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Suping Yi; Rustam Shadiev; Yanyan Zhang – Interactive Learning Environments, 2024
This study reviewed thirty-seven articles on intercultural learning supported by technology. The results are reported in terms of strength of evidence and relationship among research variables. The results indicated the following strength of evidence: (1) moderate evidence showed higher frequency of the technology usage in higher education or…
Descriptors: Literature Reviews, Multicultural Education, Technology Uses in Education, Predictor Variables
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Chamindi Kavindya Samarasekara; Claudia Ott; Anthony Robins – Education and Information Technologies, 2024
A global concern in recent years has been the formal incorporation of computing and digital technology subjects into high school curricula. Despite many initiatives to make these subjects accessible to students, significant barriers to uptake remain in many countries. In this study we convened a panel of 32 academic, research, and other experts…
Descriptors: Secondary School Curriculum, Foreign Countries, Computer Science Education, Programming
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Marija Draganic; Snežana Grbovic; Antoaneta Adžic Zecevic – SAGE Open, 2024
This research has been motivated by a lack of studies related to cyberbullying in Montenegro. The main goal of the research has been to evaluate the incidence of cyberbullying and its most common forms among high school students in Montenegro, as well as whether it is committing and experiencing cyberbullying connected to the self-esteem of high…
Descriptors: Bullying, Computer Mediated Communication, Self Esteem, High School Students
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Timothy E. Wilens; Mira Stone; Sylvia Lanni; Amy Berger; Ronan L. H. Wilson; Melis Lydston; Craig B. Surman – Journal of Attention Disorders, 2024
Introduction: Executive function (EF) deficits are common in youth with ADHD and pose significant functional impairments. The extent and effect of interventions addressing EF in youth with ADHD remain unclear. Methods: We conducted a systematic literature review using PRISMA guidelines. Included studies were randomized controlled trials of…
Descriptors: Executive Function, Attention Deficit Hyperactivity Disorder, Intervention, Drug Therapy
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Miroslava Tokovská; Dominika Doktorová; Jana Šolcová – Journal of Social Studies Education Research, 2024
The ability to learn new skills as an adult, cognitive stimulation in the ageing process, and a cognitively active lifestyle are of interest to experts in education, public health, and social studies. The game Scrabble, with its enjoyable nature, has gained recognition as an educational resource that facilitates the acquisition and preservation of…
Descriptors: Brain, Educational Games, Older Adults, Adults
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Reynald M. Cacho – Online Learning, 2024
The study proposes a balanced approach and flexible guidelines for incorporating generative artificial intelligence (AI) into university-level teaching and learning processes at both the university-departmental level and within individual academic autonomy. Building on the AI Ecological Education Policy Framework, the guidelines offer a suggestive…
Descriptors: Artificial Intelligence, College Instruction, Learning Processes, Guidelines
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Kari L. George; Kaitlin N. S. Newhouse – Research in Higher Education, 2024
Given a myriad of recent contemporary challenges graduate students are facing as well as long-standing issues with student attrition, there is a pressing need to reexamine models of doctoral student progress. While existing research commonly examines departure or failure to meet milestones as the outcome of interest, by the time students leave…
Descriptors: Doctoral Students, Academic Persistence, Progress Monitoring, Barriers
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Xiaojia Wang; Rickard Enstroem – Decision Sciences Journal of Innovative Education, 2024
Information flow is one of the three main flows of supply chains. It is an abstract concept that can be challenging for students to grasp in its entirety. This article describes a role-playing game for teaching the topic of information flow in an undergraduate supply chain management course. The game allows students to simulate receiving and…
Descriptors: Role Playing, Educational Games, Undergraduate Study, Economics Education
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Laduona Dai; Veronika Kritskaia; Evelien van der Velden; Reinder Vervoort; Marlieke Blankendaal; Merel M. Jung; Marie Šafár Postma; Max M. Louwerse – Journal of Computer Assisted Learning, 2024
Background: The integration of Text-to-Speech (TTS) and virtual reality (VR) technologies in K-12 education is an emerging trend. However, little is known about how students perceive these technologies and whether these technologies effectively facilitate learning. Objectives: This study aims to investigate the perception and effectiveness of TTS…
Descriptors: Computer Simulation, Assistive Technology, Elementary Education, Technology Uses in Education
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Adelson de Araujo; Pantelis M. Papadopoulos; Susan McKenney; Ton de Jong – Journal of Computer Assisted Learning, 2024
Background: Sustaining productive student-student dialogue in online collaborative inquiry learning is challenging, and teacher support is limited when needed in multiple groups simultaneously. Collaborative conversational agents (CCAs) have been used in the past to support student dialogue. Yet, research is needed to reveal the characteristics…
Descriptors: Learning Analytics, Computer Mediated Communication, Artificial Intelligence, Dialogs (Language)
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Alexa Deyo; Josh Wallace; Katherine M. Kidwell – Journal of American College Health, 2024
Objective: To examine how time spent on handheld screens was related to internalizing mental health symptoms in college students and whether time spent in nature was associated with fewer mental health symptoms. Participants: Three hundred seventy-two college students (M[subscript age] = 19.47 ± 1.74, 63.8% female; 62.8% college freshman).…
Descriptors: Handheld Devices, Telecommunications, Computer Use, Mental Health
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Sam Maesschalck – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This paper explores the potential value of critical thinking in computer science education and discusses strategies for its integration across the curriculum. Background: As technology rapidly evolves and becomes increasingly integrated into society, there is a growing need for computer science graduates who can think critically about…
Descriptors: Computer Science Education, Critical Thinking, Integrated Curriculum, Curriculum Development
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Lae Lae Shwe; Sureena Matayong; Suntorn Witosurapot – Education and Information Technologies, 2024
Multiple Choice Questions (MCQs) are an important evaluation technique for both examinations and learning activities. However, the manual creation of questions is time-consuming and challenging for teachers. Hence, there is a notable demand for an Automatic Question Generation (AQG) system. Several systems have been created for this aim, but the…
Descriptors: Difficulty Level, Computer Assisted Testing, Adaptive Testing, Multiple Choice Tests
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Jasmina Rosic; Lara Schreurs; Sophie H. Janicke-Bowles; Laura Vandenbosch – Child Development, 2024
Digital flourishing refers to the positive perceptions of digital communication use in five dimensions: connectedness, positive social comparison, authentic self-presentation, civil participation, and self-control. This three-wave panel study among 1081 Slovenian adolescents (M[subscript age] = 15.34 years, 53.8% boys, 80.7% ethnic majority)…
Descriptors: Foreign Countries, Adolescents, Computer Mediated Communication, Interpersonal Relationship
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Ramon Mayor Martins; Christiane G. Von Wangenheim; Marcelo F. Rauber; Adriano F. Borgatto; Jean C. R. Hauck – ACM Transactions on Computing Education, 2024
As Machine Learning (ML) becomes increasingly integrated into our daily lives, it is essential to teach ML to young people from an early age including also students from a low socioeconomic status (SES) background. Yet, despite emerging initiatives for ML instruction in K-12, there is limited information available on the learning of students from…
Descriptors: Artificial Intelligence, Computer Science Education, Socioeconomic Status, Correlation
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