NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 7,951 to 7,965 of 139,719 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Elena Drugova; Irina Zhuravleva; Ulyana Zakharova; Adel Latipov – Journal of Computer Assisted Learning, 2024
Background: Driven by the ongoing need to provide high-quality learning and teaching, universities recently have shown an increased interest in using learning analytics (LA) for improving learning design (LD). However, the evidence of such improvements is scarce, and the maturity of such research is unclear. Objectives: This study is aimed to…
Descriptors: Learning Analytics, Instructional Design, Higher Education, Instructional Improvement
Peer reviewed Peer reviewed
Direct linkDirect link
Yuko Suzuki; Fridolin Wild; Eileen Scanlon – Journal of Computer Assisted Learning, 2024
Background: Cognitive load during AR use has been measured conventionally by performance tests and subjective rating. With the growing interest in physiological measurement using non-invasive biometric sensors, unbiased real-time detection of cognitive load in AR is expected. However, a range of sensors and parameters are used in various subject…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Physiology
Peer reviewed Peer reviewed
Direct linkDirect link
Lihui Sun; Danhua Zhou – Journal of Computer Assisted Learning, 2024
Background: Integrating programming in K-12 curriculum has become a global consensus. Teachers are central figures in programming instruction. But the majority of current research focuses on teachers' external teaching behaviours and less on teachers' attitudes towards programming. Objectives: The purpose of this study is to validate the K-12…
Descriptors: Foreign Countries, Elementary School Teachers, Secondary School Teachers, Teacher Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Kerry Chappell; Lindsay Hetherington – Cultural Studies of Science Education, 2024
This paper delves deeply into the creative pedagogies which support cutting edge digital STEAM practice across primary and secondary school settings. It contextualises the research within current STEAM agendas including transdisciplinarity, and STEAM and technology and goes on to offer insight from the novel context of ocean learning to develop…
Descriptors: STEM Education, Art Education, Elementary Secondary Education, Oceanography
Peer reviewed Peer reviewed
Direct linkDirect link
Chenwei Ma; Fang Wang; Yang Lv – Education and Information Technologies, 2024
Bullet screen technology enables instant interactive class communication and comments for teachers and students, even in large classes. This study explores the effect of a bullet-screen comment class on students' learning. It utilizes media and communication theory, expectation confirmation theory, and the technology acceptance model to present…
Descriptors: Foreign Countries, Educational Technology, Undergraduate Students, Correlation
Peer reviewed Peer reviewed
Direct linkDirect link
Allison Bayro; Bryan Havens; Heejin Jeong – IEEE Transactions on Learning Technologies, 2024
This work investigates the design and usability of a novel eXtended Reality (XR) Vest, which combines two viewpoints for demonstration-based training (DBT). Traditional modalities for DBT, such as prerecorded videos and live instruction, are minimally engaging and potentially hazardous resulting in low motivation and knowledge retention. To combat…
Descriptors: Simulated Environment, Computer Simulation, Demonstrations (Educational), Retention (Psychology)
Peer reviewed Peer reviewed
Direct linkDirect link
Srikanth Allamsetty; M. V. S. S. Chandra; Neelima Madugula; Byamakesh Nayak – IEEE Transactions on Learning Technologies, 2024
The present study is related to the problem associated with student assessment with online examinations at higher educational institutes (HEIs). With the current COVID-19 outbreak, the majority of educational institutes are conducting online examinations to assess their students, where there would always be a chance that the students go for…
Descriptors: Computer Assisted Testing, Accountability, Higher Education, Comparative Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Qi Zhou; Wannapon Suraworachet; Mutlu Cukurova – Education and Information Technologies, 2024
Collaboration is argued to be an important skill, not only in schools and higher education contexts but also in the workspace and other aspects of life. However, simply asking students to work together as a group on a task does not guarantee success in collaboration. Effective collaborative learning requires meaningful interactions among…
Descriptors: Learning Analytics, Cooperative Learning, Nonverbal Communication, Speech Communication
Peer reviewed Peer reviewed
Direct linkDirect link
Tian Yang; Xiumin Hong – Early Education and Development, 2024
Research Findings: With individuals' increased access to information and communication technologies (ICT) in many places around the world, the definition of the digital divide has become more complicated than referring to differences in accessing technologies. As early childhood education (ECE) may impact children's life-long learning and…
Descriptors: Kindergarten, Technology Uses in Education, Educational Technology, Early Childhood Education
Peer reviewed Peer reviewed
Direct linkDirect link
Victoria L. Lowell; Weijian Yan – TechTrends: Linking Research and Practice to Improve Learning, 2024
Virtual reality (VR) in education has tremendous potential in providing immersive and interactive experiences for students. Immersive virtual reality (IVR) technologies and IVR learning experiences have been increasingly used in education settings to support a variety of instructional methods and outcomes by providing experiential and authentic…
Descriptors: Systems Approach, Instructional Design, Computer Simulation, Learning Experience
Peer reviewed Peer reviewed
Direct linkDirect link
Artur Strzelecki – Innovative Higher Education, 2024
AI-powered chat technology is an emerging topic worldwide, particularly in areas such as education, research, writing, publishing, and authorship. This study aims to explore the factors driving students' acceptance of ChatGPT in higher education. The study employs the unified theory of acceptance and use of technology (UTAUT2) theoretical model,…
Descriptors: Artificial Intelligence, Synchronous Communication, Computer Mediated Communication, Higher Education
Peer reviewed Peer reviewed
Direct linkDirect link
Thom Kunkeler; Aletta Nylen – IEEE Transactions on Education, 2024
Contribution: This article applies science capital research to computing education in order to understand why students engage with a programme involving computing, and what they aspire to get out of their education. Background: Capital is a concept which has been used in educational research to study inequality, aspiration and achievement.…
Descriptors: Computer Science Education, Biology, Information Science, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Nina Charlotte Johanna Welsandt; Fabio Fortunati; Esther Winther; Hermann Josef Abs – Empirical Research in Vocational Education and Training, 2024
Background: Authentic situations are considered a source of learning due to their real world relevance. This can encourage learners to acquire new knowledge. Increasing digitisation and associated resources, such as professional development opportunities for teachers, technology tools, or digital equipment for schools enable the development and…
Descriptors: Test Construction, Test Validity, Evaluation, Educational Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Khoerul Umam; Ardi Dwi Susandi; Susilo; Zulherman – Pegem Journal of Education and Instruction, 2024
Learning mathematics has been a fundamental subject for students. The sample will be restricted to students in junior high school who had studied learning mathematics using augmented reality. The population was derived from private and public junior high schools in various provinces. Data were collected using an online survey to reach large…
Descriptors: Mathematics Anxiety, Online Courses, Computer Simulation, Junior High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Yu-Ting Chen; Ming Li; Mutlu Cukurova – Education and Information Technologies, 2024
Creative writing is a valuable skill that enables learners to become proficient writers. One reason students often struggle with creative writing is their lack of contextual experiences. Spherical video-based virtual reality (SVVR) has been argued to support students' writing through immersive virtual experiences. However, what specific…
Descriptors: Creative Writing, Writing Instruction, Teaching Methods, Computer Simulation
Pages: 1  |  ...  |  527  |  528  |  529  |  530  |  531  |  532  |  533  |  534  |  535  |  ...  |  9315