to operate the equipment.…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Graduate Students
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Kumas, Ahmet – Problems of Education in the 21st Century, 2021
Although advanced technological tools and equipment are used effectively in daily life, the inability of all students to access high-tech experiment applications in high schools negatively affects disadvantaged student groups in the further education process. The main purpose of the research evaluates students in four different categories about…
Descriptors: STEM Education, Computer Software, Teaching Methods, Grade 10
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Akdogan, Ali – International Online Journal of Education and Teaching, 2021
The purpose of this study was to determine high school students for distance learning. Mainly due to the study a multidimensional instrument for high students' readiness for distance learning (HRD) developed and validated. The study adopted qualitative research method based on quantitative data. The participants of the study comprised 191 high…
Descriptors: High School Students, Adolescents, Age Differences, Gender Differences
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Tsai, Meng-Jung; Wang, Ching-Yeh – Journal of Educational Computing Research, 2021
To explore the role of design thinking in contemporary computer literacy education, this study aimed to examine the relationship between young students' design thinking disposition and their computer programming self-efficacy. To assess students' design thinking disposition, this study developed the Design Thinking Disposition Scale (DTDS) with a…
Descriptors: Design, Thinking Skills, Computer Science Education, Computer Literacy
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Raju, Rajeswari; Md Noh, Nur Hidayah; Ishak, Siti Nurul Hayatie; Eri, Zeti Darleena – Asian Journal of University Education, 2021
The present new norm driven by the COVID-19 pandemic has taught us to remain at home and carry our everyday activities. This pandemic has seriously made a radical shift to the Malaysian education sector as well. Educators instantly begin to adopt Open and Distance Learning (ODL). However, issues arise in courses that need a conventional setting.…
Descriptors: Foreign Countries, Educational Change, Distance Education, COVID-19
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Currin-Percival, Mary; Gulahmad, Sonnia – Journal of Political Science Education, 2021
This paper addresses some of the implications of courses with an experiential learning component for students with disabilities. We describe the adaptation of an original survey project, fielded using computer-assisted telephone-interviewing (CATI) software, in two political science classes. The software was not compatible with technology…
Descriptors: Experiential Learning, Active Learning, Political Science, Research Methodology
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Gomez, Noe A. – Natural Sciences Education, 2021
The coronavirus pandemic of 2019 transformed the way that educators, across all levels and disciplines, seek to establish and provide a pedagogically sound curriculum. With the continued need to transform curriculum into an online format, secondary-level animal science instructors have several points to consider if their applied discipline will…
Descriptors: Secondary School Science, Animal Husbandry, Science Education, Teaching Methods
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Garci´a Laborda, Jesus; Ferna´ndez A´lvarez, Miguel – Language Learning & Technology, 2021
This paper compares and analyzes a selection of popular multilevel tests used for quick accreditation of English as a foreign language worldwide. The paper begins by stating the current need of accreditation of English language competence for both academic and professional matters. It then looks at their defining features and differences. After,…
Descriptors: Comparative Analysis, Second Language Learning, Second Language Instruction, Language Tests
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