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Odinokaya, Maria Alexandrovna; Krylova, Elena Alexandrovna; Rubtsova, Anna Vladimirovna; Almazova, Nadezhda Ivanovna – Education Sciences, 2021
Vocabulary knowledge is a prerequisite for mastering any foreign language. It takes a lot of time and effort to develop English as a foreign language (EFL) vocabulary skills. Efficient ways to facilitate this process should be studied and analyzed. The present study aimed to investigate the role of the Discord application in teaching and learning…
Descriptors: Computer Mediated Communication, Technology Integration, Computer Software, English (Second Language)
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Huang, Lingyun; Li, Shan; Poitras, Eric G.; Lajoie, Susanne P. – British Journal of Educational Technology, 2021
Past research shows that both teachers' technological pedagogical content knowledge (TPACK) and their engagement in metacognitive activities are essential to technology integration in the classroom. However, the interplay between teachers' TPACK ability and their metacognitive skills is still underexplored, especially in the context of developing…
Descriptors: Metacognition, Teaching Methods, Technology Integration, Technological Literacy
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Ulugov, Bazar Dzhumaevich; Kasimov, Shavkat Urolovich – International Journal of Information and Communication Technology Education, 2021
The article is devoted to the formation of students' information competence in the study of discipline technical mechanics. This document provides a systematic review of models and methodologies that combine modern teaching technologies, innovations, and applied programs in technical education. The article shows the relevance of the development of…
Descriptors: Foreign Countries, Computer Software, Technological Literacy, Engineering Education
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Kivuti, Edwin Mwosa – International Journal of Information and Communication Technology Education, 2021
This study evaluated the comparative effect of interactive multimedia to text-based content on learners taking a software application course. 111 participants took part in the study. The researcher employed the use of web analytics and online surveys to capture data. The study showed that there was a significant difference in the learner`s…
Descriptors: Comparative Analysis, Computer Science Education, Computer Software, Preferences
Kuba, Renata; Rahimi, Seyedahmad; Smith, Ginny; Shute, Valerie J.; Dai, Chih-Pu – Grantee Submission, 2021
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a…
Descriptors: Educational Games, Game Based Learning, Physics, Educational Principles
Miriam Ama Bima Akoto – ProQuest LLC, 2021
In recent decades, a plethora of empirical work has indicated that collaborative writing (CW) affords more opportunities for collective scaffolding and language negotiation (Li & Kim, 2016; Li & Zhu, 2013; Storch, 2019) and promotes the development of second language (L2) writing skills (Bikowski &Vithanage, 2016; Storch, 2013; Strobl,…
Descriptors: Computer Assisted Instruction, Teaching Methods, Second Language Learning, Second Language Instruction
Marlee Rice – ProQuest LLC, 2021
Over the past decade the ratio of student to computer has decreased rapidly (National Center for Education Statistics, 2008). Technology is constantly evolving; students in today's classrooms are "digital natives" (Prensky, 2005). The United States government has devoted many plans of action through their evolving Office of Educational…
Descriptors: Technology Uses in Education, Educational Technology, Suburban Schools, Middle Schools
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Ng, Oi-Lam – International Journal of Science and Mathematics Education, 2019
In this paper, I introduce Sfard's discursive framework to examine secondary-school calculus students' communication during exploratory activities mediated by the use of touchscreen dynamic geometry environments (DGEs). Six pairs of secondary-school students participated in an open-ended task to explore calculus relationships using…
Descriptors: Secondary School Students, Calculus, Geometry, Computer Mediated Communication
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Candela, Anthony R. – Journal of Visual Impairment & Blindness, 2019
Computer programming (also known as coding) is a career path that many individuals choose to pursue. The occupation of computer programmer has in the past and will continue in the future to afford people who are visually impaired (i.e., those who are blind or have low vision) a wide variety of job possibilities. Because students with visual…
Descriptors: Access to Computers, Accessibility (for Disabled), Blindness, Visual Impairments
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Souza, P. V. S.; Alves, R. L.; Balthazar, W. F. – Physics Teacher, 2019
Fractals are geometric objects used to describe irregular shapes that have a fractional dimension and commonly appear in nature. Although several proposals for the study of perfect fractals at the basic level are present in the literature, only few proposals for the study of real fractals exist, which does not seem reasonable considering the…
Descriptors: Science Instruction, Geometric Concepts, Teaching Methods, Computation
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Menano, Luisa; Fidalgo, Patrícia; Santos, Ieda M.; Thormann, Joan – Computers in the Schools, 2019
This article incorporates a multidisciplinary approach by reviewing the use of 3D printing and 3D printing in art. It contains a brief background about the 3D printing process and a description of how 3D printing is being used in schools. Examples of how artists are currently using this new technology are provided to encourage art education…
Descriptors: Art Education, Printing, Visual Aids, Computer Uses in Education
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Bork, Felix; Stratmann, Leonard; Enssle, Stefan; Eck, Ulrich; Navab, Nassir; Waschke, Jens; Kugelmann, Daniela – Anatomical Sciences Education, 2019
Early exposure to radiological cross-section images during introductory anatomy and dissection courses increases students' understanding of both anatomy and radiology. Novel technologies such as augmented reality (AR) offer unique advantages for an interactive and hands-on integration with the student at the center of the learning experience. In…
Descriptors: Computer Simulation, Radiology, Anatomy, Educational Benefits
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Guney, Zafer – Cypriot Journal of Educational Sciences, 2019
The purpose of this study is to discuss approaches for developing human-computer interaction (HCI) in educational technology (ET) based on definitions of visual design, learning variables and user-interface design principles in the field of instructional design and technology (IDT). We will do in several stages, first, we will review historical…
Descriptors: Man Machine Systems, Computer Interfaces, Computer System Design, Instructional Design
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Garcia-Bonete, Maria-Jose; Jensen, Maja; Katona, Gergely – Biochemistry and Molecular Biology Education, 2019
Although virtual and augmented reality (VR and AR) techniques have been used extensively in specialized laboratories, only recently did they become affordable, reaching wider consumer markets. With increased availability, it is timely to examine the roles that VR and AR may play in teaching structural biology and in experiencing complex data sets…
Descriptors: Biology, Science Instruction, Teaching Methods, Simulated Environment
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Kim, Minjung; Hsu, Hsien-Yuan – Journal of Educational and Behavioral Statistics, 2019
Given the natural hierarchical structure in school-setting data, multilevel modeling (MLM) has been widely employed in education research using a number of different statistical software packages. The purpose of this article is to review a recent feature of Stat-JR, the statistical analysis assistants (SAAs) embedded in Stat-JR (Version 1.0.5),…
Descriptors: Hierarchical Linear Modeling, Statistical Analysis, Computer Software, Computer Software Evaluation
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