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Ergado, Amanuel Ayde; Desta, Amare; Mehta, Hemini – Education and Information Technologies, 2021
Information and communication technology (ICT) is an important element to improve teaching-learning practices. This paper is aimed to determine the barriers affecting the implementation of ICT in Ethiopian higher learning institutions by adapting the information system theory (i.e. Technology-Organization-Environment (TOE) framework). The study…
Descriptors: Foreign Countries, Barriers, Technology Integration, Higher Education
Gözüm, Ali Ibrahim Can; Kandir, Adalet – Education and Information Technologies, 2021
The aim of this study is to examine mediations of parents who make digital games played by 60-72 months old children accessible, and the contents of the digital games played by children educationally. In this research the convergent parallel mixed research method that include both qualitative and quantitative research methods was used. The study…
Descriptors: Preschool Children, Computer Games, Educational Games, Parenting Styles
Hamal, Oussama; El Faddouli, Nour-Eddine; Harouni, Moulay Hachem Alaoui – World Journal on Educational Technology: Current Issues, 2021
Nowadays, AI is a real springboard for finding solutions to optimize and improve learning and teaching processes. This issue has been a focus of humanity for millennia, and very significant advances have been made in this quest. This article aims to address the issue of optimizing and improving learning and teaching processes through AI…
Descriptors: Artificial Intelligence, Learning Analytics, Computer Uses in Education, Classification
Vidak, Andrej; Sapic, Iva Movre; Mesic, Vanes – Physics Education, 2021
The experimental investigation of Newton's law of universal gravitation requires expensive and sensitive equipment. Therefore, it is often not possible to conduct such an experiment within a typical physics class. An alternative is to investigate the universal gravitation law by using simulations. In this paper, we are presenting such an augmented…
Descriptors: Computer Simulation, Teaching Methods, Physics, Scientific Concepts
Kryston, Kevin; Goble, Henry; Eden, Allison – Journal of Communication Pedagogy, 2021
This study presents the results of two studies using a virtual reality (VR) public-speaking training simulation as an instructional aid in a basic communication course. Results from the first study suggest that VR practice was associated with higher subsequent speech delivery grades in the course compared to no practice. However, VR practice did…
Descriptors: Computer Simulation, Introductory Courses, Public Speaking, Anxiety
Javora, Ondrej; Dechterenko, Filip; Tetourová, Tereza; Volná, Kristina; Brom, Cyril – Journal of Computer Assisted Learning, 2021
The instructional effects of customization features in child learning games have rarely been examined. This value-added study addresses the existing gap with regards to user-initiated cosmetic customization of environment elements (i.e., non-avatar customization). Participants (N = 143; M[subscript age] = 9.41) studied a biological topic for about…
Descriptors: Educational Games, Computer Games, Elementary School Students, Instructional Design
Das, Bidyut; Majumder, Mukta; Phadikar, Santanu; Sekh, Arif Ahmed – Research and Practice in Technology Enhanced Learning, 2021
Learning through the internet becomes popular that facilitates learners to learn anything, anytime, anywhere from the web resources. Assessment is most important in any learning system. An assessment system can find the self-learning gaps of learners and improve the progress of learning. The manual question generation takes much time and labor.…
Descriptors: Automation, Test Items, Test Construction, Computer Assisted Testing
Kim, Gahyoung; Mun, Kongju; Lee, Hyunju – Asia-Pacific Science Education, 2021
This study introduces issue concept maps (IC map) as an instructional tool for exploring students' idea about socio-scientific issues (SSI). By visualizing students' ideas in two dimensions, context and occurrence, IC maps represent what kinds of ideas students have on the issues, and how their ideas change and connect. In the study, we…
Descriptors: Bibliometrics, Computer Simulation, Technology Uses in Education, Foreign Countries
Dawson, Jordan; Einion-Waller, Alys; Jones, Deborah – Qualitative Research Journal, 2021
Purpose: As society becomes ever more reliant on Internet technology for everyday communications, this paper explores the use of instant messaging (IM) in qualitative research. Discussed within the context of sensitive topic research with potentially hidden and hard-to-reach groups, the purpose of this paper is to discuss the value of adaptive and…
Descriptors: Computer Mediated Communication, Research Methodology, Data Collection, Sexuality
Shi, Yang; Mao, Ye; Barnes, Tiffany; Chi, Min; Price, Thomas W. – International Educational Data Mining Society, 2021
Automatically detecting bugs in student program code is critical to enable formative feedback to help students pinpoint errors and resolve them. Deep learning models especially code2vec and ASTNN have shown great success for "large-scale" code classification. It is not clear, however, whether they can be effectively used for bug…
Descriptors: Artificial Intelligence, Program Effectiveness, Coding, Computer Science Education
Jorge J. Mendieta – ProQuest LLC, 2021
This qualitative descriptive study explored how full-time faculty of a California higher education institution described their experience with the Information Technology Services employees' commitment, communications, and quality of customer service when resolving classroom Wi-Fi issues. The study used the model of Total Quality Management (TQM)…
Descriptors: Information Technology, Higher Education, Technical Support, Teacher Attitudes
Matovu, Henry; Won, Mihye; Treagust, David Franklin; Ungu, Dewi Ayu Kencana; Mocerino, Mauro; Tsai, Chin-Chung; Tasker, Roy – Chemistry Education Research and Practice, 2023
In recent years, chemistry educators are increasingly adopting immersive virtual reality (IVR) technology to help learners visualise molecular interactions. However, educational studies on IVR mostly investigated its usability and user perceptions leaving out its impact on improving conceptual understanding. If they evaluated students' knowledge…
Descriptors: Science Education, Chemistry, Computer Simulation, Undergraduate Students
Sungur Gül, Kibar; Saylan Kirmizigül, Asli – Education and Information Technologies, 2023
The aims of the study were to understand the pre-service science teachers' experiences about Algodoo Based STEM Education, to define views about it and, to emerge its influences on pre-service science teachers. Accordingly, case study method was utilized in the study. The participants were 30 pre-service science teachers who were fourth grade in a…
Descriptors: Foreign Countries, Preservice Teachers, Student Experience, STEM Education
Starkey, Louise; Yates, Anne; de Roiste, Mairead; Lundqvist, Karsten; Ormond, Adreanne; Randal, John; Sylvester, Allan – Educational Technology Research and Development, 2023
Disciplines in Higher Education have their own interpretations of what is essential knowledge that influences what is taught, how teaching occurs, and the role of digital tools. Disciplinary culture is dynamic and evolving, informed by disciplinary research and technology improvement. During the COVID-19 pandemic, digital solutions enabled ongoing…
Descriptors: Undergraduate Study, College Faculty, Educational Technology, Statistics
Pearson, Heather Ann; Montazami, Armaghan; Dubé, Adam Kenneth – British Journal of Educational Technology, 2023
Researchers recommend that parents look for five benchmarks as indicators of quality educational apps (ie, scaffolding, curriculum, development team, feedback, learning theory), yet results show that parents undervalue some of these benchmarks. The current study examined if a short video-based intervention would enhance parents' value-judgements…
Descriptors: Computer Software, Benchmarking, Video Technology, Intervention

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