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Asiain, Joaquín; Braun, Malena; Roussos, Andrés J. – British Journal of Guidance & Counselling, 2022
Virtual Reality (VR) has been defined as the use of technological interfaces to simulate the behaviour of 3D entities that interact in real time with a user immersed via sensorimotor channels. The aim of this study is to explore the possibilities and limitations in the use of VR systems in mental health treatment and research. We conducted a…
Descriptors: Computer Simulation, Psychotherapy, Anxiety Disorders, Mental Disorders
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Yildiz, Mustafa; Shi, Ran; Kara, Mehmet – Education and Information Technologies, 2022
Cluster randomized trials are frequently used in educational research for methodological reasons. This study aims to improve the efficiency of cluster randomized trials on computer/information literacy and computational thinking. The study employs a two-level hierarchical linear model to estimate: (1) intraclass correlation coefficients; (2) the…
Descriptors: Computer Science Education, Research Design, Educational Research, Randomized Controlled Trials
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Armatas, Christine; Kwong, Theresa; Chun, Cecilia; Spratt, Christine; Chan, Dick; Kwan, Joanna – Technology, Knowledge and Learning, 2022
The application of learning analytics (LA) to research and practice in higher education is expanding. Researchers and practitioners are using LA to provide an evidentiary basis across higher education to investigate student learning, to drive institutional quality improvement strategies, to determine at-risk behaviours and develop intervention…
Descriptors: Learning Analytics, Higher Education, Foreign Countries, Curriculum Evaluation
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Falcão, Filipe; Costa, Patrício; Pêgo, José M. – Advances in Health Sciences Education, 2022
Background: Current demand for multiple-choice questions (MCQs) in medical assessment is greater than the supply. Consequently, an urgency for new item development methods arises. Automatic Item Generation (AIG) promises to overcome this burden, generating calibrated items based on the work of computer algorithms. Despite the promising scenario,…
Descriptors: Multiple Choice Tests, Computer Assisted Testing, Test Items, Medical Education
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Ummihusna, Annisa; Zairul, Mohd – Journal of Applied Research in Higher Education, 2022
Purpose: This study intends to review the existing studies on the application of immersive learning technology (ILT) in architecture education field. A systematic literature review (SLR) was conducted on the characteristics and implementation of ILT, research purpose, approach and outcome of research. Design/methodology/approach: The PICO concept…
Descriptors: Educational Technology, Intervention, Architectural Education, Literature Reviews
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Wood, Eileen; Klausz, Noah; MacNeil, Stephen – Innovative Higher Education, 2022
Learning gains associated with multiple-choice testing formats that provide immediate feedback (e.g., IFAT®) are often greater than those for typical single-choice delayed feedback formats (e.g. Scantron®). Immediate feedback formats also typically permit part marks unlike delayed feedback formats. The present study contrasted IFAT® with a new…
Descriptors: Academic Achievement, Computer Assisted Testing, Feedback (Response), Organic Chemistry
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Sango, Tatiana; Prince, Robert; Steyn, Sanet; Mudavanhu, Precious – Perspectives in Education, 2022
Owing to the COVID-19 pandemic, paper-based delivery of the National Benchmark Tests (NBTs) was not possible during the 2020 testing cycle. The NBTs, being a large-scale national assessment project, did not have alternative options, other than to offer the tests online. Moving these high-stakes tests online meant that certain considerations had to…
Descriptors: High Stakes Tests, Computer Assisted Testing, National Competency Tests, Benchmarking
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Cai, Ying; Pan, Zilong; Liu, Min – Journal of Computer Assisted Learning, 2022
Background: As a recently emerging innovative technology, augmented reality (AR) has become a popular tool for language learning. However, to date, very few meta-analytical studies has been conducted on AR in this field to understand its effectiveness on language learning. Objectives: This meta-analysis was conducted to systematically synthesize…
Descriptors: Computer Simulation, Technology Uses in Education, Second Language Learning, Meta Analysis
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Duraes, Martha; Akkari, Mohamed; Jeandel, Clément; Moreno, Benjamin; Subsol, Gérard; Duflos, Claire; Captier, Guillaume – Anatomical Sciences Education, 2022
Increasing number of medical students and limited availability of cadavers have led to a reduction in anatomy teaching through human cadaveric dissection. These changes triggered the emergence of innovative teaching and learning strategies in order to maximize students learning of anatomy. An alternative approach to traditional dissection was…
Descriptors: Medical Students, Medical Education, Anatomy, Laboratory Procedures
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Cao, Guangming; Shaya, Nessrin; Enyinda, Chris I.; Abukhait, Rawan; Naboush, Eman – Journal of Information Technology Education: Research, 2022
Aim/Purpose: This study, drawing on and extending research on the adoption of information technologies (IT), develops a research model to investigate: (1) the key relative factors that affect the adoption of e-learning versus using IT in traditional classrooms; and (2) students' relative attitudes and relative intentions to use e-learning systems.…
Descriptors: Student Attitudes, Intention, Electronic Learning, COVID-19
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Yang, Juan; Qi, X. F.; Liu, R.; Wang, L.; Sun, B. – Reading and Writing: An Interdisciplinary Journal, 2022
Computer-assisted textual enhancement (CATE) technology has been widely used to improve English as foreign language (EFL) learners' syntactical and grammatical learning. Visual attention, repetition, and prior knowledge are known as the vital factors in CATE-assisted knowledge-acquisition; however, there still lacks a model which can describe…
Descriptors: Observation, Repetition, Prior Learning, Grammar
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Feijoo-Garcia, Pedro G.; Kapoor, Amanpreet; Gardner-McCune, Christina; Ragan, Eric – IEEE Transactions on Education, 2022
Contribution: In this article, the authors present findings and insights on the efficacy of using an educational block-based programming (BBP) environment--Blocks4DS, to teach the binary search tree (BST). Background: For a decade, BBP environments have been a hot topic in the computer science education (CSEd) community to promote interactive…
Descriptors: Computer Science Education, Programming, Programming Languages, Mathematics
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Çaliskan, Emir Feridun – International Journal of Progressive Education, 2022
This research aims to explore the views of parents regarding primary school students' distance education experiences, the difficulties they face, the support they need in this process, and their screen time during the COVID-19 pandemic period during which face-to-face education was suspended and distance education was started. The sample of the…
Descriptors: Parent Attitudes, Distance Education, Elementary School Students, Computer Use
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Ziden, Azidah Abu; Ziden, Ahmad Aidil Abu; Ifedayo, Adu Emmanuel – EURASIA Journal of Mathematics, Science and Technology Education, 2022
This study aimed to determine the impact of an augmented reality (AR) application, NutricARd, on students' achievement and motivation. The mixed-methods research seeks to ascertain the influence of AR-NutricARd learning cards on the motivation and achievement of form 2 science students. There were 50 participants in this study. The NutricARd…
Descriptors: Computer Simulation, Academic Achievement, Student Motivation, Science Education
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Williams, Joshua L.; McCarley, Nancy; Willis, Stephen D.; Huddleson, Amber N. – International Journal of Mobile and Blended Learning, 2022
In this study, the authors examined the impact of irrelevant visual images in a PowerPoint lecture on attention and information retention performance. They found students viewing text-only PowerPoint slides retained less information than students viewing text-and-image slides, but the difference did not reach significance. However, when examining…
Descriptors: Visual Aids, Technology Uses in Education, Retention (Psychology), Eye Movements
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