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Oliver Herbort; Philipp Raßbach; Wilfried Kunde – Cognitive Research: Principles and Implications, 2024
Scrolling is a widely used mean to interact with visual displays, usually to move content to a certain target location on the display. Understanding how user scroll might identify potentially suboptimal use and allows to infer users' intentions. In the present study, we examined where users click on a scrollbar depending on the intended scrolling…
Descriptors: Foreign Countries, Adults, Computer Use, Computer Interfaces
Bimal Aklesh Kumar; Sailesh Saras Chand; Munil Shiva Goundar – International Journal of Information and Learning Technology, 2024
Purpose: Mobile learning has seen tremendous growth over the years. Like any other software application, usability is one of the key concerns in its successful implementation. There is a lack of study that provides a comprehensive overview of usability testing of mobile learning applications. Motivated by this a mapping study is conducted.…
Descriptors: Usability, Electronic Learning, Computer Software, Computer Oriented Programs
Frank Niklas; Efsun Birtwistle; Anna Mues; Astrid Wirth – Child Development, 2025
The usage of high-quality learning applications (apps) at home may increase children's mathematical and literacy competencies. This approach was tested in a family intervention study. Intervention families (n = 302) in two German cohorts (N = 500; M (SD)[subscript age] = 61.0 (4.6) months; n[female gender symbol] = 302) received tablets with newly…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Tablet Computers
Meina Zhu – Journal of Computer Assisted Learning, 2025
Background: Computer programming learning and education play a critical role in preparing a workforce equipped with the necessary skills for diverse fields. ChatGPT and YouTube are technologies that support self-directed programming learning. Objectives: This study aims to examine the sentiments and primary topics discussed in YouTube comments…
Descriptors: Computer Science Education, Programming, Social Media, Video Technology
Iago Rodrigues Agualuza; Silvana Morita Melo; Lina Garcés; Vânia de Oliveira Neves – Informatics in Education, 2025
Modern software companies prioritize high-quality products for competitiveness, and Software Process Improvement (SPI) models help achieve this. In Brazil, the Brazilian Software Process Improvement Model ("MPS-SW" model) is widely used, but its complexity and extensive documentation make it challenging to teach in undergraduate courses.…
Descriptors: Educational Games, Teaching Methods, Computer Science Education, Computer Software
Alison Lui; Catharina Womack; Penny Orton – Education and Information Technologies, 2025
This article critically evaluates the effects of the ACU Virtual Mobility (VM) Project Digital Information Security Course (DISC) programme on improving students' awareness of cyber security skills, pre and post the educational intervention. Our selected VM tool is Collaborative Online International Learning (COIL). Building on a conceptual…
Descriptors: Cooperative Learning, Electronic Learning, Foreign Countries, Information Security
Amitabh Verma – Journal of Educators Online, 2025
This study provides a thorough bibliometric analysis of the research landscape concerning the application of soft computing in higher education. This study collects 5,140 pieces including books, book chapters, journal articles published in respected journals, and conference papers presented at notable international conferences that were published…
Descriptors: Bibliometrics, Computer Uses in Education, Computer Science, Higher Education
Tereza Hannemann; Nikol Kopánková; Petra Surynková – Journal of Adult and Continuing Education, 2025
In today's world, having at least basic digital skills is essential in working, social, and family life. The present study uses grounded theory to explore ways in which people with little formal schooling engage with the digital world. Drawing on 54 semi-structured interviews, it describes how people with little IT experience from formal education…
Descriptors: Adult Students, Technological Literacy, Computer Security, Information Security
Yu-Ju Lan; Kai-Yu Tang – Educational Technology & Society, 2025
Research into the use of virtual reality (VR) for educational purposes is increasing, but most of the existing literature focuses on the positive effects of VR on users, with its possible negative effects remaining underexplored. An inadequate understanding of the negative effects can put users at risk. To address this research gap, the main…
Descriptors: Computer Simulation, Computer Uses in Education, Risk, Outcomes of Education
Hanxiang Du; Gaoxia Zhu; Wanli Xing; Charles Xie – Journal of Science Education and Technology, 2025
Engineering design that requires mathematical analysis, scientific understanding, and technology is critical for preparing students for solving engineering problems. In simulated design environments, students are expected to learn about science and engineering through their design. However, there is a lack of understanding concerning linking…
Descriptors: Engineering, Design, Scientific Concepts, Problem Solving
Chengliang Wang; Xiaojiao Chen; Zhebing Hu; Sheng Jin; Xiaoqing Gu – Journal of Computer Assisted Learning, 2025
Background: ChatGPT, as a cutting-edge technology in education, is set to significantly transform the educational landscape, raising concerns about technological ethics and educational equity. Existing studies have not fully explored learners' intentions to adopt artificial intelligence generated content (AIGC) technology, highlighting the need…
Descriptors: College Students, Student Attitudes, Computer Attitudes, Computer Uses in Education
Human Aspects of Cyber Security for Computing Higher Education: Current Status and Future Directions
Kaie Maennel; Olaf Maennel – ACM Transactions on Computing Education, 2025
The human aspects of cyber security are fundamental as these are interlinked with processes and technology in building resilience against an evolving and complex threat landscape. It is vital to teach future cyber security specialists sufficient knowledge about human aspects in order to strengthen the defences and defend against malicious actors.…
Descriptors: Computer Security, Computer Science Education, College Curriculum, Teaching Methods
Billur Aksoy; Lester R. Lusher; Scott E. Carrell – National Bureau of Economic Research, 2025
Phone usage in the classroom has been linked to worsened academic outcomes. We present findings from a field experiment conducted at a large public university in partnership with an app marketed as a soft commitment device that provides incentives to reduce phone use in the classroom. We find that app usage led to improvements in classroom focus,…
Descriptors: Attention Control, Telecommunications, Handheld Devices, Universities
Frank Morley; Emma Walland – Research Matters, 2025
The recent development of Large Language Models (LLMs) such as Claude, Gemini, and GPT has led to widespread attention on potential applications of these models. Marking exams is a domain which requires the ability to interpret and evaluate student responses (often consisting of written text), and the potential for artificial intelligence (AI)…
Descriptors: Ethics, Artificial Intelligence, Automation, Scoring
James McGibney – ProQuest LLC, 2024
This phenomenological study's objective was to review the existing initiatives for cybersecurity awareness and training that are in place for the K-12 education system throughout the United States. Every facet of life is now plagued by the potential, perceived, and real threat of cyber warfare, which includes, but is not limited to, K-12 schools…
Descriptors: Information Security, Computer Security, Crime, Kindergarten

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