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Daniel L. Hoffman; Peter Leong; Rochelle Pi'ilani Hussey Ka'aloa; Seungoh Paek – Educational Media International, 2024
The Advancing Culturally-Relevant Computing Project is a collaboration between researchers and practitioners in Hawai'i focused on preparing elementary teachers to meaningfully incorporate culturally relevant Computer Science (CS) into their classrooms. This paper introduces a hybrid instructional design framework designed to facilitate the…
Descriptors: Culturally Relevant Education, Computer Science Education, Learning Modules, Program Effectiveness
Marioara Pascu – Cogent Education, 2024
This study explored the relationship between students' learning styles and their learning process through Kahoot in developing competencies within a target group of 89 high school students from Technical College "Dimitrie Ghika", Romania. Initially, the students' learning styles were identified using Reid's VAK model. As a second step,…
Descriptors: Cognitive Style, Learning Management Systems, Geography Instruction, Experiential Learning
Andrew Pilsch – Learning, Media and Technology, 2024
This article considers what 'minimal' might mean in the context of using minimal computing tools in the humanities classroom. Specifically, it recounts experiences teaching students to make websites using Jekyll, a popular minimal website generation tool, using different understandings of 'minimal.' In one, students were encouraged to use a Web…
Descriptors: Educational Technology, Technology Uses in Education, Humanities Instruction, Web Sites
Pitchada Prasittichok; Suradet Jitprapaikulsarn; Khawanying Sriprasertpap; Gwo-Jen Hwang – Cogent Education, 2024
Fostering students' knowledge and courage to face illegal or immoral problems is a critical aim in educational settings. However, it is challenging for students who lack knowledge and social experience to comprehend the sins behind the immoral cases and have the moral courage to deal with those problems. Therefore, in the present study, an…
Descriptors: Computer Simulation, Educational Games, Game Based Learning, Ethics
Stefanie A. Wind; Beyza Aksu-Dunya – Applied Measurement in Education, 2024
Careless responding is a pervasive concern in research using affective surveys. Although researchers have considered various methods for identifying careless responses, studies are limited that consider the utility of these methods in the context of computer adaptive testing (CAT) for affective scales. Using a simulation study informed by recent…
Descriptors: Response Style (Tests), Computer Assisted Testing, Adaptive Testing, Affective Measures
Soumita Chakraborty; Nabin Thakur – Cogent Education, 2024
This study examined students' awareness of the environmental impacts associated with prolonged screen time, specifically during binge-watching sessions. It focused on students' understanding of carbon emissions from electronic devices, binge-watching behaviors, and factors like content preference, duration, and frequency. Potential interventions…
Descriptors: Environment, Conservation (Environment), College Students, Knowledge Level
Nurul Hazlina Noordin; Kamil Khalili Bin Haji Abdullah; Phuah Soon Eu – IEEE Transactions on Education, 2024
Contribution: This study presents an innovative experiential learning model utilizing an educational pico satellite kit as a tool for cultivating digital making skills. The distinct approach showcases a positive impact on students' learning experiences and serves as a motivating force, offering valuable implications for engineering and technical…
Descriptors: Digital Literacy, Skill Development, STEM Education, Instructional Effectiveness
Almabrok Musa Almdahem – International Journal of Computer Science Education in Schools, 2024
A national curriculum for the study of computing became compulsory in English secondary schools in September 2014, replacing the study of information and communications technology with computer science (CS). This posed difficulties for teachers and students who did not have knowledge or experience of programming. This study was designed to…
Descriptors: Secondary School Students, Computer Science Education, Programming, Student Attitudes
Sevinç Parlak; Neriman Tokel; Ünal Cakiroglu – International Journal of Computer Science Education in Schools, 2024
This study explores the impact of robotics activities on the creativity and problem-solving performances of secondary school students. The participants consisted of 10 students from a computer science class at a secondary school. The robotics activities utilized Lego Ev3 kits and incorporated reverse engineering principles. Data were gathered…
Descriptors: Engineering Education, Robotics, Creative Thinking, Problem Solving
Jacqueline Nijenhuis-Voogt; Durdane Bayram; Paulien C. Meijer; Erik Barendsen – International Journal of Computer Science Education in Schools, 2024
A context-based approach to education aims to improve students' meaningful learning and uses authentic situations in which scientific concepts are applied. The use of contexts may contribute to the learning of abstract concepts such as algorithms. The selection of appropriate contexts, however, is challenging for teachers. It is therefore…
Descriptors: Secondary Education, Computer Science Education, Secondary School Science, Algorithms
Parag Vichare; Balaji Aresh; Michele Cano; Marco Gilardi – Cogent Education, 2024
Today, Extended Reality (XR) technologies are exceedingly integrated into Architecture, Engineering and Construction (AEC) industries for collaboratively reviewing product design and development tasks. Reported study in this paper aims at integrating XR technologies in undergraduate programmes. This paper provides a descriptive analysis of…
Descriptors: Undergraduate Students, Engineering Education, Computer Simulation, Student Attitudes
Imanudin Kudus; Heru Nurasa; Ida Widianingsih; Nina Karlina; Jayum Anak Jawan – Cogent Education, 2024
Currently, Indonesia has 122 State Universities (PTN) under the Ministry of Education and Culture and other ministries. Improving the quality of the selection process for new student admissions at PTN is critical for Indonesia's human resources development. Then in 2019, there was a transformation with the implementation of the exam becoming a…
Descriptors: Foreign Countries, Higher Education, Public Colleges, Organizational Climate
Chi Kim Pham; Su Li Chong – Cogent Education, 2024
The phenomenon of silence has been investigated in face-to-face learning over the years. It is one of the main concerns in physical classes since it may prevent the quality of teaching and learning and cause a challenge for instructors to negotiate with their students comprehensively. With the advent of technology, online learning has been…
Descriptors: Undergraduate Students, Nonverbal Communication, Student Participation, Second Language Learning
Riana Wadtan; Thanongsak Sovajassatakul; Kanyarat Sriwisathiyakun – Cogent Education, 2024
Previously, we described a Team-Based Ubiquitous Learning Model on Cloud Platform Model (PITTA Model). In this paper, we aimed to demonstrate the value of this model by compare learning achievement and creative problem-solving ability using the PITTA model of learning, compare between experimental group and control group by The Randomized…
Descriptors: Cooperative Learning, Problem Based Learning, Problem Solving, Academic Achievement
Adam Carreon; Caitlin Criss; Samantha Goldman – Journal of Interactive Learning Research, 2024
This alternating treatment design single case study investigated the effects of email-based performance feedback (PF) and immersive video within virtual reality (IVVR) on two preservice teachers' use of behavior-specific praise (BSP). Both participants demonstrated increased BSP rates following both intervention conditions. Findings suggest that…
Descriptors: Preservice Teachers, Coaching (Performance), Positive Reinforcement, Computer Simulation

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